nial
Member
Remember when the ""death"" of Japan Studio in 2021 meant that SIE was distancing itself from Japanese productions and going all on big cinematic blockbusters? Remember how this was supposed to signal the death of the quirky, stylish side of SIE? No more genres outside of gritty, AAA third-party action adventure games developed in the West, remember?
Then, four years later, SIE decides to close its summer State of Play event with a super stylish tag team fighting game developed by Japanese developer Arc System Works (of Dragon Ball FighterZ and Guilty Gear fame), and produced by the PlayStation Studios XDEV unit of the Japanese SIE HQs.
Yet, this is somehow a bad thing reading tons of reactions everywhere. Why? Isn't this kind of stuff exactly what we wanted SIE to focus on? Why are we suddenly going mad over SIE not focusing on its big blockbusters just for a little bit?

Then, four years later, SIE decides to close its summer State of Play event with a super stylish tag team fighting game developed by Japanese developer Arc System Works (of Dragon Ball FighterZ and Guilty Gear fame), and produced by the PlayStation Studios XDEV unit of the Japanese SIE HQs.
Yet, this is somehow a bad thing reading tons of reactions everywhere. Why? Isn't this kind of stuff exactly what we wanted SIE to focus on? Why are we suddenly going mad over SIE not focusing on its big blockbusters just for a little bit?
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