PurePlatinum
Member
There have been a number of technology advancements, particular on the PlayStation side of things, that are heavily marketed as being game-changers that turn out to be kind of nothing-burgers.
Ray-tracing is the biggest waste of time, energy, and resources of any graphical technology that I can remember. It's barely noticeable, it cuts your frame rate in half, and I believe is mostly being perpetuated as a way to sell $1,500 GPUs. What initially sold everyone on the concept was Minecraft mods that looked absolutely incredible, but if we are being honest with ourselves, how many games with RTX have really lived up to that game-changing prospect?
PSSR is working on some games, and on other games it's making them look worse. No doubt that this technology is going to be the future of graphics rendering, but right now it's a complete mixed bag.
HDR is available in only some games, on some televisions, and 50% of the time it's botched and doesn't work correctly. The calibration menus are unintuitive and difficult to parse even for a technically minded person. Most games don't use the system-level calibration, resulting in an uneven and inconsistent experience.
3D audio just doesn't work for me. I cannot hear height with any pair of headphones I've tried. The new personalized profile calibration tool just flat out sucks too. Sounds like stereo to me!
Even 4K is not a noticeable step-up on a regular sized television that most people would have. You need a BIG tv and it needs to be pretty close to you.
I'm not a technological laggard, I love the SSD technology, the DualSense controller, and OLED is a huge upgrade, but some of these other technological innovations have fallen quite short of expectations for me. Sometimes I do long for the days of wired controllers into CRT displays...nothing even comes close to how good games feel to play on an old-school setup like that.
Ray-tracing is the biggest waste of time, energy, and resources of any graphical technology that I can remember. It's barely noticeable, it cuts your frame rate in half, and I believe is mostly being perpetuated as a way to sell $1,500 GPUs. What initially sold everyone on the concept was Minecraft mods that looked absolutely incredible, but if we are being honest with ourselves, how many games with RTX have really lived up to that game-changing prospect?
PSSR is working on some games, and on other games it's making them look worse. No doubt that this technology is going to be the future of graphics rendering, but right now it's a complete mixed bag.
HDR is available in only some games, on some televisions, and 50% of the time it's botched and doesn't work correctly. The calibration menus are unintuitive and difficult to parse even for a technically minded person. Most games don't use the system-level calibration, resulting in an uneven and inconsistent experience.
3D audio just doesn't work for me. I cannot hear height with any pair of headphones I've tried. The new personalized profile calibration tool just flat out sucks too. Sounds like stereo to me!
Even 4K is not a noticeable step-up on a regular sized television that most people would have. You need a BIG tv and it needs to be pretty close to you.
I'm not a technological laggard, I love the SSD technology, the DualSense controller, and OLED is a huge upgrade, but some of these other technological innovations have fallen quite short of expectations for me. Sometimes I do long for the days of wired controllers into CRT displays...nothing even comes close to how good games feel to play on an old-school setup like that.