Any adept Blender users in here?
I'm working on building low poly game assets I can use in Unity, but I'm not satisfied with how the lighting works when rendering.
Is there a way to render, and see, a textured mesh without adding lights to the scene? I just want the flat mesh without shadows and whatnot to show up on my render screen, but I also want the mesh to be illuminated (not glowing, ofc) and not all black.
How about using the Unlit/Texture shader?