No its 1V1. One player is basically the 'game master' placing Zombie's on the map; other player plays as the survivor.
Ah, meh. Still stoked for the single-player game at least. Looks innovative but I really only do local co-op for MP these days.
No its 1V1. One player is basically the 'game master' placing Zombie's on the map; other player plays as the survivor.
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.I think people give the graphics a hard time, because it is not a shiny, bumped mapped to high heaven, Unreal Engine game. Like so.
![]()
(though this is not Unreal engine, but same idea)
For Zombiu
I like how soft and understated it looks, not the harshness of crazy bump/normal mapping.
Yeah it is a little rough in spots, but I like the more subtle, understated look.
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.
Post confirms that you are pretty ignorant about the whole game. Go do some research now.
Seriously? Good lord. The game sounds like it'll be very solid but you're getting your hopes up waaaay too high imo. I doubt most of you would give the game a second glance if it wasn't a launch title for a new console. Before you say "but you can't do inventory management on a touch screen with other consoles", that's not the main draw of the game anyway.
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.
I don't think I brought up a wii u vs. ps360 argument (?).Honestly, GOTY is all about each individual's opinion. At least when people are posting it on a forum. While I haven't said GOTY myself, I'm not going to bash someone else for their opinion if they think it has potential to be a GOTY.
Also, why do you bring up the Wii U vs PS360 argument? I don't see how that's relevant at all to someone thinking it's a possible GOTY.
Seriously? Good lord. The game sounds like it'll be very solid but you're getting your hopes up waaaay too high imo. I doubt most of you would give the game a second glance if it wasn't a launch title for a new console. Before you say "but you can't do inventory management on a touch screen with other consoles", that's not the main draw of the game anyway.
i say it's a GOTY contender. it's my opinion. as it was the other poster's. what r u going to do about that.
Where did you even pull those from?
The first shot, I believe, is simply the Marcus Fenix model as it was present in Lost Planet 2 (which runs on MT Framework)
The second shot is an early pre-release Gears of War shot.
Strange examples.
I'm not suggesting that you don't sometimes get that look with UE3 games, but that's not an issue with the engine.
When talking about GOTY it's usually based on awards and reviews, not personal opinion, at least in the context of that quote. He didn't say "my GOTY", he said "GOTY contender".
it was a simple expression dude. didn't need ur heavy argument to prove it not a goty contender.
why i'm even replying to u
I don't think I brought up a wii u vs. ps360 argument (?).
That's exactly my point. The one-death mechanic and survival aspects is what got people hyped, not being able to manage your inventory on the touch screen, so the core draw of the game would of course be doable on other consoles and my point was that if the game was on another console I doubt we'd see even a quarter of the hype and GOTY talk like we have now, but it's a launch title for a brand new console.
When talking about GOTY it's usually based on awards and reviews, not personal opinion, at least in the context of that quote. He didn't say "my GOTY", he said "GOTY contender".
Sorry, can't watch the vids - could someone give me a gist of the Multiplayer? Is there Co-op?
I think people give the graphics a hard time, because it is not a shiny, bumped mapped to high heaven, Unreal Engine game. Like so.
![]()
(though this is not Unreal engine, but same idea)
For Zombiu
I like how soft and understated it looks, not the harshness of crazy bump/normal mapping.
Yeah it is a little rough in spots, but I like the more subtle, understated look.
As you love stories first and foremost, I assume you're getting this game with your Wii U Heavy. Hope for the best!
The game doesn't have in your face visuals, but each inch of the city has its own identity. The overall atmosphere is far better than average. I actually love what I see.Can we just agree the game looks interesting and has massive potential and that the graphics are average at best. /thread.
The textures are bad, and the terribly low polys are bad. My biggest problem is the textures. When playing a game in the first person perspective, not to mention one that involves lots of interaction with the environment, decent textures really go a long way, otherwise all you see is just muddy environments.
I mean, this is a low budget game, but I feel like it was just them not taking the time to support higher res textures under the hood, not artist wise.
yeah textures and ploy count are pretty low detail, mainly on characters. But the lighting looks nice.
Ubi did say they didnt focus on graphics, but on presentation and atmosphere.
Not all textures are bad and based on the videos it's only an issue when up close to an object. From afar everything looks pretty good. The worst problems with the visuals are the horrendous clipping and basic animation. And to a lesser degree some very static environments. Overall though I think it looks good for a launch title and it seems to be the best showcase for the system in terms of visuals.
I think even focusing on better textures would have added a considerable amount, without breaking the bank.
Well that's the problem. It's an FPS heavy on interaction with things around you and getting up close with doors, walls, and zombies. If they had a texture LOD system it would have been nice, because, yes, from afar things look ok. When you get close, it's just really glaring at that point. Once again, it probably isn't much work, but it's more than they'd like to put in.
https://www.youtube.com/watch?v=UKE8eXlm23w&feature=youtube_gdata_player
Has the Zombiefy feature been forgotten?? Haha
I think that's a little harsh as Unreal Engine games typically do not sport the type of look seen in Dead Island. Certainly nothing to that extreme.
https://www.youtube.com/watch?v=UKE8eXlm23w&feature=youtube_gdata_player
Has the Zombiefy feature been forgotten?? Haha
I hope thats still in the game lol
What would be great is for hardcore mode where you only have one life, is you can scan your face and use it and put your age and occupation, play thru as yourself and your really wouldnt want to die lol.
Honestly, the game looks great. The Wii U needs more games like this to appeal to me.
The stuff about there being no escalation in difficulty or mechanics might be a fatal flaw though.
maybe, it was just an extreme example. anyways, there are these
![]()
There's a great Zombi U interview in french print magazine IG.
We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).
Nintendo sent the Mario club team to test/debug the game.
Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
There's a great Zombi U interview in french print magazine IG.
We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).
Nintendo sent the Mario club team to test/debug the game.
Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
I think even focusing on better textures would have added a considerable amount, without breaking the bank.
Well that's the problem. It's an FPS heavy on interaction with things around you and getting up close with doors, walls, and zombies. If they had a texture LOD system it would have been nice, because, yes, from afar things look ok. When you get close, it's just really glaring at that point. Once again, it probably isn't much work, but it's more than they'd like to put in.
I believe they took this decision once they decided to have a Zombi U bundle. They had to have some quality control/insurance.Hell yeah. That is massive news. Games like this live and die with fine tuning and tweaking to make the best experience possible.
There's a great Zombi U interview in french print magazine IG.
We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).
Nintendo sent the Mario club team to test/debug the game.
Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
There's a great Zombi U interview in french print magazine IG.
We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).
Nintendo sent the Mario club team to test/debug the game.
Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
There's a great Zombi U interview in french print magazine IG.
We learn the best Ubisoft playtester took 12h30mn to reach level 14 (out of 17).
Nintendo sent the Mario club team to test/debug the game.
Replayability is excellent thanks to the persistant semi open world. Every playthrough is different with zombis located at different positions.
Thought I might go onto Amazon.co.uk and pre-order Zombi U.
...£49.99? What the fucking fuck?!?! I'll wait until launch day and go to Tesco. Jesus fucking christ.