NotTheGuyYouKill
Member
I would revive Syphon Filter. I have a really good idea for a storyline involving basically Gabe Logan's last stand.
Remake : Pokemon G2, no tile movement but pixel free moves, 3D, denses forest, Monster Hunter like, etc...
Reimagine = Kirby. Any regular non-unique Kirby game. I'd make it harder to beat and a lot longer with a storyline that was so much better than the ones targeting 5 year olds. You can make a story targeting a lot more than the kid demo while still targeting them.
As what?
Remake= Pokémon Ruby and Sapphire.
Um why? The series is the fine the way it is.
In the Pokémon anime, when Ash fights Misty in the Cerulean Gym, the battle takes place in the middle of a pool, with two platforms for the Pokémon to stand on. Mistys Pokémon are free to dive into the water to attack and evade Ash. When Ash fight Lorelei (eff you her name is not Prima :< ), the battle takes place on a field of ice. In Generation II, the concept of weather effects was introduced. I think this should be expanded into entire field effects. If you have a water type and are fighting in the middle of the sea, you get a bonus to evasion. In the desert, that same water-type takes a penalty.
If youve ever seen the Pokémon anime, particularly in the early seasons, Im certain youve heard Ash tell Pikachu to Dodge an attack. Ive been playing since Red and Ive yet to encounter the move or ability Dodge. If I were in change of Pokémon, I would make the battles much more active. In fact, I would replace the traditional turn-based battle system with an active time battle system much like the one in the Final Fantasy XII. Moves like Hyper Beam would take a long time, while pound would be quick with little to no charge time. I would also map the move to the directional pad: four moves, four directions. And I would give some kind of way to block and dodge.
In Pokémon Adventures, Professor Oak points out that each of the main characters has some sort of special skill: Red is talented at Pokémon battles, Blue is good are leveling and Green is skillful at evolving Pokémon. I think this is something that can be integrated into the games proper. I would love to see a class system introduced into the Pokémon games, with a leveling system and separate win conditions. For example, you still get two certificates at the end of the game, one for your player win condition (i.e. win all the Pokémon contests, or catch all the Pokémon) and a second one for completing all the win conditions.
Pokémon Ruby and Sapphire introduced a new level of divergence by having the game version determine who the villainous Team is as well as the Legendary Pokémon. Pokémon Black and White took it even further by changing which gym leaders are fought and even changing the Team Leaders dialogue and philosophy based on the version. The next series needs to push this even further. Make the games so different that people wont just want to play both games, they feel like they need to play both games. Make two starting towns on opposite sides of the map and start each game in the opposite one, so in one game you play through the gym leaders in one order, and the other game in the opposite. This is the map in Pokémon Black and White. Imagine if in one game you had to go East from Nibasa City and in the other you went West. Take the concept of the rival character and make *them* the player character in the versions (i.e. in one version you play as Red and in the other you play as Blue).
Reimagine = Matrix
Would reimagine both SNES's Blackthorne and Nosferatu.
Reimagine = Killzone
I've got fantastic news for you, my friend:
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Regarding Zelda. Reimagine it as an Action-RPG franchise with a deep story.
As what?
As what?
As What?
Revive Jet Set Radio.
I'd do anything for a new one.
Revive = Banjo-Threeie (I'm aware the rights are looong gone), or a Zelda game focusing on the Ancient Tribes (origins of Majora and). I'd reaaaaaaaally like Zelda U to be this, but I'm not expecting it at all.Fierce Deity
Reboot = A Zelda game not necessarily just focusing on (incarnations of) Link, Zelda and Ganon, or even the Triforce. Just for the sake of freshness. But I'm not sure if that counts as a reboot, still having a hard time what that exactly means.
Reimagine = Maybe switch Zelda's genre, through a spin-off game or canon, to an Action RPG with a lot more focus on exploration. Add some interesting and fresh skill trees or something, with a vast level up system.
Remake = Zelda OOT HD, 1080p 30fps. I can't say this enough.
Yeah, plenty of Zelda because I'm just afraid I'm going to get a little tired of the series in a year or 5 if they don't start refreshing things a looot. Hope Zelda U does the trick.
I always thought they were missing out by giving the three pieces of the Triforce to the same characters over and over. Why not give Ganon courage, Link wisdom, and Zelda power or something? That way they could change the character dynamics and shake up the story a little bit. For example, since Link has the Triforce of Wisdom, the game's puzzles are much harder in order to emulate how intelligent he is. Zelda is the princess of Hyrule due to her immense power to manipulate and influence people. Ganon has courage because he is willing to rise up against the current regime and seek the hidden power of the Triforce. Hell you could make Zelda the villain for all I care. Just some story changes would really mix up the series a bit. It's too bad Zelda is such a valuable IP to Nintendo, I feel like they hold back from doing some groundbreaking stuff in order to keep things "safe".
Also remake Majora already. Jeez.
Reimagine = ? Can't think of a game I'd like to switch genres.
I'd have From Software revive Tenchu with similar budget to Demon's Souls.