Majormaxxx
Member
Last I read the Indy game won't be out until 2025-26..I miss those old LucasFilm/Arts games. Hoping to hear some kind of update about the new Indiana Jones game soon.
Last I read the Indy game won't be out until 2025-26..I miss those old LucasFilm/Arts games. Hoping to hear some kind of update about the new Indiana Jones game soon.
In Sekiro can use stealth to take out one bosses health bar which give you big advantage, you just expecting instant kill them but they fucking bosses, that would make it boring if you could that.Sometimes, in others the boss comes with a proper implementation of stealth mechanics, allowing you to consistently use it to your advantage. Most importantly, it rewards you for learning the game's systems and makes these encounters interesting even if you try to use stealth.
Then its over just like that, when it allows you to since major bosses don't have even that.In Sekiro can use stealth to take out one bosses health bar which give you big advantage,
Then implement stealth mechanics in bosses in a way thats challenging and fun or rewarding, like in the video i showed.you just expecting instant kill them but they fucking bosses, that would make it boring if you could that.
I was speaking of MGS, not MGR. MGR has no stealth mechanics besides a couple joke/easter egg moments.Also why are you showing me MGV video, I was asking about if you can kill bosses in stealth in MGR.
You story bosses you stealth them but you can do with mini bosses but at end of day they are bosses you can't instant kill them.Then its over just like that. When it allows you to since major bosses don't have even that.
Stealth is one of your tools to deal with regular enemies and give advantage over mini bosses but Sekiro is not full on Stealth game, if it was I wouldn’t be interested in this game.Then implement stealth mechanics in bosses in a way thats challenging and fun, like in the video i showed.
Or do away with them completely if they can't do that.
They treat it as a core mechanic, they even advertised it.Stealth is one of your tools to deal with regular enemies and give advantage over mini bosses but Sekiro is not full on Stealth game, if it was I wouldn’t be interested in this game.
Elden Ring doesn't have stealth as a core mechanic, thats the key difference.Even in Elden Ring you can use stealth to back stab enemies but you can’t use to kill bosses for you.
What? The core mechanic of Sekiro is its combat. Stealth is completely optional, what the fuck are you talking about? I’m starting to think you imagined Sekiro entirely different game.They treat it as a core mechanic, they even advertised it.
And as a core mechanic it should be useful to beat the game's most chellenging situations, not something to be cast aside whenever its inconvenient because the devs didn't knew how to implement it properly during boss fights.
To understand my complaints, just imagine the opposite situation. Imagine there was a "boss" in the game where the only way to beat it was through a lengthy stealth session that required a lot of patience. And if you failed it, its basically game over.
Or rather, there are a couple of sections in the game like that, the fish and the snake. Imagine if situations like that snake section were a constant unskippable thing throughout the entire game, would you enjoy that?
Elden Ring doesn't have stealth as a core mechanic, thats the key difference.
That’s no different than Dragon God and Old Hero boss in Demons Souls but that doesn’t make Demons Souls stealth game.there are a couple of sections in the game like that, the fish and the snake. Imagine if situations like that snake section were a constant unskippable thing throughout the entire game, would you enjoy that?
They literally advertised it in one of the trailers. The very first thing you do in the game is stealth your way through an enemy camp. If its not supposed to be a stealth game they did a piss poor job of showing that to the player.What? The core mechanic of Sekiro is its combat. Stealth is completely optional, what the fuck are you talking about? I’m starting to think you imagined Sekiro entirely different game.
Didnt play demon souls so i cant comment on it.That’s no different than Dragon God and Old Hero boss in Demons Souls but that doesn’t make Demons Souls stealth game.
There is fucking TONES of games have stealth but it not main mechanics, Residents Evil4R has stealth but is not its main mechanics.They literally advertised it in one of the trailers. The very first thing you do in the game is stealth yourvway through an enemy camp. If its not supposed to be a stealth they did a piss poor job of showing to the player.
