RetroGamingUK
Member
Developers have pretty much maxed out what they can do on realistic budgets. Development time and costs have reached their limits and as a result, the power leap this gen has been focused on resolution and a shift to 60fps standard.
Next gen will hopefully see a big visual leap when we get GPUs capable proper ray traced global illumination and path tracing.
Imagine how much better current-gen games would look if developers could flip a switch and enable photo-realistic lighting.
Next gen will hopefully see a big visual leap when we get GPUs capable proper ray traced global illumination and path tracing.
Imagine how much better current-gen games would look if developers could flip a switch and enable photo-realistic lighting.
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