If you could revive/reboot/reimagine/remake one game or franchise, which would it be?

Revive: Shadow Hearts and Dark Cloud

Reboot: Chrono Series

Reimagine: Dissidia. I want a full blown RPG on it!!! XD

Remake: Final Fantasy VIII
 
REVIVE:

  • Capcom vs Snk 3 (tons of new grooves and the roster just keeps getting better. This time around...Tizoc)
  • Marvel vs Capcom 4 (proper sequel meaning new roster choices and play styles for returning cast have been completely redone. VERY large roster change on both sides. Sengoku Basara makes it in and a completely different list of Darkstalker reps for starters...)
  • Megaman (we in there.)
  • Megaman Legends (to the moooooooon)
  • Darkstalkers (a lot of potential exists in this franchise. It should return with a halloween launch date)
  • Garou Mark of the Wolves (Because Rock Howard's story needs finished)
  • Last Blade (Because its amazing and the stages need to be seen again)

REIMAGINE
  • Sengoku Megaman (This time its a multiplayer beat em up with drop in/drop out starring cast from EVERY MEGAMAN FRANCHISE)
  • Megaman Anniversary (2v2 Megaman fighting game by Niitsuma starring cast from EVERY MEGAMAN FRANCHISE)
  • Megaman Universe Puzzle Fighter (Marvel Puzzle Quest Freemium clone with events, pvp and the like 3v3 team building and collect a thon stuff starring cast from EVERY MEGAMAN FRANCHISE)
 
Remake : Pokemon G2, no tile movement but pixel free moves, 3D, denses forest, Monster Hunter like, etc...

Ew, let not turn Pokémon into a Monster hunter type game.

Reimagine = Kirby. Any regular non-unique Kirby game. I'd make it harder to beat and a lot longer with a storyline that was so much better than the ones targeting 5 year olds. You can make a story targeting a lot more than the kid demo while still targeting them.

Kirby games are meant to be easy as they designed around the concept of being a kid first game making the game hard removes that. Also Kirby game don't need a storyline at all, it's fine the way it is.
 
Some of my crazy ideas

  • Revive = Contra
  • Reboot = Jazz Jackrabit
  • Reimagine = Gears of War, FPS maybe?
  • Remake = Star Wars: Dark Forces
 
Revive- Shenmue
Reboot- Extreme G
Re-imagine- any turn based RPG...I just can't get into them
Remake- Pilot Wings 64
 
Revive = An extremely left-field answer but Phantom Crash/S.L.A.I.
Reboot = Kinda leaning towards the Reimagining side but I've pitched this 1080, Wave Race, and Excite Bike in one game reboot in a few threads.
Reimagine = Sin and Punishment, as an action RPG. Its got great art direction (I mean look at this!, and an interesting backstory that can be easily fleshed out for a full, explorable world.
Remake = Tons of 1st party 64, Gamecube and Wii games. I can't pick just one...and JSRF
 
Revive: Brave Fencer Musashiden (Action RPG). Game was great; characters, charm, soundtrack and genre all were unique at the time and I think a proper sequel (not what they did with Samurai Legend) would be an AMAZING game, ripe for today's RPG market. Particularly with the ease of developing assets at that look.

Reboot: Jade Cocoon (Turn-Based Breeder RPG). The game got almost as much playtime with me as Pokemon did, but the tribal aesthetic made it a significant departure from other breeder games of the era. I feel like keeping only the Title, base narrative, and aesthetic while refreshing the gameplay would make it a sure-fire hit today. I'd like to see it as a fully realized open-world third-person RPG, with a tweaked turn-based system closer to what FFX and/or Lost Odyssey had.

Reimagine: Gears of War (Third-Person Shooter). Gears has the lore, canon, characters, and gameplay ready to be an RPG. It really should be. Action-RPG, where it's perhaps an alternate universe where the Humans of Sera have fought the Locust Horde for decades, and the world is a war-zone that your character was born into. You'd select a class, gender, and back-story (similar to Mass Effect), and go out and affect the war. Not necessarily as a savior, either. This is a war that has no good guys, and no good resolution. Given proper cities, open-spaces, shops, and NPC interaction (meaning your guns aren't the only way you touch the world), Gears' mythos could shine.

