IGN: ZombiU Video Preview

I think people give the graphics a hard time, because it is not a shiny, bumped mapped to high heaven, Unreal Engine game. Like so.

deadisland-all-all-screenshot-dlc-bloodbath-003_20047.nphd.jpg

(though this is not Unreal engine, but same idea)

For Zombiu
I like how soft and understated it looks, not the harshness of crazy bump/normal mapping.

Yeah it is a little rough in spots, but I like the more subtle, understated look.
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.
 
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.

maybe, it was just an extreme example. anyways, there are these

lost.planet2.2_1270821993.jpg

A little self illuminated

gears-of-war.JPG


not that they are bad looking.
 
Post confirms that you are pretty ignorant about the whole game. Go do some research now.

I've watched multiple dev interviews and read multiple previews. The main draw of the game is the one death mechanic, along with the survival aspects. That's the core. I consider the touchscreen implementation ancillary at best (I won't be playing local co-op).
 
Seriously? Good lord. The game sounds like it'll be very solid but you're getting your hopes up waaaay too high imo. I doubt most of you would give the game a second glance if it wasn't a launch title for a new console. Before you say "but you can't do inventory management on a touch screen with other consoles", that's not the main draw of the game anyway.

Honestly, GOTY is all about each individual's opinion. At least when people are posting it on a forum. While I haven't said GOTY myself, I'm not going to bash someone else for their opinion if they think it has potential to be a GOTY.

Also, why do you bring up the Wii U vs PS360 argument? I don't see how that's relevant at all to someone thinking it's a possible GOTY.
 
Where did you even pull those from?

The first shot, I believe, is simply the Marcus Fenix model as it was present in Lost Planet 2 (which runs on MT Framework)

The second shot is an early pre-release Gears of War shot.

Strange examples.

I'm not suggesting that you don't sometimes get that look with UE3 games, but that's not an issue with the engine.
 
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.

maybe, it was just an extreme example. anyways, there are these

lost.planet2.2_1270821993.jpg

A little self illuminated

gears-of-war.JPG


50-cent-blood-on-the-sand-1.jpg


not that they are bad looking.

edit: not sure how editing my post, made it a double post ?
 
Honestly, GOTY is all about each individual's opinion. At least when people are posting it on a forum. While I haven't said GOTY myself, I'm not going to bash someone else for their opinion if they think it has potential to be a GOTY.

Also, why do you bring up the Wii U vs PS360 argument? I don't see how that's relevant at all to someone thinking it's a possible GOTY.
I don't think I brought up a wii u vs. ps360 argument (?).
 
Seriously? Good lord. The game sounds like it'll be very solid but you're getting your hopes up waaaay too high imo. I doubt most of you would give the game a second glance if it wasn't a launch title for a new console. Before you say "but you can't do inventory management on a touch screen with other consoles", that's not the main draw of the game anyway.

i say it's a GOTY contender. it's my opinion. as it was the other poster's. what r u going to do about that.
 
i say it's a GOTY contender. it's my opinion. as it was the other poster's. what r u going to do about that.

When talking about GOTY it's usually based on awards and reviews, not personal opinion, at least in the context of that quote. He didn't say "my GOTY", he said "GOTY contender".
 
Where did you even pull those from?

The first shot, I believe, is simply the Marcus Fenix model as it was present in Lost Planet 2 (which runs on MT Framework)

The second shot is an early pre-release Gears of War shot.

Strange examples.

I'm not suggesting that you don't sometimes get that look with UE3 games, but that's not an issue with the engine.

not it is not an issue with just that engine, didnt mean to infer that. It is an issue with current gen games in general. Shiny coat is an easy way to makes things "more appealing" and it just has to do with an art direction in general. And it just being a sort of new(this gen) standard for graphics. I just recall it being in a lot of UE games, probably because it is the most used engine.
 
When talking about GOTY it's usually based on awards and reviews, not personal opinion, at least in the context of that quote. He didn't say "my GOTY", he said "GOTY contender".

it was a simple expression dude. didn't need ur heavy argument to prove it not a goty contender.

why i'm even replying to u
 
Wow I just saw the multiplayer video. Nice!

The gamepad map is also a fully rendered 3d scene. I thought it might just be a 2d bitmap but then I noticed perspective showing more or less of the yellow truck depending on where it is on screen.
 
Definitely want to play this game, but good lord, those textures are disgustingly bad.

Devs need more challenging games like this and Demon's/Dark Souls.
 
I don't think I brought up a wii u vs. ps360 argument (?).

