Dynamite Shikoku
Congratulations, you really deserve it!
Making a cool looking icon is really hard :/
...Still getting comfortable with the program but in the first week I made this; https://www.youtube.com/watch?v=-2D1v6ZCk6k ...
Making a cool looking icon is really hard :/
Post drafts?
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New screen from the horror game I'm working.
Can't go back up, only way is down through that mysterious latch.
Aaand it's the pack rat's lair.
This is one of the consequences of falling from those platforms.
One well placed charge blast will wipe out this whole line of enemies.
Mysterious locked door.
Tread very carefully.
Ghost dash!
Hey buddy, didn't know you were on here. Great shots as well, really coming along nicely!^ very nice. good water too.
I haven't worked on my metroidvania, Ghost Song, in any meaningful way in like two months. My obligations are about to be done with, though, and I'm about to go back into working on this thing in earnest.
To celebrate, here's some (possibly? can't remember) new screenshots. These are after the player obtains their companion (the little floating bot). He generally doesn't functionally do much, but he does enable maps. Originally I wanted to do a major, evolving virtual pet aspect to him, but I couldn't figure out how to balance abilities gained from him with abilities not gained from him, and decided focusing on this type of design may be best left to another game. There's still a bit of it, but scaled back compared to my original goals.
Hey buddy, didn't know you were on here. Great shots as well, really coming along nicely!
Feeling a little shy about posting in here, so I haven't posted my previous projects. I'm pretty happy with the way this one is going though, so I really wanted to share. (Also I'm primarily an artist/writer/designer, with only enough programming knowledge to poke around in things.)
I'm currently making a visual novel (with a lot of adventure elements) set in the same world of a comic I also draw and write (with different characters and a different story, however.)
Pretty happy with that crane painting, actually. I've never done any ink painting before, so that was something new!
New screen from the horror game I'm working.
It's been nine months since I started concepting the idea.
I still haven't completed all the areas, but the game certainly has shaped up quite nicely.
I love the art work.
Another Ren'Py game! I'm not alone!
The background is great!
Nice, what engine?
A few days away from submitting a lite build of generations, it won't feature a lot of stuff but give you a good 30 minutes of gaming to test the engine, it won't be for sale but I will have some itunes keys to give out hopefully at the end of this month.
#screenshotsaturday
Been improving animations for shooting and how it all works so it's all nice and solid for real gameplay.
*edit* everything is looking great in the last few pages, keep up the hard work everyone!
Almost forgot it was #screenshotsaturday
Did a good bit of work the past week and added in some elements. I'm not sure if I'm going to keep the cape. At the very least I will edit the model a bit more. But the big problem is Unity's skinned cloth system, which isn't working all that well at the moment. It would be great if they fix it up soon, so I could use it more frequently, even to simulate hair and fur movement.
Man, I hope I'm not in the wrong thread asking this question. I know that you guys are talking about development tools and how to effectively use them, but what I want to know is: Are you guys already employed, or are any of you currently looking for work?
I'm looking to hire a coder to do some simple work.
With the kind of stuff I've seen on this thread, I'm wondering if I'm in a thread full of truly indie developers, or am I stumbling into a place that other mid-level managers would go through to steal employees from other companies?
looks amazing. is there a way to let me check it out without having an IOS device?
Man, I hope I'm not in the wrong thread asking this question. I know that you guys are talking about development tools and how to effectively use them, but what I want to know is: Are you guys already employed, or are any of you currently looking for work?
I work part time at a store and over 2 years funded everything myself, no kickstarter crap, probably spent close or over £ 2000 so far for a mac, original music and art, all that kind of stuff.
Thanks!^ Nice, congrats on the release. Flicking snails looks fun.
Do you plan on bringing it to any other platforms (iOS/Android)?
So you are a mid-level manager, managing what?... With the kind of stuff I've seen on this thread, I'm wondering if I'm in a thread full of truly indie developers, or am I stumbling into a place that other mid-level managers would go through to steal employees from other companies?
