So you're blaming white males for how a bunch of over payed, under brained, no imagination corporate execs chose to design their characters?
Not sure if trolling or seriousThis represents the toxic masculinity era this board wants back though.
No way. You too!? Can't wait for 12 year dev cycles and battles passes within battle passes.(...)
Yeah I love 8 year dev cycles and battle passes.
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.
Nope, actual ones, from that woke saints row reboot game, that we as longterm fans critiqued from first reveal and devs trying to gaslight us, then the obvious thing happened- game launch where quality of the game was very low, terrible scores, terrible sales, studio clousure and few days ago it was given as free on epic games store, i claimed it and dont feel any need to play it even tho i loved whole series =/Please tell me these are customized player characters and not actually in the game.
Ok. Never seen it before.Yes, it is. Your collage of images has been posted and talked about for literally years. I think it was first posted to Kotaku.
The second from the left (woman) is the character you choose to create. That's the default boilerplate look. The rest are characters in the game and how they look.Please tell me these are customized player characters and not actually in the game.
I'd love to go back to this, nowadays all the characters are some wannabe edgy dressed like an idiot.(edit, people seems to have misunderstood me. Meant how everyone seems to have followed the same design language. Not that everyone looked the same. And yes not all of these are from Ps3/x360 games but i think you get the idea)
(edit 2; Yes. I can tell these guys apart. Not the point as stated above)
Ran across this image recently and had honestly forgotten how every (male) character seems to have been cut from the same mold back then. Also the entire AAA gaming industry (atleast in the west) seems to have been allergic to smiles.
Also this could serve as a bingo card. How many do you recognise/from what game without looking it up?
Snake is one of the templates for those faces. And MGS 2 and 3 played a big part in skewing western gaming towards an era of military-setting games with gruff protagonists, tons of dialogue, and no color.Leave Snake out of it
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.
Say what you want about Japanese character designers, but at least the character with all the pointless belts on their outfit is original.
Back when game makers and marketers aimed their main characters at probably the biggest gaming target audience: White looking dudes with brown hair.
Welcome to Western characters designs!