Remake: (while FFVII is the easy answer...) Legend of Legaia (Turn-Based RPG). Game is nice. A legit remake with HD quality visuals and better audio making this game a downloadable RPG for 25 bucks is a day-one sell. Tactical Arts were one of the better battle systems abandoned Gen5.
 
Remake= Pokémon Ruby and Sapphire.
Um why? The series is the fine the way it is.

I actually had a few concept for a different format of pokemon:

In the Pokémon anime, when Ash fights Misty in the Cerulean Gym, the battle takes place in the middle of a pool, with two platforms for the Pokémon to stand on. Misty’s Pokémon are free to dive into the water to attack and evade Ash. When Ash fight Lorelei (eff you her name is not Prima :< ), the battle takes place on a field of ice. In Generation II, the concept of weather effects was introduced. I think this should be expanded into entire field effects. If you have a water type and are fighting in the middle of the sea, you get a bonus to evasion. In the desert, that same water-type takes a penalty.

If you’ve ever seen the Pokémon anime, particularly in the early seasons, I’m certain you’ve heard Ash tell Pikachu to “Dodge” an attack. I’ve been playing since Red and I’ve yet to encounter the move or ability “Dodge”. If I were in change of Pokémon, I would make the battles much more active. In fact, I would replace the traditional turn-based battle system with an active time battle system much like the one in the Final Fantasy XII. Moves like Hyper Beam would take a long time, while pound would be quick with little to no charge time. I would also map the move to the directional pad: four moves, four directions. And I would give some kind of way to block and dodge.

In Pokémon Adventures, Professor Oak points out that each of the main characters has some sort of special skill: Red is talented at Pokémon battles, Blue is good are leveling and Green is skillful at evolving Pokémon. I think this is something that can be integrated into the games proper. I would love to see a class system introduced into the Pokémon games, with a leveling system and separate win conditions. For example, you still get two certificates at the end of the game, one for your player win condition (i.e. win all the Pokémon contests, or catch all the Pokémon) and a second one for completing all the win conditions.

Pokémon Ruby and Sapphire introduced a new level of divergence by having the game version determine who the villainous Team is as well as the Legendary Pokémon. Pokémon Black and White took it even further by changing which gym leaders are fought and even changing the Team Leader’s dialogue and philosophy based on the version. The next series needs to push this even further. Make the games so different that people won’t just want to play both games, they feel like they need to play both games. Make two starting towns on opposite sides of the map and start each game in the opposite one, so in one game you play through the gym leaders in one order, and the other game in the opposite. This is the map in Pokémon Black and White. Imagine if in one game you had to go East from Nibasa City and in the other you went West. Take the concept of the rival character and make *them* the player character in the versions (i.e. in one version you play as Red and in the other you play as Blue).

Also, they could follow the infinitely superior Adventures story line.
 
revive - king's field (on the vita)
reboot - marathon (get the writers and level designers and artists of marathon infinity, focus more on how its like a dungeon crawler in alien ruins, make it all one densely interconnected world)
reimagine - zack and wiki (keep the gameplay concepts, remove the motion control gimmicks and lame characters)
remake - star fox (the snes original)
 
- Revive: Jak and Daxter

- Reboot: Kingdom Hearts (fresh start, similar storyline, numbered sequels only)

- Reimagine: Borderlands (open world, 3rd person shooter, non-cartoony art style)

- Remake: World of Warcraft
 
I've got fantastic news for you, my friend:

061611_zeldacomparison_ocarina1--article_image.jpg

what happened to the shadows :o
 
Regarding Zelda. Reimagine it as an Action-RPG franchise with a deep story.

I like how we think. :) Especially with a big and filled overworld like TES (I always thought this was one of Zelda's "less strong" assets), I'd really like that. I hope there's enough interest for Nintendo to consider it. Of course we're just sharing our dreams now.
 
Revive Jet Set Radio.

I'd do anything for a new one.

Agreed! In fact, I'd do anything for a proper PC port of Future.

