FewRope
Member
But is not a sequel in another hardware lol this doesnt make any senseThe same can be said about a screenshot of a console game and same running on a PC.
But is not a sequel in another hardware lol this doesnt make any senseThe same can be said about a screenshot of a console game and same running on a PC.
I only played 5 hours so far.If you think DS2 only has minor improvements you haven't played it enough or you need to get your eyes tested.
Sure it does, it's a port to other hardware. The point being that all hardware doesn't have big leaps.But is not a sequel in another hardware lol this doesnt make any sense
Bro I'm loving DS2 but its literally the same game with amazing QoL updates to the gameplay, you cant deny that (later in the game you unlock some crazy shit but the game is still the same). Not talking about graphical stuff here
Oh alright lmao My apologiesSure it does, it's a port to other hardware. The point being that all hardware doesn't have big leaps.
There is no justification for any game that isn't made by Rockstar to take longer than 4 years.Because games now take 6 years to make and the game is just a slightly better game than the previous one, this a massive issue in western development. For example, Nioh and Nioh 2 are iterative sequels but they came out in the same generation and 2 made 1 completely obsolote, I expect the same with Nioh 3
This topic is very interesing tbh
Edit: I forgot to add Death Stranding 2, a japanese game that is facing the same problems with being basically the same game but a bit better, but I think DS2 is a COVID game and it shows
I dont know man, my experience has been quite similar to the first DS, even more easy. I have yet to finish the game and the gameplay loop is something that I love but I can see people issues with that kind of thing. When MGS2 launched it played so different from 1 and then MGS3 played way more different than 2, that kind of sauce I think is lost in gamingLet me put it this way. I finished the story at just under 65 hours played earlier this week, and since I've been playing the post-game to max out achievements, I'm seeing stuff daily that I've not encountered before. And I'm not talking about unlocks, I'm talking about mechanics and in-world stuff.
There's a level of intricacy that is extremely unusual.
It just boggles my mind that people are acting like retaining the same core gameplay loop in a direct sequel is somehow considered to be a problem. Especially when the range of options available is so comprehensive, I find myself asking what exactly was Kojima expected to add or change to make the experience "different".
Which is even setting aside the obvious question as to whether fundamentally changing an established working formula is desirable in the first place.
What's wrong with outsourcing the good s? I don't see any problem with that. The end product what matters in the end.Someone suggested we break this out into a separate thread, so why are some high profile sequels being dismissed as 'DLC', 'expansions', 'lazy' or 'iterative instead of innovative'. It seems to be striking a large number of games these days and no one is safe. These arent my person opinion just an example of all games that came under flak for their delivery
God of War
Hellblade II
Doom: The Dark Ages (Eternal was also divisive)
Monster Hunter Wilds
Halo Infinite (but let's face it, guardians could be here too)
Mario Kart World
Tears of the Kingdom (divisive)
Spider-Man 2
Forbidden West
Dragon's Dogma II
Greedfall II
Life is Strange
Ghost of Yotei (immediate reactions)
Veilguard
Many others as well, but what is happening? Are we all just too cynical these days? Is the quality suffering? Are you expecting sequels to change things up a lot more (e.g. Helldivers)
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I wouldn't put it that way exactly, but I agree that anything over 4 years is deeply undesirable.There is no justification for any game that isn't made by Rockstar to take longer than 4 years.
It's a combination of things, the meltdown over 'crunch culture' and less talented devs being hired who have no imagination. Game development is now so mainstream that it is just another high paying career path for some people rather than a passion.
Dev teams are also getting incredibly bloated. A reminder that a game like Call of Duty 4 was made by barely 100 people. They included the receptionist in the credits.
Is this trueI am convinced that a lot of hard-core gamers don't actually like video games.
Ghost of Yotei looks phenomenal though, and Forbidden West is a huge upgrade over the orginal.Someone suggested we break this out into a separate thread, so why are some high profile sequels being dismissed as 'DLC', 'expansions', 'lazy' or 'iterative instead of innovative'. It seems to be striking a large number of games these days and no one is safe. These arent my person opinion just an example of all games that came under flak for their delivery
God of War
Hellblade II
Doom: The Dark Ages (Eternal was also divisive)
Monster Hunter Wilds
Halo Infinite (but let's face it, guardians could be here too)
Mario Kart World
Tears of the Kingdom (divisive)
Spider-Man 2
Forbidden West
Dragon's Dogma II
Greedfall II
Life is Strange
Ghost of Yotei (immediate reactions)
Veilguard
Many others as well, but what is happening? Are we all just too cynical these days? Is the quality suffering? Are you expecting sequels to change things up a lot more (e.g. Helldivers)
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This, thank youIn my opinion nothing other than GAF being overly negative about most games these days.
I think majority of GAF hate this hobby.
In my opinion nothing other than GAF being overly negative about most games these days.
I think majority of GAF hate this hobby.
