TheSinkingKnight
Member
Manveer Heir ‏@manveerheir 1h
Right now I'm playing through the latest Mass Effect stuff. Really cool to see the game coming together over time and feel like a real game.
One hour ago...
Manveer Heir ‏@manveerheir 1h
Right now I'm playing through the latest Mass Effect stuff. Really cool to see the game coming together over time and feel like a real game.
My feelings exactly.- Core theme of new game/series is exploration and discovery. "Frontier" stuff. Relays being reactivated in a post-Reaper universe. No real galactic threat, so a "golden age" of galactic exploration. This means new worlds, and new first contact with species that had previously been unknown to galactic society.
Pretty much why I'm hoping a 360/PS3 release is not on the table. By the time this releases, the PS4 and XB1 should have sizable installed bases I hope EA sees that as enough. I don't think BioWare's the type to sacrifice their vision on their games. There should be multitudes of planets to land on, this time with much, much more landmarks and actual populations. With the exponential power increase in these new consoles, there's no excuse for having barren wastelands again.- Bring back planet exploration in some form, specifically through larger levels. New console RAM/CPU ceilings coupled with Frostbite 3's ability to render large, densely packed levels should make this feasible.
This is a good point, and I think there's a good indication of that. If you look at the 30 minute long presentation of Inquisition, you can see a small example of this with the Inquisitor being able to enter and leave conversations dynamically without having to "enter" them.- Go back to blurring the lines between encounter zones. Hide compartmentalisation. Make the "flow" between NPC conversations, hubs, combat, and exploration seamless and invisible. Just like Mass Effect 1, and to a lesser extent Mass Effect 2.
This is the thing I'm a little wary of...I do like the sound of having multiple species as an option, but part of me also worries that having to work that out would mean dividing resources and stretching out dedicated time to accommodate branching themes or stories that each species bring to the table.- Playable species in campaign. Pretty sure this will happen. Human/Turian/Asari are likely candidates and should be easy to do.
Wanted to retweet that but he has me blocked :-/One hour ago...
This is the thing I'm a little wary of...I do like the sound of having multiple species as an option, but part of me also worries that having to work that out would mean dividing resources and stretching out dedicated time to accommodate branching themes or stories that each species bring to the table.
Focusing just on a playable human might allow them to flesh out a more concentrated story. I just want a focused, deep narrative. If they can do that with multiple playable species, I'm fine with that too.
Wanted to retweet that but he has me blocked :-/
Think it was because of the Adam Orth thing.Wat?! Why?
This is the thing I'm a little wary of...I do like the sound of having multiple species as an option, but part of me also worries that having to work that out would mean dividing resources and stretching out dedicated time to accommodate branching themes or stories that each species bring to the table.
Focusing just on a playable human might allow them to flesh out a more concentrated story. I just want a focused, deep narrative. If they can do that with multiple playable species, I'm fine with that too.
Think it was because of the Adam Orth thing.
Well said, and that's certainly possible. But in that case, that would mean throwing any uniqueness of the species of the main protagonist to the wayside. It might lessen the appeal of picking a specific species in the first place. If NPCs and other characters in the world don't really differentiate between you being a human or an asari, or that aspect is never brought up, why really implement it?I agree, but I don't think it will matter much for Mass Effect: _______ if they play their narrative cards right. As much as it pains some people, a major underlying theme of the original trilogy's narrative was the fact you were a prominent member of the alliance, and a human. It was woven into numerous plot threads, sometimes small sometimes large, and almost always a topic of conversation if just as a passing observation. Shepard being human was a "thing" for all three games, whether it be becoming the first human Spectre and pushing for a human on the council, to working with a militant pro-human organisation. Human specific dialogue had to be there, almost constantly.
If the next series were to, for example, focus exclusively on a story of discovery and contact with new species, wherein identity of the protagonist isn't really all that important as it could be anyone, then they could easily get away with multiple species in the same way the original trilogy could effortlessly shift between genders. Kind of like a lot of fantasy RPGs, where the scope of the narrative can still be huge but the player's species/race is irrelevant.
