Dynamite Shikoku
Congratulations, you really deserve it!
Woh. My game (while free) got downloaded 55,000 times on Tuesday.
a bit more balanced and "heroic",just in case he's the star in another game some day.
How diverse is this? What kinds of games can I make (on mobile, so can't watch any videos)Small shout out again:
If you guys wanna try Gametracer go here (in your browser): https://www.gametracer.net/?mod=editor&promo=CODE and enter SPILLEXPO. This will add 2 weeks of free Premium and unlock everything
Also super thankful for any feedback you guys might have
You can create and play levels on your iPad or Android tablet as well as in the browser
You can play but not create games on your iphone or android.
How diverse is this? What kinds of games can I make (on mobile, so can't watch any videos)
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Is it possible to teach yourself how to code? I "took" a beginner's programming class in high school, which meant I played flash games most of the time and learned nothing. Kind of regret that now. Anyway, I was thinking of using Stencyl or GameMaker but I think actually knowing how to code would open many more doors for me.
But reading some of the posts here and just seeing glimpses of programming elsewhere, it seems like such an overwhelming daunting task. What do you think about this?
Is it possible to teach yourself how to code? I "took" a beginner's programming class in high school, which meant I played games most of the time and learned nothing. Kind of regret that now. Anyway, I was thinking of using Stencyl or GameMaker
All these rumblings have got me to play around in Game Maker Studio again. I had to take a long break for work, but now that all of that is done, I'm back to playing around. It's fun learning new things again! And I don't care what anyone says, I find GML to be a really fun language to learn, haha.
Knowing that you made those impressive scenes in Stencyl, Jobbs, is great to hear. Definitely excited to dig into the program now. Any other programs that you would suggest for a total neophyte like me?
Woh. My game (while free) got downloaded 55,000 times on Tuesday.
Knowing that you made those impressive scenes in Stencyl, Jobbs, is great to hear. Definitely excited to dig into the program now. Any other programs that you would suggest for a total neophyte like me?
I'm always a proponent of Game Maker for total newbies. It's incredibly user friendly and is much more capable than some people give it credit for. The most recent GM Spotlight had a FANTASTIC looking Metroidvania that was recently put on Greenlight.
I'm always a proponent of Game Maker for total newbies. It's incredibly user friendly and is much more capable than some people give it credit for. The most recent GM Spotlight had a FANTASTIC looking Metroidvania that was recently put on Greenlight.
Valdis Story was made in Game Maker? Very impressive,The game is Valdis Story.
I'll need to check out GameMaker, can you make 3D games on it or is it just used for 2D?
With the free versions of GM and Stencyl, would I be able to put flash games online? Or would I need to buy one of the other versions?
Great. As long I can share stuff online, that's fine with me.I have valdis story.
Stencyl lets you publish SWFs and do anything you want with them, using the free version (albeit with a Stencyl logo on the loading screen). Stand alone windows exe is not in free version, which is no great loss because in my testing the stand alone export is still really buggy. IOS exporting also requires a pay version.
Just got to finish my powerpoint for Psych Junior Seminar (it's on Video Games and Violence) and then I'm digging into Stencyl
Maybe it's just me, but it looks a little strange how the plasma particles spawn at full size. I think it'd help make them more fluid if it took them two or three frames to grow to full size.
We finally found what we think feels good by syncing the particle colors to the sun colors
Okay, so I did the first tutorial in Stencyl (yay,I can follow instructions!), now how do I get back to the main screen with the different game tabs and where you could click "Create New Game"?
Edit: figured it out. So...learning the movement and events basics is kind of confusing. A lot of info to take in at one time. Never learned about if-then and other aspects.
Thanks for the link. I'm doing their Crash Course tutorials. How do those compare?Here's the series of tutorials I did to start off with way back when I was starting out. Stencyl has had new updates since then so there may be minor differences, but it's the same basic thing.
By the time I finished these I was off on my own experimenting. It runs you through the basic concepts pretty efficiently.
Link: http://www.stencyl.com/help/view/abigayl-1/
Nope, no ideaI don't have an iPhone so I looked up your game on youtube, it's a neat concept. Any idea why the same video is copied and uploaded like 20 times though?
So why is the attack range of the towers filled in? The towers themselves are a different enough color such that the ranges overlapping doesn't make them hard to see, but the space station/planet in the middle does become obscured. It makes it a little hard to tell when I should be taking chances with my towers and let money build up, or when I should start upgrading asap.
