I spoke with Nirolak about this awhile ago, because I thought it was quite interesting, but there's an earlier rumour on Mass Effect 4 posted by a source that should be, based on their history, verifiable in the know. I'd like to post it here, not necessarily because I think it's accurate
today, but because I think it warrants discussion.
The following contains spoilers for Mass Effect 3: Citadel. So be warned.
Back in February 2013 Gamefront
posted an article covering the recent screenshots and release date for Mass Effect 3: Citadel DLC. Just one of many pre-release media/news postings, with the DLC then scheduled for a March release. In the article's comments, again prior to Citadel had released, a user named Sachel posted:
This Single-Player DLC will center around two main events:
- The Discovery of Shepard’s clone, created through the Cerberus project.
- A large party involving all of your former crew mates from the entire Mass Effect series.
- The Pack will be split into two downloads because of the massive size.
- The Pack is also very humor focused, it’s something that is being called “A Fan service goodbye” .
- The part of the citadel unlocked after DLC completion is a Las Vegas style strip with an Arcade, Casino and Combat Simulator.
There is nothing in this DLC that will address anything in the main story and the ending at all. Citadel was specifically designed to have nothing to do with any outside the DLC story elements.
As we now know, all of this is 100% true. And given the specifics, it would be incredibly difficult to guess with such accuracy. There is no doubt that at this point in time, said user Sachel did indeed know the scoop on Citadel DLC plot and content details almost a month before it was formally released.
Curiously; backtrack to
another Gamefront article, this time
their thoughts on how to make Mass Effect 4 the best it can be, posted November 2012. This article was thus posted before the above, during the year of Mass Effect 3's release and the conclusion of the trilogy. Them, like many others, simply echoing their disappointments and what future they envision for the series.
Low and behold, this user Sachel had posted here too. And he had said:
This is what I know:
1) It is a prequel about the First Contact War between humans and Turians.
2) It is being developed by EA Montreal with no involvement from the western branch.
3) It Will be a first person shooter in the frostbite engine.
4) It will focus more on multiplayer/co-op.
5) It will “stream-line” the role-playing assets to be more inclusive to a wider audience.
6) As of February of 2013 BioWare Edmonton will be working on DA3 and an unnamed Project.
I’m sorry to anyone still scorned by the ending of Mass Effect 3.
Given the later Citadel DLC post and it's startling accuracy, surely this means Sachel is also accurate on what Mass Effect 4 is, right?
Here is what I think actually happened (Nirolak also believed something like this): Sachel was, at the time, or shortly before this time, correct. Look back at comments from Gamble, Hudson, and co
shortly after Mass Effect 3's release when everybody was asking what future was in store for the franchise. Gamble and co routinely danced around confirming anything, but always returned to the idea of playing or experience historic Mass Effect lore events. Several examples were used, some reasonable and others not so, and the First Contact War was name dropped a number of times.
I would be surprised if during the tail end of Mass Effect 3's development and the post-launch period the plan was indeed for Montreal to work on a "spin-off" series that would disrupt the usual style of play. And so this First Contact War first person shooter may have actually existed.
Again, this all happened in the post-launch period.
A lot happened during, and since, noticeably the gigantic backlash against the ending and implications that there would never be a trilogy "sequel". I doubt BioWare had any idea the negative response would be so extreme. Look towards polls, questionnaires, and so on, and you'll find some of the most commonly requested elements for a new Mass Effect is that "it's a sequel" and "playable aliens in campaign". A first person shooter set during the First Contact War is going to have a hard time providing these, along with many other elements iconic with the series. At the time, around September, BioWare was also opening their forums to suggestions and ideas for what people want from the series. This is a common marketing trick. It's not literally "tell us what game to make", but a way of gauging common and popular ideas, and thus what the fanbase
expects or would be
most excited for in the next game. If the product you're planning is lacking most or all of those features, it's time to reassess.
And I think that's exactly what they did. The demand for a prequel-like spin-off was low as fuck. BioWare and EA reassessed the situation, and realised they needed to make a proper Mass Effect game.
This is echoed by Yanick Roy, who mid-2013 would continually remind people that while they couldn't go into details just yet, the next Mass Effect would retain all the core mechanics and ideas that the series is known for. The things people loved. Walters would continue this by saying "It can’t just feel like a spin-off". Which is exactly what the rumour would suggest it is.
So yeah, I believe based on fan response to Mass Effect 3 and mining "ME4 suggestions" to gauge the best direction for the series, BioWare/Montreal did a 180 on their original plan to make a spin-off kinda-prequel.
EDIT: I can't for the life of me find the quote, but I swear there's an official statement from Yanick or Manveer on the forums, blog, or twitter wherein they pretty specifically note stuff like galaxy exploring, relationships, role playing, and so on as key components they assure are returning for ME4.