So rockpapershotgun and PC gamer are taking a look at Apexicon today... Things should get interesting
also try usgamer, destructoid, indie games, indie statik.... and others I can't think of at the moment.
So rockpapershotgun and PC gamer are taking a look at Apexicon today... Things should get interesting
Gotcha. They're all in!
edit: ahhh awesome nintendolife featured our Press Release about the Wii U version. yessssss
Gotcha. They're all in!
edit: ahhh awesome nintendolife featured our Press Release about the Wii U version. yessssss
Jobbs what engine are you using now? Didn't you switch to something from flash?
Unity!
ooh awesome. What resources are you using to learn it? I'm curious to use it for a small 2D platformer project for next semester.
I did the previous game (the flash game that was about 30% done) all by myself, the unity project, however, is being programmed by Roger and I'm only focussing on design and art. I couldn't tell you every technical detail, but I know we're using some kind of modified 2D toolkit, we're using box 2D, and if you can believe it I'm using Stencyl as an external level editor (the object locations/scale/orientation is all stored in XML files) and Roger uses the data to bring the geography into the unity project.
I did the previous game (the flash game that was about 30% done) all by myself, the unity project, however, is being programmed by Roger and I'm only focussing on design and art. I couldn't tell you every technical detail, but I know we're using some kind of modified 2D toolkit, we're using box 2D, and if you can believe it I'm using Stencyl as an external level editor (the object locations/scale/orientation is all stored in XML files) and Roger uses the data to bring the geography into the unity project.
Eagerly awaiting the Unity 2D release in the coming weeks...
oh this is a thing? Perfect.
Even if Unity was always capable its great to have entire production pipelines and tools built specifically around 2D designs.
How is Unity for 2D games? I always heard it wasn't optimal for 2D games. but jobbs seems to be doing a fine job.
So.. Stephen Totilo took a look at my game Treachery in Beatdown City during E3, then brought me in to the Kotaku offices in August and posted this story today, which has me doing the demo of it on Video.
Check it out here!
Great to see more updates for this.when working on FX I like to just sort of make a little playground in photoshop and start trying things. If I do something I like I'll extract the frames into their own sheet.
This is kind of a "took more damage" type effect I was playing with, inspired by all the time I've been playing Muramasa lately. I think this'll have to be for bigger damage hits; I made a smaller one for regular damage. I'll see how these feel in game.
YAY! We just been nominated in 3 sections of the indie videogame awards Hoplay '13 at Bilbao, Spain.
Fleish & Cherry is nominated in Best Idea, Best Graphics (art) and Best Sound!
http://www.alhondigabilbao.com/en/certamen-hoplay
We probably are not going to win, there some great games there, but we are very happy just with being nominated
Sorry, I'm sure this has been asked a million times. I'm looking to seriously get into Unity but I'd like to work on 2D stuff for the moment.
Would you guys recommend buying 2D Toolkit while it's on sale or just waiting for the Unity update?
Thanks a lot for any recommendations.
Grats!!! That's awesome
http://blender-archi.tuxfamily.org/Textures#Sky... does anyone know where I can get a nice daytime skydome / skybox for unity? All I've been able to find are skyboxes with pretty crappy low-res clouds.
I AM BATMANI got a question to Jobbs, Feep, and the others who had Kickstarters in the past:
Do you think if the "Early Bird discount" wasn't limited and was just the level to get the game, you'd gotten more money out of the Kickstarter? Maybe more people would've chipped in if $10 was the pledge level that gets them the game?
Or the opposite? Just having the $15 one would've been better?
Or do you believe the $10 early bird discount actually helped get the traction going long enough for people that would go for $15 to take notice of the kickstarter?
BTW Feep, your voice is awesome could be Batman's.
I AM BATMAN
Neither of the Kickstarter campaigns had Early Bird tiers. It's something I would love to see a systemic study on, but Kickstarter doesn't really have much research on it.
Logically, it kind of makes sense...the first day (and getting on the most popular section) is the most important by a long shot, so trying to drive people to back now instead of later makes sense...but I wonder if that's worth the theoretical loss of revenue, and how that related to the quantity available.
No one really has any idea. I liked there to be as few tiers as possible for simple comprehension, but that's just me.
i am almost done with my level-selection screen for my game (twitter: @pixelplant_ios) .
I still need to do some acutal levels, which explains the emptyness of the "normal" and "hard" selection and the placeholder-levels in the gif above.
It took me some time to get the pan-sliding working correcly (after hours of trying to implement the input-handler myself, I noticed that the UIGestureRecognizer of the Cocoa-Framework can be easily applied on cocos2d-layers...). But now I am really satisfied with the smoothness of the selection-screen.
I think I'm a bit late with the advice but I can tell you what people are saying in the official forums when this question arises: never depend on a feature that hasn't been released.
The native 2D solution could be released tomorrow or it could be several months of waiting so you can't plan for that. We are still waiting for a new GUI solution that was announced a long time ago.
So totally finally I'll have the sharpened wit skill fully working, which also means I need to tweak the actual drop ins of letters to work beautifully with it (which was a long time coming anyway).
Phew!
Plus also the original creator of Puzzle Quest gave me his blessing:
I got a question to Jobbs, Feep, and the others who had Kickstarters in the past:
Do you think if the "Early Bird discount" wasn't limited and was just the level to get the game, you'd gotten more money out of the Kickstarter? Maybe more people would've chipped in if $10 was the pledge level that gets them the game?
Or the opposite? Just having the $15 one would've been better?
Or do you believe the $10 early bird discount actually helped get the traction going long enough for people that would go for $15 to take notice of the kickstarter?
BTW Feep, your voice is awesome could be Batman's.
So.. Stephen Totilo took a look at my game Treachery in Beatdown City during E3, then brought me in to the Kotaku offices in August and posted this story today, which has me doing the demo of it on Video.
Check it out here!
Thats a good idea. Instead of making early bird cheaper, just give it all the extra stuff for the same price as normal. Basically a higher tier for a discouinted price.What I did for my Kickstarter was have a limited early bird tier that was $20, and the base tier of just the game at $10.
The early bird contained a bunch of stuff that's essentially free for me to give out, such as the soundtrack and the backer's name in the credits. I think this works well because not only are you encouraging buying it before it runs out, you're also hopefully getting people to spend a bit more instead of just the base cost of the game. On the other hand, some people might have bought a more expensive tier that included stuff in my early bird, so it's a balancing act.