The theme of disappointing sequels and what is going on

Developers have pretty much maxed out what they can do on realistic budgets. Development time and costs have reached their limits and as a result, the power leap this gen has been focused on resolution and a shift to 60fps standard.

Next gen will hopefully see a big visual leap when we get GPUs capable proper ray traced global illumination and path tracing.

Imagine how much better current-gen games would look if developers could flip a switch and enable photo-realistic lighting.
 
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God of War 2 came out 2 years after the first one.

I don't think anyone would be complaining if we were getting these games every other year. But even then, it wasn't always like that - Jak 2 came out 2 years after the first game and was an entirely different game.

i don't understand how a studio needs thousands of people and 5 years to make the same game over again with light tweaks here and there techically that you only notice when you put ti right next to the old one in a YouTube video. Something is majorly broken, but I have a feeling that nobody is talking about it because it benefits the friends of people like Schreier.
of course you don't understand, that's fine, you don't and have never made games (probably). Even indie studios make a 2D side scroller sequel in 5 years, not sure what you're trying to argue other than you want 7 hour games every 2 years at full price
 
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