Revive Shenmue - obvious reasons, but keep it the same style
Reboot Syphon Filter -a personal favourite
Reimagine Legacy of Kain series - think Skyrim type open worlds, different race and class options, dungeons etc (this was actually my Brother's idea many years ago)
Remake Too many I'd love to see, Wave Race, FF7, Ultima 4 (properly), Dino Crisis.
 
Revive - The Last Guardian (ha)

Reboot - Metal Gear Solid. Just start the whole damn story from scratch.

Reimagine - Zelda as a game with voice acting and a deep plot. It could really be pulled off with the Zelda universe.

Remake - Sunset Riders. This game is too fun.
 
Revive = Banjo-Threeie (I'm aware the rights are looong gone), or a Zelda game focusing on the Ancient Tribes (origins of Majora and
Fierce Deity
). I'd reaaaaaaaally like Zelda U to be this, but I'm not expecting it at all.

Reboot = A Zelda game not necessarily just focusing on (incarnations of) Link, Zelda and Ganon, or even the Triforce. Just for the sake of freshness. But I'm not sure if that counts as a reboot, still having a hard time what that exactly means.

Reimagine = Maybe switch Zelda's genre, through a spin-off game or canon, to an Action RPG with a lot more focus on exploration. Add some interesting and fresh skill trees or something, with a vast level up system.

Remake = Zelda OOT HD, 1080p 30fps. I can't say this enough.




Yeah, plenty of Zelda because I'm just afraid I'm going to get a little tired of the series in a year or 5 if they don't start refreshing things a looot. Hope Zelda U does the trick.

I always thought they were missing out by giving the three pieces of the Triforce to the same characters over and over. Why not give Ganon courage, Link wisdom, and Zelda power or something? That way they could change the character dynamics and shake up the story a little bit. For example, since Link has the Triforce of Wisdom, the game's puzzles are much harder in order to emulate how intelligent he is. Zelda is the princess of Hyrule due to her immense power to manipulate and influence people. Ganon has courage because he is willing to rise up against the current regime and seek the hidden power of the Triforce. Hell you could make Zelda the villain for all I care. Just some story changes would really mix up the series a bit. It's too bad Zelda is such a valuable IP to Nintendo, I feel like they hold back from doing some groundbreaking stuff in order to keep things "safe".
Also remake Majora already. Jeez.
 
Revive - Star Wars: Knights of the Old Republic. At the very least, make it so that The Old Republic canon is disregarded. I'm not about to accept that EA and the market cannot handle two sci-fi RPG franchises at the same time and I would do very dirty things if it means Obsidian can handle another new KOTOR, or at least write it.

Reboot - Kingdom Hearts. It goes off the narrative deep end after the first game it covers its overarching plot over multiple platforms, with games that just have a plot so artificially drawn out that the game doesn't need to be there. I don't care much about - oh God where are we now - mirror versions of parts of Heartlesses of Nobodies of some person or another who might or might not be this same chap from the past or future - or is it even this guy at all, maybe he's stolen the name from someone else, etc. A reboot after 3 would be grand.

Reimagine - Y'know, I've always wanted to see Zelda with more RPG elements for it to cross over into the action-RPG territory and with actual party members, but with a similar puzzle focus in dungeons.

Remake - This old gem:

HOW-england-vs-germany.jpg


Hogs of War. You play as WW1-era pigs going around on a battlefield in a turn-based sequence killing enemy pigs. A slow but hilarious little turn-based strategy game with free movement.

Alternatively:

UrbanChaos800_02.jpg


Urban Chaos (not Riot Response).

Good times. Technically this would be a reboot I'm asking for, but I want to see the one and only D'Arcy and Roper running around, even if Urban Chaos's story takes a turn for the bizarre with that Bane bloke.
 
Revive Ape Escape, because I've been waiting all too long for a new one.

Reboot Super Monkey Ball, get it back to the original formula of the first two games with the lush colourful style of the SMB track from All-Stars Racing.

Reimgine Brutal Legend as a hack-and-slash, taking away the RTS element.

Remake Super Mario 64.
 