There shouldn't be any detriment to a narrative with multiple playable species if the narrative itself doesn't put a specific player species as a topic of great importance.
an intention to return to the more fleshed out exploration aspect of the original Mass Effect.
Relative to the "exploration" we saw in ME2 and ME3, "fleshed out" is more than adequate lol.Calling the exploration in ME1 "fleshed out" is like calling a studio apartment with a stool and a toilet "furnished".
ahnhhhhhhhhhhhhhhhhhhhhhhhhh
Thats a Mako alright, but what does it mean? Drawing inspiration for the future game from past games, in this case, the Mako, indicates an intention to return to the more fleshed out exploration aspect of the original Mass Effect. In the previous trilogy, fans were a little dismayed at the limited scope of discovery and exploration in Mass Effect 2 and 3. Does signal a possibility of actually landed on planets, taking a vehicle for a ride and heading out into the unknown? Anythings possible at this point, and frankly Im out of my seat with excitement. I missed the ability to explore ancient ruins, abandoned military outposts, barren wastelands and tundras.
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Alright, if I had the vision of a hawk, I might be able to discern exactly whats on screen on the monitors in the back, but Im no miracle worker here. Whats obvious right away is a menu shot there on the middle screen. Look familiar? Thats because it is. It shows the customization screen from Mass Effect 3s multiplayer mode. What does that tell us exactly? Whats most likely happening here are designers using the multiplayer from Mass Effect 3 as a reference point and building on to it. Well see large changes and updates for sure, but its clear that itll be a starting point for the next Mass Effects multiplayer. We also know the new game will continue to implement the same post-release DLC as previous games, as noted in a job listing by BioWare.
I quite enjoyed the multiplayer myself so this is most welcome news.
The next gen version of the multiplayer is certainly a welcome news. Can't wait. Hopefully they won't change the dynamics for the worse.
I must disagree with the exploring though. I found it really tedious in ME1, and in retrospect I think I would have had a more enjoyable experience, if I had skipped doing all of the sidequests. The skyboxes were magnificent, but most of the planets and the outposts' interiors looked the same. If they'll bring the exploring back, I hope they add a plenty of variety in it.
EDIT: Fantastic OP, by the way. =)
If done right It could be great.
I found the Mako boring in ME1, exploring empty worlds with nothing to look for isn't exactly my idea of fun.
I still like the Mako parts despite the empty worlds and controls being a little untrustworthy when climbing mountains. It had that feeling of being alone on an alien world(probably thanks to the soundtrack and wonderful skyboxes) that I've yet to experiment in any other space game.
Everytime i do Noveria while i'm on the Mako and see the big building in the distance that we get closer and closer, it gives a feeling of "Something's bad in there, but fuck it i'm going anyway".
Well, my point was to bring back a larger view of exploration akin to ME1 compared to the limited scope of ME2 and ME3. That doesn't mean it should be back exactly the same way. There needs to be a lot more variety, a lot more detail, a lot more things to discover, and that should be more than possible with the headroom the new consoles give.I must disagree with the exploring though. I found it really tedious in ME1, and in retrospect I think I would have had a more enjoyable experience, if I had skipped doing all of the sidequests. The skyboxes were magnificent, but most of the planets and the outposts' interiors looked the same. If they'll bring the exploring back, I hope they add a plenty of variety in it.
EDIT: Fantastic OP, by the way. =)
Well, my point was to bring back a larger view of exploration akin to ME1 compared to the limited scope of ME2 and ME3. That doesn't mean it should be back exactly the same way. There needs to be a lot more variety, a lot more detail, a lot more things to discover, and that should be more than possible with the headroom the new consoles give.
And thanks!
My pleasure buddy.Yeah, it could be awesome, if they put some effort into it, and don't cut corners by copy-pasting environments and missions.
There was a lot of info in the OP I hadn't seen before. So, thanks for putting it all up there.
Ken Thain ‏@KenThain
Getting set for our first motion capture session for the next #MassEffect .Off to Vancouver tomorrow to use EA's world class mocap facility.