I genuinely don't even think these games are just disappointing, I honestly think they're outright worse than their predecessors.God of War Ragnarok
Doom: The Dark Ages
Halo Infinite
Spider-Man 2
Life is Strange 2/Double Exposure
I can tell you with absolute certainty that game was made by 100 people. And it launched with more multiplayer maps and a better campaign than anything the current Infinity Ward has produced in the past 10 years. Not to mention completely changing online multiplayer forever.I've got to be honest and wonder how reliable and representative credits scrolls and headcounts as stated in PR actually are. I mean when most AAA games utilize outsourcing so heavily, I wonder how many of these off-site staff are actually involved hands-on, and how many are just contractually guaranteed to have their name on the product regardless of effort.
Well, in the past, if you got a sequel that was very similar to the prior game, it at least came out in 2-3 years max.Ok Op....Can you list some examples of recently relased sequels that made big changes, and are highly distinguishable from the first game that AAA devs should follow? Games from at least the PS4 generation, because it would be too easy to list games from the PS2 or PS3 generation that saw a rapid advancement in tech.
This isn't even remotely new. I've been gaming for too many decades now and it's just a cycle. I can't think of a generation where sequels weren't met with some wtf reaction.
The biggest thing going for older games was graphic technology. The leap from a year or two of production in a new engine was huge. Sometimes you wanted the same game with better graphics. The problem today is if the gameplay changes aren't significant, the graphics aren't leaps and bounds better either.
But also with these older games, you had trash sequels or sequels people hated. Here's a good list too:
Blood 2
Dungeon Siege 3
Torchlight 3
Quake 4
Final Doom
Duke Nukem Forever
ToeJam and Earl 2
Half-Life 2 (for the DRM)
Twister Metal 3 and 4
Postal 3
And the list could go on forever.
That's cause you're old, i felt the same playing GOW1 to GOW2, or any other sequel back in the day apart from graphical upgrades. Like legitimately tell me what old sequels did massively better in sequels? or changed dramatically? I can't think of any, other than basically switching POV's/genres which some did like Fallout 1-2 did when it went to 3.I don´t think there is anything all that complicated about why some people find modern sequels boring. An example of a franchise that I would consider to have good sequels would be something like Metal Gear. MGS2 and MGS3 both released on the PS2 and they aren´t that far apart in terms of raw graphical output and yet you could pick any random screenshot from either of those games and instantly discern which game its from. The setting, environments, characters, UI, OST, pretty much everything visually is completely different. The core stealth gameplay/game identity/goofball humor is still there but everything around that has been changed radically, and these games released only 3 years apart.
The difference between something like GoW(2018) vs GoW:Ragnarok seems laughable by comparison A longer development cycle for what mostly amounts to minimal visual improvements and a handful of QoL changes?
I don´t mean to be overly negative but nowadays almost invariably when I fire up a sequel within an hour of playing I am overwhelmed with the sensation that I already played this exact same shit like 5 years ago. GoW, ToTK, Nioh 2, Spiderman 2, a whole bunch of others really. There´s just so much content being reused from game to game that they all feel closer to expansion packs than full releases to me.
It is what it is I guess. I agree with the sentiment that there is perhaps too much negativity around everything in this forum nowadays but this feels like a topic where its justified to me. It just seems so boring to wait so long between new game reveals and once they finally come around we get zero surprises, zero risk-taking, zero innovation, safe, regurgitated content.
oh look, I can play this game too"no difference" "what were they doing".
Meanwhile og was 1080p30 on ps4. my comparison is with ps5 version
Literally this. People need to just accept that we're not gonna ever see the leaps we saw through the ps3/ps4 gens ever again.We are never again getting the jumps you think off.
Diminishing returns. moores law is dead. chips are no longer getting smaller fast enough.
And these consoles are 5 years old. The difference is big enough considering pushing higher framerate and fps.
The only thing is that the development could've been faster
For many of those the disappointment boils down to woke, specially the Sony stuff.Someone suggested we break this out into a separate thread, so why are some high profile sequels being dismissed as 'DLC', 'expansions', 'lazy' or 'iterative instead of innovative'. It seems to be striking a large number of games these days and no one is safe. These arent my person opinion just an example of all games that came under flak for their delivery
God of War
Hellblade II
Doom: The Dark Ages (Eternal was also divisive)
Monster Hunter Wilds
Halo Infinite (but let's face it, guardians could be here too)
Mario Kart World
Tears of the Kingdom (divisive)
Spider-Man 2
Forbidden West
Dragon's Dogma II
Greedfall II
Life is Strange
Ghost of Yotei (immediate reactions)
Veilguard
Many others as well, but what is happening? Are we all just too cynical these days? Is the quality suffering? Are you expecting sequels to change things up a lot more (e.g. Helldivers)
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Ok? Bottom looks clearly way better technicallyoh look, I can play this game too
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That's cause you're old, i felt the same playing GOW1 to GOW2, or any other sequel back in the day apart from graphical upgrades. Like legitimately tell me what old sequels did massively better in sequels? or changed dramatically? I can't think of any, other than basically switching POV's/genres which some did like Fallout 1-2 did when it went to 3.