adamsapple
Or is it just one of Phil's balls in my throat?
Long article, but a very interesting read that a studio which makes games that promote inclusion etc is being accused of doing the opposite in their management.
How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN
According to over a dozen current and former employees, Life Is Strange developer Deck Nine’s management has long let a toxic work culture fester at the studio, including protecting multiple abusive leaders, encouraging crunch, and allowing bullying of individuals advocating internally for more...
www.ign.com
Early last year, while working on the next entry in the Life Is Strange franchise, a few developers at Deck Nine stumbled upon something that didn’t belong in their game: Nazi symbols.
Initially, developers noticed a reference to the number 88, and flagged the issue to their bosses assuming it was an innocent mistake. But in the ensuing weeks, others found more problematic signs and in-universe labels, such as references to a racist meme, the number 18, and the Hagal rune. As the number of possible hate symbols mounted, staff grew increasingly concerned that someone was putting these items in their game deliberately as a dog whistle to white supremacists.
Nazi imagery would be inappropriate in most games, but in a Life Is Strange title the dissonance was especially frightening. Since its inception, the series has been lauded for thoughtful portrayals of marginalized individuals. Its most recent entry, Life Is Strange: True Colors, won Games for Impact at The Game Awards in 2021 and a GLAAD Media Award for Outstanding Video Game. With such a reputation, developers tell me, there was an expectation that any whiff of hate speech would be immediately removed and thoroughly investigated.
Alongside complaints of low pay, difficulty getting promotions, and the aforementioned crunch, many people I spoke to expressed frustration that management allowed numerous instances of toxic behavior to go unaddressed for months on end. These included a number of specific accounts of sexual harassment, bullying, transphobia, and otherwise toxic work culture that multiple individuals corroborated. In just one example, multiple people remembered a senior programmer who frequently made sexist remarks and crude “jokes” with both racial and sexual overtones. One person recalled him repeatedly harassing a young, female producer, frequently speaking over her, invading her personal space, and blocking her from grabbing items. He also frequently screamed and swore at other junior programmers sitting near him. One anonymous source with insight into leadership decisions recalled management fighting to keep the programmer despite numerous reports, opting to move his team to desks far away from other departments so others couldn’t hear him yelling. He was eventually let go, not long after an incident where sources recalled overhearing him screaming at an HR representative.