See below. I just don't think the platform should matter when considering GOTY opinions. In the end, that's what they are-someone's opinion.

That's exactly my point. The one-death mechanic and survival aspects is what got people hyped, not being able to manage your inventory on the touch screen, so the core draw of the game would of course be doable on other consoles and my point was that if the game was on another console I doubt we'd see even a quarter of the hype and GOTY talk like we have now, but it's a launch title for a brand new console.

When talking about GOTY it's usually based on awards and reviews, not personal opinion, at least in the context of that quote. He didn't say "my GOTY", he said "GOTY contender".

The above actually makes a little better sense, I'll admit. Even then, it's still going to be an opinion.
 
Sorry, can't watch the vids - could someone give me a gist of the Multiplayer? Is there Co-op?

There is suppose to be three multiplayer modes.

1. Survival - Stay alive as long as you can.

2. Capture the Flag (or King of Zombies it has been called before) - Gamepad player places zombies on the map to capture flags as they become available (seems there could be two up at a time with multiple places on the map they could spawn) and to kill the other player. The other player with the pro controller has to capture the flags by being in the area around them. Both players can level up and gain access to different equipment/weapons (survivor) and zombies (gamepad player). Five different maps. There is equipment around the maps for you to pick up. Ammo, turrets, etc.

3. Killing box - Kill zombies as fast as you can. I assume there is a timer counting down.

They talk about the modes at the 6:35 mark in the GamesRader video.

http://www.youtube.com/watch?v=Irp2br_BweU?t=6m34s

I said it before but I really hope you can play against the computer. This naturally should be the case with Survival and Killing Box. Either solo or with a partner locally I'm assuming. Hopefully leaderboards as well. Hope it's possible with the flag game with you either playing either role with the game playing the other.
 
I think people give the graphics a hard time, because it is not a shiny, bumped mapped to high heaven, Unreal Engine game. Like so.

deadisland-all-all-screenshot-dlc-bloodbath-003_20047.nphd.jpg

(though this is not Unreal engine, but same idea)

For Zombiu
I like how soft and understated it looks, not the harshness of crazy bump/normal mapping.

Yeah it is a little rough in spots, but I like the more subtle, understated look.

The textures are bad, and the terribly low polys are bad. My biggest problem is the textures. When playing a game in the first person perspective, not to mention one that involves lots of interaction with the environment, decent textures really go a long way, otherwise all you see is just muddy environments.

I mean, this is a low budget game, but I feel like it was just them not taking the time to support higher res textures under the hood, not artist wise.
 
As you love stories first and foremost, I assume you're getting this game with your Wii U Heavy. Hope for the best!
 
I think it will be the first game that i will care about the character i play.
I can see me stopping playing it because of frustration after i get kill.
 
As you love stories first and foremost, I assume you're getting this game with your Wii U Heavy. Hope for the best!

I'm gonna sign up for Gamefly and rent it. Can't pay 60 bucks for a 10-12 hour single-player game no matter how good the story. I've been burned so many times in the past. Either gna rent or get it when it's like 25-30 bucks max.
 
Can we just agree the game looks interesting and has massive potential and that the graphics are average at best. /thread.
The game doesn't have in your face visuals, but each inch of the city has its own identity. The overall atmosphere is far better than average. I actually love what I see.
 
The textures are bad, and the terribly low polys are bad. My biggest problem is the textures. When playing a game in the first person perspective, not to mention one that involves lots of interaction with the environment, decent textures really go a long way, otherwise all you see is just muddy environments.

I mean, this is a low budget game, but I feel like it was just them not taking the time to support higher res textures under the hood, not artist wise.

yeah textures and ploy count are pretty low detail, mainly on characters. But the lighting looks nice.

Ubi did say they didnt focus on graphics, but on presentation and atmosphere.
 
Not all textures are bad and based on the videos it's only an issue when up close to an object. From afar everything looks pretty good. The worst problems with the visuals are the horrendous clipping and basic animation. And to a lesser degree some very static environments. Overall though I think it looks good for a launch title and it seems to be the best showcase for the system in terms of visuals.
 
yeah textures and ploy count are pretty low detail, mainly on characters. But the lighting looks nice.

Ubi did say they didnt focus on graphics, but on presentation and atmosphere.

I think even focusing on better textures would have added a considerable amount, without breaking the bank.

Not all textures are bad and based on the videos it's only an issue when up close to an object. From afar everything looks pretty good. The worst problems with the visuals are the horrendous clipping and basic animation. And to a lesser degree some very static environments. Overall though I think it looks good for a launch title and it seems to be the best showcase for the system in terms of visuals.

