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I'm a little sick of technological advancements that are barely noticeable.

Smile that you most likely lived through the revolutionary gains of old gen console upgrades. What an exciting time!

The cheapskate in me doesn't mind tho, I had a 1080ti for like 7 years.
 

hinch7

Member
Ray tracing is the most over rated technology, hardly noticeable sometimes, and waste of resources.
Not really. Ray tracing is the way forward. It can produce far more accurate lighting, shadows and reflections. With an added benefit of helping devs with baked in software soutions like Lumen in UE5; which enables developers to create their vision in games - big or small.

The issue is AMD and their haphazard approach to this and not taking RT seriously, for years. RTGI should've be standardised this gen. Instead we get reflective puddles from the Turing days and crappy RTAO because consoles can't do much better. Maybe some software RT at best.
 
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Danjin44

The nicest person on this forum
I honestly dont give rat ass about any technological advancement, give me game with great art direction and I would be happy.
 

nemiroff

Gold Member
I've been discussing gaming tech on the net since the 90's, and:

Much of what's considered trivial standard tech today was at some time generating similar concern.

Just think about that for a moment..

Pathtracing will for sure be the standard in the future - unless realtime generative AI somehow beats it..

And keep in mind, stake holders over-promising features to promote themselves instead of contextualizing it properly, is a separate issue.
 
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Pandawan

Member
Yes.

From 1999 to 2007, we went from the pixelated PS1 games to Uncharted. From brick Nokia phones that could do nothing but make calls to the first iPhone that could browse the internet, take photos, and play 3D games.

And from 2016 to 2024, we went from Uncharted 4 to an Indiana Jones game that looks worse than Uncharted 4. And from an iPhone with a notch to an iPhone with an island.
 
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xVodevil

Member
I honestly dont give rat ass about any technological advancement, give me game with great art direction and I would be happy.
Yep, that! Just take Elden Ring for example, none denied the lackluster tech for the time behind it, but the masterful art direction will not fade anytime soon.
The marketed superior this or that won't ever really hold the candle for these kinds of games that will hold up just as fine 10+ years from now. Now some of the older games would just do that, if not for the limitations for the time.. Worst when you fire up a PC game from a decade or more ago only to realize it will neither support the modern resolutions and inputs..
 

RCX

Member
RT is still a generation away from being actually useful. Until the overall capability of mid-range gpus levels up it's going to be too much of a power hog. It's impact on framerate isn't worth it and risks extending the 30fps era again.

60fps should be the absolute minimum by now.
 

XXL

Member
I think once we properly implement all these features you hate you'll be windblown
Windblown...
All Star Reaction GIF
 

Viruz

Member
RT is still a generation away from being actually useful. Until the overall capability of mid-range gpus levels up it's going to be too much of a power hog. It's impact on framerate isn't worth it and risks extending the 30fps era again.

60fps should be the absolute minimum by now.

60fps should be enforced by law, at least in Europe. I don't know what the EU Commission is doing.
 

Rat Rage

Member
But if you don't believe in all this bullshit, how will GPU manufacturers justify charging you thousands of dollars for their latest graphics processors?
 

Kagoshima_Luke

Gold Member
Sometimes I wish I could travel to some alternate universe where some weird physical law prevented graphics from evolving past PS2 level in anything but resolution, forcing developers to focus on other aspects to make their games stand out.
You pretty much just described Japanese games in this current universe.
 

yogaflame

Member
Not really. Ray tracing is the way forward. It can produce far more accurate lighting, shadows and reflections. With an added benefit of helping devs with baked in software soutions like Lumen in UE5; which enables developers to create their vision in games - big or small.

The issue is AMD and their haphazard approach to this and not taking RT seriously, for years. RTGI should've be standardised this gen. Instead we get reflective puddles from the Turing days and crappy RTAO because consoles can't do much better. Maybe some software RT at best.
Well I'm alreayd contented with good IQ and frame rate but I still I hope they can find the way to make RT cheaper and not take too much resources. I think with the advent of ML AI it can be possible. I'm not a tech, but i hope they find a way.
 

yogaflame

Member
Nvidia did an amazing job pushing this
But way to expensive and eats allot of resources. It is still not mainstream. Sometimes it is not even noticeable or when you played a game for a long time you will not notice it or care about it anymore. I still hope they can make it cheaper and easier especially with ML AI tech advancement.
 
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RT is better for when you're taking screenshots and photo modes, when playing the game things are moving too fast for one of to notice things like that.
 

Zathalus

Member
Never have I disagreed with anything more strongly. Most of those items you mentioned make a huge difference in how a game looks when implemented well.

Even an old game like Witcher 3 gets an overhaul in visuals when they added RT. Cyberpunk 2077 can look a gen ahead with PT enabled. Other games it can make near zero difference like Far Cry 6.

HDR is heavily panel dependant, edge lighting LED is going to look bad, but OLED or mini-LED is a different story.