  • Revive = Hotel Dusk
  • Reboot = Resident Evil or Silent Hill in the vein of the early titles
  • Reimagine = Professor Layton, making it a real detective game or adventure, instead of a random collection of newspaper-esque puzzles.
  • Remake = Skies of Arcadia
 
Jungle Strike - semi realistic action sim with objective based gameplay.
Road Rash - race motorbikes and punch/kick people.

Reboots or remakes.
 
Revive - Final Fantasy Tactics(bring back as many people from the OG team as possible)

Reboot - Onimusha(and bring back the survival horror vibe of the early games)

Reimagine - Devil May Cry(same universe, except its open world and you can go around finding demon hunting missions, or have them come to you via the DMC shop)

Remake - Metal Gear 1 and 2(it would be much more than a simple remake considering how much needs to be changed)
 
Revive = shenmue, vanquish.

Reboot = xenogears, pn03.

Reimagine = rez in racing or action genre.

Remake = shenmue 1/2, metroid prime trilogie.
 
Remake: Zombies Ate My Neighbors

Such an awesome game from my childhood, would love to see it come back. Keep everything intact (overhead view and such), running at 1080p60. Would buy it in a heartbeat.
 
Nice thread idea, OP. Here are my initial thoughts. I've intentionally not read others' replies yet, as to not be influenced.

I would revive Dino Crisis. It's not like Capcom is doing anything else useful these days.

I would reboot Castlevania, and I mean real Castlevania, not that Metroid stuff.

I would reimagine Shin Megami Tensei into a survival horror series supporting multiplayer co-op.

I would remake Final Fantasy XII. Playing it on an emulator shows how much of its potential was lost to the PS2 hardware.
 
Revive Tenchu

Recent releases have been awful

If they just stick to the Stealth Assassins, Birth of the Assassins, Fatal Shadows and Wrath of Heaven formula, and innovate some aspects of the gameplay, people will like it again.
 
I always thought they were missing out by giving the three pieces of the Triforce to the same characters over and over. Why not give Ganon courage, Link wisdom, and Zelda power or something? That way they could change the character dynamics and shake up the story a little bit. For example, since Link has the Triforce of Wisdom, the game's puzzles are much harder in order to emulate how intelligent he is. Zelda is the princess of Hyrule due to her immense power to manipulate and influence people. Ganon has courage because he is willing to rise up against the current regime and seek the hidden power of the Triforce. Hell you could make Zelda the villain for all I care. Just some story changes would really mix up the series a bit. It's too bad Zelda is such a valuable IP to Nintendo, I feel like they hold back from doing some groundbreaking stuff in order to keep things "safe".
Also remake Majora already. Jeez.

Agreed. They really should shake it up if I were in charge. I'm afraid Zelda U won't do anything of the sort story wise. Just for the sake of refreshment, it kinda gets boring that (usually) Zelda gets in trouble and Link is supposed to save her and all of Hyrule, with Ganondorf being the main dick. Of course there are exceptions, with MM coming to mind (although I really thought the short main story and dungeons save for Stone Tower, which are Zelda trademarks, weren't that good if you ask me).

I seriously think I'll get a burnout if they keep doing that in 2020. And if they're afraid it's going to backfire, make a spin-off in the same universe. No Link, no Ganon and no Zelda. I'm sure Nintendo has talent enough to come with something new.
 
Revive- Timesplitters
Reboot- Resident Evil and Silent Hill
Reimagine- SPORE, make it what Wright advertised it to be
Remake- MGS 1
 
Revive: Conker's Bad Fur Day - If anyone missed it due to it being mixed in the last-gen systems or didn't want to play the Xbox version because of the changes, you missed out big time. It's easily one of my favorite games. It's a solid platformer with a terrific story that's over the top stupid and yet creative.

My wife would probably say Eternal Darkness. It's her favorite game she ever watched me play through. Again and again and again.

Reboot: Streets of Rage - Either side-scrolling or how Yakuza did their fight segments. And make sure it stays 80s/90s. This way you can work through the games and get to the modern age.
 