See below for an example:
IndieGaf, I have experience in both visual-based programs such as MMF and GameMaker, and I also have some inkling in c++, at least enough to finish a product if i started. Though my understanding of certain concepts isn't that great. Would you recommend just sticking with C++ and just cramming it until I know the important concepts I need to know, or would you suggest a more visual approach. What are the pros and cons of each system? Do recent versions of GameMaker, CM2, and Stencyl have support for multiple platforms? That would be one of my greatest concerns. I will be doing 2D games as I have no knowledge of 3D concepts. Thanks!~
Had my game 'Gleamer' for free on iOS for the past 24 hours and its now ranked 12 in the most downloaded puzzle games (US store). Ranked 64 in overall games, and 198 in overall apps. Pretty cool...even though I don't get any money.
Take that Tetris!
The answer I often hear to this question is "Do you want to make engines or games?" People who try to roll their own engine often get stuck in that step for so long, they don't even manage to start on the game itself (just making a game is hard enough, making both a game and its engine is obviously even harder). Learning C++ is a good skill to have, but if you are more interested in just making a game, I would recommend a tool like C2 instead.
Impressive work ! The game is fun and beautiful. The only thing for me is that the learning curve escalades too quickly. The gap between the 4th and 5th game is huge in my opinion. Did you do this with Unity ?Hey fellow devs,
Dunno if you guys saw in the iOS thread, but I finally released my game that I've been working on FOR YEARS!
PRICE: FREE | Download iPhone Version | Download iPad Version
I'd really love any feedback you guys have.
BTW, does anyone know how to get into the FlightPath beta? I submitted my e-mail (and we've been using TestFlight for over a year), but I haven't received any information on how to activate it for a retail build. It would be great to have real-time crash reports instead of iTunesConnect's periodic unsymbolicated crash reports.
Messed around with the new Unity. built a platform from a few 2d boxes and a simple character with a simple rigidbody controller. I used a box for the character so he gets stuck on corners for now until I figure out how to get a motor going just to use a circle with a joint. I can't figure out how to get the 2d animation going in it. Making a sprite sheet was easy enough.
Has anyone done a 2d animation yet?
I did a skeletal type one. Was pretty simple. Still no way of copying keyframes by the looks of things..
My studio officially opened yesterday! The plan is to make PS Vita and PS4 games. We already had a meeting with SCEE (they were lovely), and we're hoping to get the PhyreEngine soon to start prototyping. <3
We're based in London (UK), 8 core people on the team everyone working from home, since these are our first games and we've barely got any funds... but we can get our games done nonetheless; the tools, knowledge and creativity are here. We've even got an acting school (and potentially an orchestra) on board for some VA and "real instruments" music on the action adventure.Great stuff. Where are you based?
Let’s move on to restricting the Ship’s bounds so it can’t disappear off the screen’s edge. First, create a new Update Event. Then, set up two checks using an if and an otherwise if block. The first checks whether the Ship’s position on screen is beyond the left-most edge of the screen (an X position of 0), the second checks whether it’s past the right-most edge (a value equal to the screen’s width) of the screen, but takes into account the Ship’s width. Stencyl measures an Actor’s x position from the left-most edge of the graphic, which is why we need to subtract the Ship’s width.
We're based in London (UK), 8 core people on the team everyone working from home, since these are our first games and we've barely got any funds... but we can get our games done nonetheless; the tools, knowledge and creativity are here. We've even got an acting school (and potentially an orchestra) on board for some VA and "real instruments" music on the action adventure.
Need some help:
I'm doing this tutorial in Stencyl and basically this section is teaching you how to keep the player actor from going off the screen
But it doesn't really work you through where to find those modules. I have the first part okay, it's the "otherwise if" section I'm having trouble with
Edit: finally figured out that was a "minus" module. But I don't understand exactly what its function is. What does subtracting the widths do? Following the steps and plugging something in is easy, but what is the actual purpose? What am I exactly doing?
Thanks, Jobbs. Your explanation helped.
It's like...I was always good at math. But knowing a formula isn't worth much if you don't understand what a formula is doing. Get what I mean? Same here. The tutorial is wonderful (well that part wasn't well explained IMO) but if I don't understand the mechanics underneath the module, I'm just filling in empty slots, not really learning how to make a game work effectively.
Vertical on a computer is a negative value?! (In Stencyl only or is that universal?)
Why? Seems counter-intuitive
Okay, that'll help a lot. All those years of graphing and pre-trig will actually come in handy!Top left of the screen is 0,0. Just remember that and you'll keep it straight.
...until you start using shaders or OpenGL or something, and the BOTTOM left of the screen becomes (0, 0).Top left of the screen is 0,0. Just remember that and you'll keep it straight.
The answer I often hear to this question is "Do you want to make engines or games?" People who try to roll their own engine often get stuck in that step for so long, they don't even manage to start on the game itself (just making a game is hard enough, making both a game and its engine is obviously even harder). Learning C++ is a good skill to have, but if you are more interested in just making a game, I would recommend a tool like C2 instead.