The visual benefits of 1080p to 4K are immediately obvious as well, and pretty easy for me to spot.
 

Zelduh

Member
That's what happens when most gaming advacements these days are aimed at graphics whores, there's a limit and diminishing returns so it doesn't even make a difference. I don't remember my SNES games having any of this nonsense and they were way more fun to play than most of the modern games with these "advancements"
 

Trilobit

Member
There have been a number of technology advancements, particular on the PlayStation side of things, that are heavily marketed as being game-changers that turn out to be kind of nothing-burgers.

Ray-tracing is the biggest waste of time, energy, and resources of any graphical technology that I can remember. It's barely noticeable, it cuts your frame rate in half, and I believe is mostly being perpetuated as a way to sell $1,500 GPUs. What initially sold everyone on the concept was Minecraft mods that looked absolutely incredible, but if we are being honest with ourselves, how many games with RTX have really lived up to that game-changing prospect?

PSSR is working on some games, and on other games it's making them look worse. No doubt that this technology is going to be the future of graphics rendering, but right now it's a complete mixed bag.

HDR is available in only some games, on some televisions, and 50% of the time it's botched and doesn't work correctly. The calibration menus are unintuitive and difficult to parse even for a technically minded person. Most games don't use the system-level calibration, resulting in an uneven and inconsistent experience.

3D audio just doesn't work for me. I cannot hear height with any pair of headphones I've tried. The new personalized profile calibration tool just flat out sucks too. Sounds like stereo to me!

Even 4K is not a noticeable step-up on a regular sized television that most people would have. You need a BIG tv and it needs to be pretty close to you.



I'm not a technological laggard, I love the SSD technology, the DualSense controller, and OLED is a huge upgrade, but some of these other technological innovations have fallen quite short of expectations for me. Sometimes I do long for the days of wired controllers into CRT displays...nothing even comes close to how good games feel to play on an old-school setup like that.

I found myself nodding with most of what you said. HDR can be nice or a huge disappointment and I never know if I've done something wrong in the settings. 3D audio is also very lackluster. I've never heard anything above me that's given me a 3D-sensation akin to that Barber Shop 3D Audio youtube vid.

I also get very bored when I see comparisons on this site of a zoomed in line in the background of a game that is a bit clearer and sharper on PS5 Pro. I'm not especially wowed by any of those stuff that you need to zoom in 500% to see. The things that impress me once I have at least 60fps are the animations in games and the usage of color. I think I'll be perfectly happy with Switch 2.
 

Puscifer

Member
The best use of increased processing power I've seen are Returnal and Teardown, Teardown especially since they use it for actual gameplay and you have to use the tools at your disposal to figure things out
 

avin

Member
There have been a number of technology advancements, particular on the PlayStation side of things, that are heavily marketed as being game-changers that turn out to be kind of nothing-burgers.
Do what I do, OP. Step away from gaming for upto 10 years at a time before dipping back in. I may game less than any of you when it's added up, but I'll wager much more of my time is spent being blown away by what I see.

avin
 

Knightime_X

Member
I'm surprised we even have ray tracing this early in gaming.
The RT we see today is only like ~20% of its true potential.

Most games just use bits and pieces of ray tracing.
 
Raytracing benefits game developers more than the people who are playing the game, it's not doing anything that good baked lighting couldn't do years ago, even reflections, Duke Nukem 3D had perfect mirrors in bathrooms and stuff years ago, was it ray traced? no they just used another camera, devs have got lazy, they want everything in an API, click this box and it will handle reflections, looks like shit? oh sorry, now digital foundry pointed it out we will go take a look at it, it was a bug.
 
I agree op.whwn I turn on RT in cyberpunk I can't tell the difference with it on or off. I'll switch back and forth to see but can't tell.

What I can tell is the frame rate tank. Baked lightening and light sources etc without ray tracing is perfectly fine.
 

Stooky

Banned
Yes.

From 1999 to 2007, we went from the pixelated PS1 games to Uncharted. From brick Nokia phones that could do nothing but make calls to the first iPhone that could browse the internet, take photos, and play 3D games.

And from 2016 to 2024, we went from Uncharted 4 to an Indiana Jones game that looks worse than Uncharted 4. And from an iPhone with a notch to an iPhone with an island.
iPhone 2016:
4K video recording at 30 fps.
1080p HD video recording at 30 fps or 60 fps.

Iphone 2024:
4K120 fps video recording: This is the highest resolution and frame rate combination ever available on an iPhone. It's possible to record in 4K Dolby Vision at 120 fps with an external storage device that supports speeds of at least 440 MB per second.
ProRes video recording: This feature allows users to record up to 4K video at 120 fps with external recording

Plays RS4 Performance, 60 FPS (1560x720)

This gaslighting is hilarious. Y'all complain about e v e r t h y t h i n g

Those of us from atari, nes, master system era are in gaming Valhalla right now.
 
