...but after the remake of both games.
This is my take. Definitely beats out the large majority of them.It's better than most, but not all.
RE2 meat slaps dead space 1 And i love dead space.Always told myself that RE4 was so good that Dead Space can't touch it, but after the remake of both games, i personally don't believe RE4 is anywhere near as good as Dead Space. Dead Space has superior gunplay, enemies design, atmosphere, level design, story, sound design, etc. I can't even think of something that RE4 does better than DS. And i mention RE4 because it's my personal fav, and most likely the favorite of most, so if DS is better than it, i can safely say that DS is better than any RE title for me.
I believe that if the whole game of RE4 was on par with the Village section, RE4 would've been a superior title for sure, but the game has a massive downgrade in the level design after the village, and later levels that has zombies with guns is the kind of dumbass goofiness i don't want to see in a RE title.
What do y'all think?
I don't know about all that. Sure, RE4 was far more impressive in 2005 than its remake in 2023, but being able to move while shooting, not being stuck with dogshit controls (on a controller), not being showered by QTE's is much better than what was in RE4.The RE4 remake is inferior to the original. I'd probably take the original version of Dead Space over its' remake too. Neither version comes close to the greatness of RE4, but I still think Dead Space is a really good game that did some novel things with its' UI and turning the trope of headshots upside down. It lacks in enemy variety and none of the set pieces are particurarlily memorable. The arsenal is pretty good but can't hold a candle to RE4 which has incredible animations, sounds, and heft to the impact of shots landing.
How exactly? Its ultra short with barely any content and levels past the police station are such slop.RE2 meat slaps dead space 1 And i love dead space.
Horror game doesn't need to be long in fact the longer they are the worse it becomes.How exactly? Its ultra short with barely any content and levels past the police station are such slop.
Now why don't I agree, because I think RE7 is the best RE game and the best survival horror game.
I'm really enjoying RE7 despite not liking FPS but its far from being best RE game escpially once you reach ship as Mia, all you are fighting is those boring ass mole enemies.The OP no longer has the worst take in this thread.
I'm really enjoying RE7 despite not liking FPS but its far from being best RE game escpially once you reach ship as Mia, all you are fighting is those boring ass mole enemies.
I dont agree with that, In horror game especially in RE game I want to fight back.I adored the beginning of RE7 but it takes a nosedive as soon as you get a gun.
Who said that? That's your preference, not a rule. To me, there isn't a single game in the world that is better being shorter than not.Horror game doesn't need to be long in fact the longer they are the worse it becomes.
RE2 might be short but it also super replayable.
As much as I like Dead Space, once they introduced red eye enemies entire game just becomes a slog to get thorough because those red eye enemies are bullet sponge and looses all its tension and horror.
To me the longer horror game goes on the less scary it becomes because you get used to the tension.Who said that? That's your preference, not a rule. To me, there isn't a single game in the world that is better being shorter than not.
And here's the trap 100% of horror games fall into. There isn't a single game out there that is constantly introducing new enemies at you. Now imagine if they were to release a horror game, and the enemies variety was as massive as it is in every fromsoft game. This tension that you're talking about wouldn't go anywhere, because you wouldn't know what this new, freshly introduced enemy does. And if they become more and more complex/challengine, the further you progress through the story (just like in souls game) the more intense it gets. But no dev making horror games pays attention to this, unfortunately.To me the longer horror game goes on the less scary it becomes because you get used to the tension.
FROM games are RPGs and they might have horror theme but they are not scary at all, they dont have to worry about keeping players tension like actual horror games does.And here's the trap 100% of horror games fall into. There isn't a single game out there that is constantly introducing new enemies at you. Now imagine if they were to release a horror game, and the enemies variety was as massive as it is in every fromsoft game. This tension that you're talking about wouldn't go anywhere, because you wouldn't know what this new, freshly introduced enemy does. And if they become more and more complex/challengine, the further you progress through the story (just like in souls game) the more intense it gets. But no dev making horror games pays attention to this, unfortunately.
That was never my point (and Fromsoft would be amazing for a horror game btw). I only mentioned them because their games have a very high enemies variety, that get progressively stronger the further you progress into the game. This is what we need in actual horror games, a large variety of enemies that do different things to keep you locked the fuck in. We don't have that.FROM games are RPGs and they might have horror theme but they are not scary at all, they dont have to worry about keeping players tension like actual horror games does.
Yes enemy variety is good for horror games as well but the gameplay loop in horror games is very different that FROM games.That was never my point (and Fromsoft would be amazing for a horror game btw). I only mentioned them because their games have a very high enemies variety, that get progressively stronger the further you progress into the game. This is what we need in actual horror games, a large variety of enemies that do different things to keep you locked the fuck in. We don't have that.
I'm sorry but... have you met this company?Who said that? That's your preference, not a rule. To me, there isn't a single game in the world that is better being shorter than not.
I dont agree with that, In horror game especially in RE game I want to fight back.
My biggest issue with RE7 is it needs better enemy variety.
I agree, but if they keep introducing new enemies, with frequent encounters or not, and those enemies act differently (this is very important), the tension that you want is not gonna disappear because the game isn't short. It only goes away when you know what to expect, and the whole point of having a much higher enemies variety is for this to never happen. It is crazy to me that when you think about it, every single horror/survival game has complete trash tier enemies variety.Yes enemy variety is good for horror games as well but the gameplay loop in horror games is very different that FROM games.
Even with good enemy variety in horror game you shouldn't have too frequent encounters, instead each enemy encounter should be very high tension and unsuspected.....fewer resources like bullets and health helps because you always fear you might not able to survive next encounter which bring high tension and fear.
But as human we adapt, if horror game goes too long we eventually adapt to tension and its horror atmosphere which results in not feeling scared anymore.
RE4 is better than the remake.Always told myself that RE4 was so good that Dead Space can't touch it, but after the remake of both games, i personally don't believe RE4 is anywhere near as good as Dead Space. Dead Space has superior gunplay, enemies design, atmosphere, level design, story, sound design, etc. I can't even think of something that RE4 does better than DS. And i mention RE4 because it's my personal fav, and most likely the favorite of most, so if DS is better than it, i can safely say that DS is better than any RE title for me.
I believe that if the whole game of RE4 was on par with the Village section, RE4 would've been a superior title for sure, but the game has a massive downgrade in the level design after the village, and later levels that has zombies with guns is the kind of dumbass goofiness i don't want to see in a RE title.
What do y'all think?
that's RE 4 basicallyAnd here's the trap 100% of horror games fall into. There isn't a single game out there that is constantly introducing new enemies at you. Now imagine if they were to release a horror game, and the enemies variety was as massive as it is in every fromsoft game. This tension that you're talking about wouldn't go anywhere, because you wouldn't know what this new, freshly introduced enemy does. And if they become more and more complex/challengine, the further you progress through the story (just like in souls game) the more intense it gets. But no dev making horror games pays attention to this, unfortunately.
Oh that's not even a debate - DSR is just a pale imitation of the original.The RE4 remake is inferior to the original. I'd probably take the original version of Dead Space over its' remake too.
Sort of agree but it's also the point. Boss encounters are the anathema of the genre, and og. DS mostly treats them appropriately (by sidelining them). And the moment EA funding in sequels allowed them to embrace Uncharted 2 inspirations wholly the whole IP went off the rails - badly, so it's really for the better og couldn't afford them for most part. But the environmental story telling more than makes up for it - each part of the Ishimura was rather memorable to me - from the time you first step on the bridge or encounter zero-g, to the cult-infested living quarters etc.It lacks in enemy variety and none of the set pieces are particurarlily memorable.