Well that's the problem. It's an FPS heavy on interaction with things around you and getting up close with doors, walls, and zombies. If they had a texture LOD system it would have been nice, because, yes, from afar things look ok. When you get close, it's just really glaring at that point. Once again, it probably isn't much work, but it's more than they'd like to put in.
 
I think even focusing on better textures would have added a considerable amount, without breaking the bank.

makes me hope for a sequel, and what they could do with more experience after they learn the hardware and make a game from the ground up on WiiU.

I can see them first focusing on a much improved engine. Could look great with the great artstyle and atmosphere they already have going.
 
Well that's the problem. It's an FPS heavy on interaction with things around you and getting up close with doors, walls, and zombies. If they had a texture LOD system it would have been nice, because, yes, from afar things look ok. When you get close, it's just really glaring at that point. Once again, it probably isn't much work, but it's more than they'd like to put in.

Some of the textures look good up close, others don't. It's pretty common to see this sort of inconsistency in launch games, so I'm guessing the problem is time rather than how much work they are willing to do.
 
I hope thats still in the game lol

What would be great is for hardcore mode where you only have one life, is you can scan your face and use it and put your age and occupation, play thru as yourself and your really wouldnt want to die lol.

That...is actually a pretty cool idea.
 
WiiU has 1Gb of memory to play with. There is no excuse for low resolution texture. High resolution textures should be a given straight out the gate.
 
Honestly, the game looks great. The Wii U needs more games like this to appeal to me.

The stuff about there being no escalation in difficulty or mechanics might be a fatal flaw though.
 
Honestly, the game looks great. The Wii U needs more games like this to appeal to me.

The stuff about there being no escalation in difficulty or mechanics might be a fatal flaw though.

Yeah, that's what I was thinking as well honestly. I may work out in the end though, since getting killed will drop your character back down to zero status. If the game did grow difficult with you, and you suddenly went back to default, it could end up being like playing an RPG on the last level with intro characters. Of course you could design around this, but generally speaking it could be an issue.

I guess the game is already in this territory though if you get better but the game doesn't. That might actually be an issue. Maybe there is some sort of difficulty scaling. I hate that though.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.

Well now...if there is one thing that can elevate an expectation, it's hearing something like that.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.



Hell yeah. That is massive news. Games like this live and die with fine tuning and tweaking to make the best experience possible.
 
I think even focusing on better textures would have added a considerable amount, without breaking the bank.



Well that's the problem. It's an FPS heavy on interaction with things around you and getting up close with doors, walls, and zombies. If they had a texture LOD system it would have been nice, because, yes, from afar things look ok. When you get close, it's just really glaring at that point. Once again, it probably isn't much work, but it's more than they'd like to put in.

Don't underestimate the workload that higher res textures pose. It's not just applying some filters on digital photographs and call it a day. Especially in a game like this, contrast and clear distinction is much more important.
Also consider that the games budget is rather limited, as was the actual development as ZombiU. The team has really done a great job at prioritizing overall image density over losing time with high res. textures, and I for one maintain, that they made the right decision.
 
Hell yeah. That is massive news. Games like this live and die with fine tuning and tweaking to make the best experience possible.
I believe they took this decision once they decided to have a Zombi U bundle. They had to have some quality control/insurance.
 
Thought I might go onto Amazon.co.uk and pre-order Zombi U.

...£49.99? What the fucking fuck?!?! I'll wait until launch day and go to Tesco. Jesus fucking christ.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.

This is awesome news. This game just keeps getting better and better.

This seems new thread worthy to me as well, new news and all. I'd love to see a summary of the article.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.

Am not surprised. Soon as they decided they wanted to bundle the game they had to ensure its value. Good to here.
 
There's a great Zombi U interview in french print magazine IG.

We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).

Nintendo sent the Mario club team to test/debug the game.

Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.

nice, good news..
 
Thought I might go onto Amazon.co.uk and pre-order Zombi U.

...£49.99? What the fucking fuck?!?! I'll wait until launch day and go to Tesco. Jesus fucking christ.

Same here. I may end up playing Nintendo Land for a few weeks until those prices get down to a more reasonable level. I mean £49.99 for Ass Creed 3? That's 10 quid more than the PS360 versions! It's exactly the same game! wtf?!
 
I've got my WiiU preordered already so i'm good to go in that department, but i was wondering if i should preorder ZombiU or take the chance and see if its available day 1 as a download. I would prefer to download it so the disc isnt spinning all the time plus less noise. I take it there wont be an option to install a disc to a hard drive right?
 
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