And either way, this is mostly a lesser woe i used to demonstrate the lack of consistency of the game, annoying but i could've gotten over it if that was all. The major problem is still that hitbox stuff from earlier
With Dragon God just like the big Snake in Sekiro you have to sneak through instead of fighting it head on but again that doesn’t make either Demons Souls and Sekiro a fucking stealth game.Didnt play demon souls so i cant comment on it.
I tried that within the last year. What settings did you use? Because I couldn't manage to enable motion smoothing.Yes, I replayed Bloodborne too this year and on LG C1 with motion smoothing fake 60fps it feels great to play. Sadly I’m afraid the price hike on PS+ might kill the online activity in Bloodborne Chalice Dungeons and co-op.
I know, now try imagining the reason why these sections and mechanics tend to be hated or trated with disdain in those games. Try guessing how it relates to what i'm saying.There is fucking TONES of games have stealth but it not main mechanics, Residents Evil4R has stealth but is not its main mechanics.
As i said i liked the game. I beat it. That doesn't mean i dont have my share of criticisms, or that i cant find all the singing of praises towards its combat and mechanics as 'best in class' to be undeserved.I’m sorry you didn’t enjoy Sekiro but so far most your so called “issue” are mostly your personal issue
That’s entirely depends on individual taste. I just happen to like Sekiro’s combat more than you.As i said i liked the game. I beat it. That doesn't mean i dont have my share of criticisms, or that i find all the singing of praises combat and mechanics as 'best in class' to be undeserved.
I pointed out specific problems and even gave video demonstrations of them. This is not something you can wave away as 'opinion' or 'taste'. At most you can say you really enjoyed combat despite its issues.That’s entirely depends on individual taste. I just happen to like Sekiro’s combat more than you.
I think you are boring and need to git gud.Souls-like are nothing but trash with one thing going for them - challenge. I cant wait until this genre dies out. If someone says to me that their fav game is something like Sekiro, the first thing that comes to my mind is "jesus, this dude is boring", that or he played like 10 games.
But hey, challenge is literally the last thing that I can about in video games, where I care about escapism and exploring an interesting universe with a great story, not honing my parry reflex skills. Dont take it personally, but I'm not trolling, I really hate this genre of games.
In a world where games with rich universes like Mass Effect or The Witcher exist, to go ahead and just say Sekiro is your fav game, i just find it really weird, even if you care about challenge, really THE BEST game? nah man, something wrong happened.
LG: Set Display to Normal.I tried that within the last year. What settings did you use? Because I couldn't manage to enable motion smoothing.
TikTok much?I get bored to tears playing 'soulslike' games. Elden Ring, Bloodbourne, Nioh, Sekiro, The Surge 1&2, Lord of the Fallen, etc. I've played them all hoping one of them would resonate with me, but after 2 hours of the same repetitive combat and razer thin narrative, I always nope out and play something else. I can appreciate their merits, but calling them the 'best games ever made' is insane. They are a niche at best.
What a boss. The atmosphere, the music, the moves, the transformation, the weapons, the way he dies. Too epic.isshin sword saint should studied by all game developers on how to do a final boss
Most bosses are cheap in er and from fire giant onwards just bullshit. Otherwise it's amazingThis by default is a false statement in any dimension where Elden Ring exists.
I'd be contacting my top 10 pornstars and hiring a penthouse suite for a week, but you do you, bro.Bloodborne is my favorite FromSoft game. if I ever won a billion dollar lottery, I would hit up Miyazaki right away, then work on Sony. London Philharmonic Orchestra, ICE, Asobi/Shu/FromSoft... 60FPS/4k Target. Modern day Yharnam with dungeons and secret routes riddled within. Chalices take center stage, as they are now where a lot of the fighting takes place. Modern Yharnam would be considered a more complex hub, even similar to Old Yharnam, with some exploration and major boss fights to open more of the Hub.
Hunters Dream becomes a lot more important, if a sequel?... We would need to take into account; everything that happened in BB1.
With the Lovecraftian Lore... there is a literal Blank Canvass for us. So much to explore and implement.
Take Elden Ring, without even thinking, it's amazing ! I loved it with passion.So what's your take on Elden Ring?
Never played a Dark Souls game for very long. I might get Elden Ring down the road when its cheaper on Steam.