Radical_3d
Member
Galaxy brain.Mostly yes
Galaxy brain.Mostly yes
Not really. Ray tracing is the way forward. It can produce far more accurate lighting, shadows and reflections. With an added benefit of helping devs with baked in software soutions like Lumen in UE5; which enables developers to create their vision in games - big or small.Ray tracing is the most over rated technology, hardly noticeable sometimes, and waste of resources.
It doesn't have to be brand new technology to be a technological advancement.I don’t see increasing resolution as new technology but okay
Yep, that! Just take Elden Ring for example, none denied the lackluster tech for the time behind it, but the masterful art direction will not fade anytime soon.I honestly dont give rat ass about any technological advancement, give me game with great art direction and I would be happy.
Windblown...I think once we properly implement all these features you hate you'll be windblown
RT is still a generation away from being actually useful. Until the overall capability of mid-range gpus levels up it's going to be too much of a power hog. It's impact on framerate isn't worth it and risks extending the 30fps era again.
60fps should be the absolute minimum by now.
Windblown...
You pretty much just described Japanese games in this current universe.Sometimes I wish I could travel to some alternate universe where some weird physical law prevented graphics from evolving past PS2 level in anything but resolution, forcing developers to focus on other aspects to make their games stand out.
Well I'm alreayd contented with good IQ and frame rate but I still I hope they can find the way to make RT cheaper and not take too much resources. I think with the advent of ML AI it can be possible. I'm not a tech, but i hope they find a way.Not really. Ray tracing is the way forward. It can produce far more accurate lighting, shadows and reflections. With an added benefit of helping devs with baked in software soutions like Lumen in UE5; which enables developers to create their vision in games - big or small.
The issue is AMD and their haphazard approach to this and not taking RT seriously, for years. RTGI should've be standardised this gen. Instead we get reflective puddles from the Turing days and crappy RTAO because consoles can't do much better. Maybe some software RT at best.
But way to expensive and eats allot of resources. It is still not mainstream. Sometimes it is not even noticeable or when you played a game for a long time you will not notice it or care about it anymore. I still hope they can make it cheaper and easier especially with ML AI tech advancement.Nvidia did an amazing job pushing this
Completely agree.Ray tracing is the most over rated technology, hardly noticeable sometimes, and waste of resources.
There have been a number of technology advancements, particular on the PlayStation side of things, that are heavily marketed as being game-changers that turn out to be kind of nothing-burgers.
Ray-tracing is the biggest waste of time, energy, and resources of any graphical technology that I can remember. It's barely noticeable, it cuts your frame rate in half, and I believe is mostly being perpetuated as a way to sell $1,500 GPUs. What initially sold everyone on the concept was Minecraft mods that looked absolutely incredible, but if we are being honest with ourselves, how many games with RTX have really lived up to that game-changing prospect?
PSSR is working on some games, and on other games it's making them look worse. No doubt that this technology is going to be the future of graphics rendering, but right now it's a complete mixed bag.
HDR is available in only some games, on some televisions, and 50% of the time it's botched and doesn't work correctly. The calibration menus are unintuitive and difficult to parse even for a technically minded person. Most games don't use the system-level calibration, resulting in an uneven and inconsistent experience.
3D audio just doesn't work for me. I cannot hear height with any pair of headphones I've tried. The new personalized profile calibration tool just flat out sucks too. Sounds like stereo to me!
Even 4K is not a noticeable step-up on a regular sized television that most people would have. You need a BIG tv and it needs to be pretty close to you.
I'm not a technological laggard, I love the SSD technology, the DualSense controller, and OLED is a huge upgrade, but some of these other technological innovations have fallen quite short of expectations for me. Sometimes I do long for the days of wired controllers into CRT displays...nothing even comes close to how good games feel to play on an old-school setup like that.
Do what I do, OP. Step away from gaming for upto 10 years at a time before dipping back in. I may game less than any of you when it's added up, but I'll wager much more of my time is spent being blown away by what I see.There have been a number of technology advancements, particular on the PlayStation side of things, that are heavily marketed as being game-changers that turn out to be kind of nothing-burgers.
Sorry but people saying that RT is a waste......have no ideia what they are talking about
I've argued many times how RT is a complete waste of resources.
Here's a comparison of CyberPunk which is "the best" Ray-Tracing has to offer on PC.
No RT
RT
Path Tracing
More can be found here:
iPhone 2016:Yes.
From 1999 to 2007, we went from the pixelated PS1 games to Uncharted. From brick Nokia phones that could do nothing but make calls to the first iPhone that could browse the internet, take photos, and play 3D games.
And from 2016 to 2024, we went from Uncharted 4 to an Indiana Jones game that looks worse than Uncharted 4. And from an iPhone with a notch to an iPhone with an island.
Nanite or other unlimited detail systems should be the next push. That’s how we get graphics like the Land of Nanite demo, and The Matrix demo.thanks for this...
That's not true at all. Baked lights aren't dynamic which doesn't help for games. Baked lights takes hours to render for a level. Ive been on projects were you have to render over night and hope that the bake came out good when you check it the next morning, Raytracing saves so much iteration time and it looks better. Baked lights is a hack because we didn't have the compute to do raytracing.Raytracing benefits game developers more than the people who are playing the game, it's not doing anything that good baked lighting couldn't do years ago, even reflections, Duke Nukem 3D had perfect mirrors in bathrooms and stuff years ago, was it ray traced? no they just used another camera, devs have got lazy, they want everything in an API, click this box and it will handle reflections, looks like shit? oh sorry, now digital foundry pointed it out we will go take a look at it, it was a bug.
what you are seeing with uncharted vs indiana jones is a budget issue. XXL budget vs smedium budget. nothing to do with compute or gpu.Yes.
From 1999 to 2007, we went from the pixelated PS1 games to Uncharted. From brick Nokia phones that could do nothing but make calls to the first iPhone that could browse the internet, take photos, and play 3D games.
And from 2016 to 2024, we went from Uncharted 4 to an Indiana Jones game that looks worse than Uncharted 4. And from an iPhone with a notch to an iPhone with an island.
and then the game will cost 500 million to make and have a 12 year dev cycle because implementing all those features at the same time while showing off the graphical prowess of the new tech has a massive detriment to budgeting and dev timeI think once we properly implement all these features you hate you'll be windblown
I've argued many times how RT is a complete waste of resources.
Here's a comparison of CyberPunk which is "the best" Ray-Tracing has to offer on PC.
No RT
RT
Path Tracing
More can be found here:
There’s differences but I wouldn’t say it’s worth the required resources.There are notable differences, so i wouldn't say Raytracing is overrated.