Wok
Member
I also suggested once that us indie gaffers could follow each other on twitter, help retweet release info etc.
My Twitter account for indie games.
I also suggested once that us indie gaffers could follow each other on twitter, help retweet release info etc.
Trailer is coming next week...
Cool. Looks like we will need that twitter list. I'm losing track.
hi Snarge,
Quite funny, I am just making a similar game now, not like geometry wars, but you can add enemy modules into your ship and things like that, similar idea
I will post some screenshots soon since I have almost finished it
https://twitter.com/MysticRiverGame
xD I think you may like it since you may have a similar preference going byI'm playing whatever you're making ...
Looks cool somehow. I actually like the simplicity and the way it is presented.In other news, I'm gearing up for Ludum Dare, gonna do the Jam...
This may be the "art style"...
In which terms? Technically am doing everything myself, have to, but who knowsIt will be interesting to see how this turns out. Are you doing everything yourself?
And while I'm at it, here's an animated gif of one clip:
Screenshot Saturday!
...am I doing this right?
So I've got some cool stuff for today that may be of interest to a number of you! I've been searching for a while for a site that hosts videos at 60 FPS. With the speed of Air Dash Online, I felt it was important that the video playback reflect the game's actual fluidity. By some dumb luck I stumbled upon CreatorsCast today.
See the results here at 60 FPS!
And while I'm at it, here's an animated gif of one clip:
Anyways, if you would like to support the site, they are running an Indiegogo campaign to help pay for server costs as they grow (I kicked them $10).
lol, any comparison to Sega is good in my book.looking good ma man. looks like you guys are doin' what nintendon't
So I've got some cool stuff for today that may be of interest to a number of you! I've been searching for a while for a site that hosts videos at 60 FPS. With the speed of Air Dash Online, I felt it was important that the video playback reflect the game's actual fluidity. By some dumb luck I stumbled upon CreatorsCast today.
See the results here at 60 FPS!
And while I'm at it, here's an animated gif of one clip:
Anyways, if you would like to support the site, they are running an Indiegogo campaign to help pay for server costs as they grow (I kicked them $10).
I had seen your original screenshot from a while back and did a spit take, heh. I can see a lot of differences, but also the similarities. From the screen you posted, I believe you are also placing some type of accelerators on the ship as well, to affect movement? There was a brief moment where we toyed around with that idea as well, but I felt it would make ours a little too sim, and not enough arcade. Yours looks great though, can't wait to see the full thing in action.
well I had little bit different ideas at the beginning, I wanted to make something like FTL but able to command your ship more like a simulator. So, because I turned this project into a summer challenge and to make it in around 2 weeks, which is actually due by now, I ended up doing it more like a mix of arcade and sim. So, for this game, I have different modules you can attach to your ship, like your game I think, but all of them have different function and energy requirements and well as upgrades,etc... little bit of simulation, power distribution and arcade playing... will post some videos as soon as I finish the UI and help screens, since most of it is already finished, I am at 90% of it now, and need to add the sound at the end.
about movement, it all depends on your thrusters locations, so if some are destroyed it may get difficult to maneuver, also have inertia negators and some other stuff like shield modules, extra storage for parts, repair modules, energy generators,etc... I wish I had more time to add more modules, but with around 20 different ones I had too much to implement in just 2 weeks.
I really like Google SketchUp. Here's a development shot of a new, non-randomized area of Malebolgia.
This is pretty sweet. Can you use SketchUp models in game? I'm not familiar with how that works.
The animations look nice. For some reason the top 13 or so YouTube suggestions on the side are My Little Pony though. I really don't get the connection. =P
Yup! Full-time.wow....this is super impressive. Love those animations. Are you going at this full time?
Sorry, haven't been following as much...did you say at some point you were working on a typing of the dead style oculus rift game? That sounded incredible.
I, uh...think that's you, bro. >.>The animations look nice. For some reason the top 13 or so YouTube suggestions on the side are My Little Pony though. I really don't get the connection. =P
I'd be curious if anyone else sees them then, since I hardly ever watched MLP or even MLP-related stuff on YouTube, and different videos give suggestions that are totally unrelated. Only the There Came an Echo has that, on two different web browsers without a youtube/google account logged in.I, uh...think that's you, bro. >.>
I also suggested once that us indie gaffers could follow each other on twitter, help retweet release info etc.
I don't know if anyone else was doing it, but I just put together a simple spreadsheet for our twitter accounts. Tell me if there are any mistakes.
https://docs.google.com/spreadsheet/ccc?key=0AhEAFyTM9GLvdDhlTEw0MDFueDY0dmRIa1dnemVzZHc&usp=sharing
So if you want to, you can follow other gaffers, or you can check there if you see someone follow you and you don't know who they are. I'm following a few on there now, and I'll follow the others when I get around to it.