Me and a few friends are taking a break from getting ready to launch GOTMPodcast.com to participate in a Game Jam! This game jam is called Robot Dice and it’s being hosted by Bmore Indie Games. The basic premise is that you make a game in a month based on a title generated by a video game name generator (you can generate as many times as you like).
We initially decided on the title “Russian Yeti Paratroopers” (I mean really - how can you turn that down?). The first week was actually pretty rough to be honest. We couldn’t come up with a design we all were in love with and we all were extremely busy. A week passed and the closest thing we had to a high level design was a tower defense like game that might have eventually looked something like this:
To top it off, one of our teammates had to drop out due to work and school both ramping up. Rather than let this deter us, we decided to go back to the drawing board and start fresh; cue the magical Robot Dice. After lots of rolling and pondering, Dan and I (the two remaining teammates) fell in love with Pro Sewer Polo.
Pro Sewer Polo felt like the basis for the local multiplayer game we’ve been itching to make anyway so we jumped at the opportunity. We immediately researched water polo to see what we could take away from it. While we’re going to iterate on some of the specifics, the design we landed on is a 1v1 game where each player controls two swimmers; one with the left analog stick and one with the right. As a swimmer with the ball you’ll have the ability to pass and shoot. That’s all I can really talk about right now.
As for what we have so far, Dan’s got an awesome swimmer modeled:
And I’ve been coding the movement logic in a simple scene that looks like this:
So one week down and we’re really happy with our concept. We’re excited about the next three and can’t wait to show off a final product!