Don't have links under hand, but I saw comments on this board about the old RE4 shots looking better than current ones. Which I kinda agree with.... "kinda" because I never payed so much attention to RE pics to claim for sure
Early Fable shots used more polys that the finished game did, as by Molineux admission - which again I dont remember where I read, sorry.
Point is that I wouldn't believe to early pics that look too good to be true. It already happened plenty of times, that the first shots are fake simulations of what the game will look, and may be too optimistic.
HOWEVER, in the case of this Zelda, the trick is probably in mixing up real time and pre rendered scenes in the released pictures.
Do you think that the engire rendering these shots here:
is the same behind these?
I don't.
Let's just see two similiarly themed pics one after the other:
Most noticeable difference, the first pic had a blur effect on the farther, out of focus objects.
The last doesn't. Neither it shows any close up of the characters, which may have lost detail as well. What it shows, is an unfiltered, low poly and overall unimpressive scene. Imo.
Some pictures are too good to be real time imo, while the others - definitely from the gameplay - tend to not look so good even by today standards.
I'm counting they will see improvements, but what I read in the current SS is FMV shots + mediocre real time shots, not material for the Best Graphics Of 2005 award.