Brawly Likes to Brawl
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This is the type of gaffe that'll be quoted for years.
The deliberate deception immediately prior to and during the Red Ash KS was the tipping point for me.
1. Retailers updated their store listings, suggesting that MN9 was going to be delayed.
2. Comcept specifically denied all rumours that it was being delayed, confirming that it was still on track to make it's previously stated release date.
3. They launched the Red Ash KS, and the first thing Inafune said on the pitch video was that they had completed development on MN9, on the 4th of March 2015.
4. The Red Ash KS was a failure and they cancelled it, instead partnering with a publisher (in what seemed like either a deal that was rushed to a reckless extent, or had been negotiated prior to the KS)
5. They immediately announced a delay for MN9 entirely in line with the initial retailer store listings.
Almost as if they lied about the status of MN9 in order to try and get money off people from an unrelated project. They knew no one would donate to the Red Ash KS if MN9 had just been delayed, so they lied about the delays. And now it is out, over 15 months later.
They aren't doing all the work. Comcept is working on it, too. Though they are reporting it at 12 hours long and MS is selling it for $40, so it may be one of those "cute" midrange games with a decent idea that doesn't take it very far. That is definitely how the demo at E3 make it seem.If ReCore is successful it'll be because of Armature, not Inafune. It would be a dick move if Inafune took all the credit.
You'd think he would have learned that lesson already with 20+ years of game development under his belt.I infer from this statement that even Inafune considers MN9 development to be a debacle and he's happy to release a product at all. I'm sympathetic to this statement... it's not a callous FU to fans. It's an admission that he's happy to have shipped a finished product at all.
It's a debacle of his own making, perhaps. How do you fuck up a 2D sidescroller when that's one of the most deliverable, indie-friendly game genres of all? I think someone learned some hard lessons about scope creep.....
I didn't seek the project that closely, seems a fair sumary for this project. Thanks.Let's be real, it sucks to have a dream for years then spend years working on a chance at it only to have it completely fail in the end. Nobody wants that for themselves. Nobody wants that for others. With that in mind, one might want to feel bad for Inafune, but there are other factors here...
1) It was not just any old original game project. They pushed the Mega Man likeness hard. They set this up as the great justice for all the fans who longed for those games that got nixed by Capcom. They got a bunch of Mega Man people on the team and partnered with IntiCreates who did some awesome Mega Man games. It asked people to give their money to that dream then took the original idea it had and used it to make a style of play completely different.
2) It strongly downgraded even from what it seemed like it wanted to be and promised. You could maybe overlook the departure from Mega Man if it realized something else very well. The concept art was solid, they had fans voting on different things and lots of commentary on the personality of different characters. Years down the road it looks like a Dreamcast game with less-than-PS1 animation cutscenes. Less than mere flaws, it seems actually unrealized in many ways.
3) When it was clear shit was fucked up, they hid that from backers until they were forced to come out with it. They made promises and broke them. Then they did it again. They were more than just secretive, much with how they spoke to backers can be seen as outright dishonesty. You don't do that with people who funded you. It is a massive disrespect and earns you disrespect in return. Red Ash in the middle of it was also a huge misplay.
If you want to be gracious with that, you are free to do so, but I wouldn't say people are being unfair. If they were completely forthright and proactively open and honest, things would be different. I will say he did the right thing insofar as owning the faults of the game, saying in other messages that there is no excuse for their repeated failures, and not holding it against people if they insult him. Inafune should be the most humble man in the industry right now. He's going to have to display that while also delivering awesome games for a few years before many people to start respecting him again.
The people I feel bad for are the development team people who had no role at all in direction decisions that resulted in the state of the final product. I've definitely worked at places where offering your very best amounts to shit because of flawed systems and leadership decisions. It sucks.
Transparency. Like you're talking to current and possibly future investors. Because you are. Playtonic knows.
They aren't doing all the work. Comcept is working on it, too. Though they are reporting it at 12 hours long and MS is selling it for $40, so it may be one of those "cute" midrange games with a decent idea that doesn't take it very far. That is definitely how the demo at E3 make it seem.
If ReCore is successful it'll be because of Armature, not Inafune. It would be a dick move if Inafune took all the credit.
Well, he's been doing that for the past two decades so
You'd think he would have learned that lesson already with 20+ years of game development under his belt.
Maybe this is lost in transition.
Actually checking on the wiki for it now, apparently the fact they had publisher funding for Red Ash came out while they were still running the KS.The deliberate deception immediately prior to and during the Red Ash KS was the tipping point for me.
1. Retailers updated their store listings, suggesting that MN9 was going to be delayed.
2. Comcept specifically denied all rumours that it was being delayed, confirming that it was still on track to make it's previously stated release date.
3. They launched the Red Ash KS, and the first thing Inafune said on the pitch video was that they had completed development on MN9, on the 4th of March 2015.
4. The Red Ash KS was a failure and they cancelled it, instead partnering with a publisher (in what seemed like either a deal that was rushed to a reckless extent, or had been negotiated prior to the KS)
5. They immediately announced a delay for MN9 entirely in line with the initial retailer store listings.
Almost as if they lied about the status of MN9 in order to try and get money off people from an unrelated project. They knew no one would donate to the Red Ash KS if MN9 had just been delayed, so they lied about the delays. And now it is out, over 15 months later.
Maybe this is lost in transition.
This is the type of gaffe that'll be quoted for years.
don't worship false prophets
hard lesson learned
I have no personal stake in any of this but you can't just respond to the criticism of the state of your game with a:
That's not how this works, Inafune.
Isn't this true though? Comcept had completed their work on MN9 and had moved onto new projects. The continuing development was with Inti-Creates.
Reposting for new page:
Inafune did not say this. It was Ben Judd's own personal opinion, added right after he finished translating Inafune's comments on potential DLC. The article is wrong and the thread title and OP should be corrected.
Reposting for new page:
Inafune did not say this. It was Ben Judd's own personal opinion, added right after he finished translating Inafune's comments on potential DLC. The article is wrong and the thread title and OP should be corrected.
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