Revive // Red Faction
I need me some more destruction in my gaming life. Real destruction, not Battlefield 4 shoot-this-bit-of-wall-and-it-will-blow-up-and-when-you've-blown-up-all-the-walls-the-building-will-collapse-the-same-way-every-time-destruction. We've got more powerfull new consoles now, so I'd love to see someone taking what Red Faction Guerrilla tried to do and doing it bigger and better.​
Reboot // Killzone
Reboot Killzone. Take Killzone 2 as the basis for every game in the series going forward; combine the great graphics with an even greater art style and don't listen to the people that complain about color. Don't go too far into sci-fi territory like Shadow Fall. Don't make the story about saving the world, instead tap into the brilliant lore that Guerrilla has created but for some reason never uses. Don't make the Helghast into cartoony über-villains. Bring back Visari. Ignore Call of Duty and keep the weight system and recoil in place. Don't go overboard with the multiplayer abilities.

Basically, make more stuff like Killzone 2 and don't fuck it up.​
Reimagine // Star Fox.
Bring back Star Fox and keep the core action intact, but take it off the rails and make it more open. Add in some space exploration elements and instead of splitting everything up between levels, let us travel to new locations by ourselves in our Arwings. Also, ditch the on-foot portions from assault and keep the action restricted to the Arwing and related vehicles.​
Reimagine // Disaster: Day of Crisis
Nintendo needs some more diversity, and Disaster can bring it. The original Wii game may be flawed, but charming for it's ridiculous over-the-top B-movie story. Keep that story and the general gameplay scenarios, but rework the gameplay so that it plays more like a traditional third person shooter instead of a so-so on-rails shooter interspersed with minigames. If Nintendo brings me this and it's good, I'll even get a WiiU for it.​
 
Revive = DJ Hero. GOD DAMNIT ACTIVISION. You have the rights to the franchise. EDM is blowing up in the US. The Music game genre has been spun out for long enough. Get Skrillex on the phone, pump up some hot wubstep remixes, and get working on a next-gen DJ game. It would honestly sell me on a next-gen console.

Reboot = The Club. Sega & Bizzare's super-odd arcade third-person shooter. The combination of a Running Man style murder game show & a Mercinaries-style points shooter was super cool at the time, but failed to really capitalize on its' concept with weak control & bland visuals. Go all-out on a Club reboot. Lean into the comic-book style action. Step away from the relentless gritty tone. Make a shooter that is fun.

Reimagine = The Bureau : XCOM Declassified. Simply enough, I want the version of this game that retains the concept (60's era X-files in the world of XCOM), but sheds the part where it is a terrible squad-based third person shooter that often does not function properly. Make it Co-Op, maybe make it first-person, and maybe even put the tactical portion of the game in the hands of another player. Imagine an XCOM where one squad leader is playing a fairly normal turn-based strategy game, while others are engaging in the field - taking orders, and executing on the firepower. All in slick Mad Men era suits.

Remake = Boom Blox Bash Party. PS4. Move controllers. The juiciest physics one can apply to stacked blocks. All that game needs is a little more horsepower.
 
Revive Godhand.
Reboot Godhand.
Re-imagine Godhand.
Remake Godhand.

Before anyone asks, Godhand.
Make four games if you have to.
 
Revive = Legacy of Kain
Reboot = Silent Hill
Reimagine = ? Can't think of a game I'd like to switch genres.
Remake = Resident Evil 2
 
Reimagine = ? Can't think of a game I'd like to switch genres.

It doesn't have to be a genre switch, just doing something different from its established norms. Take something like Kingdom Hearts. Reimagining Kingdom Hearts could be something so simple as changing the companies involved from Disney and Square Enix, but keeping all the same play mechanics.
 
Revive: Tomb Raider in the Core continuity. If that doesn't work/count, probably the Hotel Dusk series. ; _ ;
Reboot: Silent Hill
Reimagine: The Movies (PC simulation game.) Either focus exclusively on the simulation parts of the studio or on the movie making engine. Or they could just take extra time to flesh them both out.
Remake: Any of the Tenchu games up to Wrath of Heaven.
 
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