With the story we've sketched out spanning 3 Acts, multiple chapters per Act, new characters, hopping around on the timeline, and a penchant for one-off gameplay - we have our sights set on the illusive "Insanity Devs" award at the 2018 Hobbytown TalkNSwap Game Conference, held in Omaha Nebraska at the Oakview Mall in front of Barnes and Noble. - - - a Hatchlight dev
Moment of Truth
Though initially free with a donate button, we added a shop and many worthless hats and weapons that no one bought. We then picked ourselves up off of the couch, tossed the whiskey bottles away and looked at our unshaven selves in the mirror. "Is f2p what we want to be known for? A game that is designed to eek money out of people? Indie-game-lovers?" We realized that what we had worked on for the last few years skewed our morals like an Air Force Drone pilot during a tour (not judging). We took out the f2p crap and made the gear earnable through modest playtime. The game is now a dollar on iTunes and has no internal IAP scheme. It will remain a buck until we realize that we have provided "a dollar's worth" of content. It's a long-tail sort of thing.
I have my game for a week now on the Windows Phone Markeplace, the game costs $0.99
and at the moment the only copies I sold, where bought by the team members and a friend.
People want free stuff it seems, and are not willing to pay not even $0.99. That or my game is pure crap. I'm thinking about creating a free version of the game with ads in it and see what will happen.
I'm going to check your game.
I must admit I've thought about doing KS crap on many occasions, so far I haven't, but a successful KS would allow me to do this game so much more properly. I could spend much more time on it and bring my friend on who is a legit programmer. it's a very intoxicating thought, obviously getting something funded successfully is a big question mark for the little guy.
I have my game for a week now on the Windows Phone Markeplace, the game costs $0.99
and at the moment the only copies I sold, where bought by the team members and a friend.
People want free stuff it seems, and are not willing to pay not even $0.99. That or my game is pure crap. I'm thinking about creating a free version of the game with ads in it and see what will happen.
I'm going to check your game.
^ very nice. good water too.
I haven't worked on my metroidvania, Ghost Song, in any meaningful way in like two months. My obligations are about to be done with, though, and I'm about to go back into working on this thing in earnest.
To celebrate, here's some (possibly? can't remember) new screenshots. These are after the player obtains their companion (the little floating bot). He generally doesn't functionally do much, but he does enable maps. Originally I wanted to do a major, evolving virtual pet aspect to him, but I couldn't figure out how to balance abilities gained from him with abilities not gained from him, and decided focusing on this type of design may be best left to another game. There's still a bit of it, but scaled back compared to my original goals.
#screenshotsaturday !
Visually not many changes from the last screenshots I posted but this time we've also made a trailer that shows a little more of the game as well as the music and rhythm elements that go with it:
http://youtu.be/URLiLaweeio
Its my first time recording gameplay footage so the video may seem a little choppy but the game runs much smoother than that. On that note, which application would you recommend for recording?
Also we've made a much more mobile friendly version of our web: http://missingdragonfly.com/ there are still some little details to fix but its up and running. And from now on we are going to be using our twitter account so if anyone here needs followers for their game/group/studio/younameit we are happpy to follow and be followed back! (https://twitter.com/Missingdf)
VERY impressive. I love looking at your screenshots, you're an amazing developer.I work part time at a store and over 2 years funded everything myself, no kickstarter crap, probably spent close or over £ 2000 so far for a mac, original music and art, all that kind of stuff.
Do I hope to make money? of course but it's not going to end me if it flops or only covers a foot of the bill, if I can get my 2000 back I would be very happy.
Ah. Graphics aren't everything, Thomas was Alone kicked arse without them.I've got nothing. I really don't have much artistic ability, except to recognise when something looks like complete shit. My game's character is just a box, so I guess I'll do a really simple icon with a box and try to make it look good somehow.
This is not so strange as you may think. Did you do any marketing, at least in forums? Is your game attractive to a niche so it can get spread by word of mouth?
Wow, that looks and sounds awesome! I really like Metroidvania games. Will you have an item/inventory system? Will maps be randomly generated or designed?
Am just asking here since it would had been a good question to ask for anyI am also looking for PS4 info, so far looks like Unity is one of the options, no idea about other solutions yet, but I heard that Mono may be also available in the future, if that is true then C# with Mono can be a very good thing to use since both are free
A lot of the very creative folks making games on their own are busy, shy and considerate people seeking legitimate fan attention/feedback while trying their best not to feel like "douchebag spammers", which is how most of the press make them feel by ignoring them, forcing the situation. This in turn leads to a hesitation to "spam" their home, GAF, especially in the absence of demand. This is where it's up to us indie fans to seek them out and make them feel welcome, over and over because they're just people, not big corporations Oh and make OTs if we like a game.
My message to indie GAF is be brave, be confident, use common sense/good judgement and let the members here decide where that line is. You want fans and they're potentially here and right now all I'm hearing is demand