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Not all games feature a spatial/binaural audio setup, are you sure you've been playing games that feature the tech? I've always found it rather noticeable, it might not trick me into thinking I'm in the room with the sound, but it does standout.
 

Zuzu

Member
I'm sick of the regression in image quality that's taken place over the last few years. Recently I played through Final Fantasy 12 Zodiac Edition on my Series X and even though it's only 1080p it looked really clean and sharp with just a bit of aliasing. Even though it's a remastered PS2 game it's refreshing being able to look at such a clean image compared to the low resolution, muddy, ghosting and artifact-ridden graphics present in a lot of games today.

With regards to 3D audio I am quite happy with the DTSX and Dolby Atmos apps on the Series X but yes the 3D/spatial effect they produce is moderate at best and if it exists it feels like it's just a soundscape that's hovering just around the outside of my head and so it very localised. However, I haven't used any personalised setting with them. But I have used the personalised setting with my Airpods Max to listen to Dolby Atmos music on Apple Music and the effect is still not anywhere like listening to external speakers. It's at best what Darko Audio on Youtube dubbed "Super Stereo" and I think that's a fitting description of these 3D/spatial audio technologies in consumer devices atm. They add more soundstage width and perhaps locational depth to music but they still fundamentally sound like stereo audio and if there is any 3D/surround sound effect it's pretty localised to just around your head for a lot of people.

A highly advanced 3D audio headphone processor is the Smyth Realiser A16 which costs $4,695 USD (and doesn't include headphones). By what I've read this does capably reproduce the effect of sitting in a room with 24 virtual loudspeakers in any direction. While I don't know much about 3D audio technology I think it is likely this is the level of technology you need to get the effect to work properly for all people. The consoles and things like the iphone obviously don't have this level of audio tech built into them and so I don't think true 3D audio is really available for most people despite the claims of these companies (Apple and Sony's 3D audio may work for a small group of people quite well but I don't think it works for most people). Rather, at best we usually get something like super stereo with perhaps a little bit of localised 3D/spatial effect.

Here's a picture of the Smyth Realiser A16 on the Smyth Research website for anyone interested:

PiK4TQB.png
 
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Stooky

Banned
Raytracing benefits game developers more than the people who are playing the game, it's not doing anything that good baked lighting couldn't do years ago, even reflections, Duke Nukem 3D had perfect mirrors in bathrooms and stuff years ago, was it ray traced? no they just used another camera, devs have got lazy, they want everything in an API, click this box and it will handle reflections, looks like shit? oh sorry, now digital foundry pointed it out we will go take a look at it, it was a bug.
That's not true at all. Baked lights aren't dynamic which doesn't help for games. Baked lights takes hours to render for a level. Ive been on projects were you have to render over night and hope that the bake came out good when you check it the next morning, Raytracing saves so much iteration time and it looks better. Baked lights is a hack because we didn't have the compute to do raytracing.

This argument will die when gpus get fast enough to handle and they will.
lazy devs lol
Raytracing is not just for lighting, its used for accurate audio positioning, pathing for ai, accurate player to enemy hit detection, the list goes on.
Yes.

From 1999 to 2007, we went from the pixelated PS1 games to Uncharted. From brick Nokia phones that could do nothing but make calls to the first iPhone that could browse the internet, take photos, and play 3D games.

And from 2016 to 2024, we went from Uncharted 4 to an Indiana Jones game that looks worse than Uncharted 4. And from an iPhone with a notch to an iPhone with an island.
what you are seeing with uncharted vs indiana jones is a budget issue. XXL budget vs smedium budget. nothing to do with compute or gpu.
 
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Ray tracing is fantastic and since nvidia was doing it, AMD wanted to join hence why it’s on consoles. I beg to wonder why those attracting cores are limited to visual and is not used for AI for Enemy NPC’s.

Sure it halves performance on PC to maybe 60fps with a few tweaks. But the payoff is quite good for developers that implement it well.
 

64bitmodels

Reverse groomer.
I think once we properly implement all these features you hate you'll be windblown
and then the game will cost 500 million to make and have a 12 year dev cycle because implementing all those features at the same time while showing off the graphical prowess of the new tech has a massive detriment to budgeting and dev time
 

amigastar

Member
I've argued many times how RT is a complete waste of resources.
Here's a comparison of CyberPunk which is "the best" Ray-Tracing has to offer on PC.

No RT
cyberpunk-2077-share-your-comparison-screenshots-raster-rt-v0-7zi3h9cn1kta1.png


RT
cyberpunk-2077-share-your-comparison-screenshots-raster-rt-v0-2lj5c3cn1kta1.png


Path Tracing
cyberpunk-2077-share-your-comparison-screenshots-raster-rt-v0-tvy7qbcn1kta1.png


More can be found here:

There are notable differences, so i wouldn't say Raytracing is overrated.
 
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