bumpkin
Member
Have any of you guys done anything as far as In-App Purchases/DLC for your game projects? I have an App on the iOS App Store currently that I'm thinking about releasing a new version of that will incorporate a handful of mini-games (stuff like memory matching, a Simon clone, etc.) and I'm having trouble deciding if I were to do IAP, what would be the least offensive way to go about it for my users. FWIW, the App currently sells for 99 cents as it is.
The ideas I have in mind are:
a. Include all of the mini-games for free, sell DLC/expansion content for each of 'em
b. Include a subset of the mini-games, sell the rest of the games as separate purchases
c. Include none of them, sell all of them as a separate purchase
What say you, Indie-GAF?
The ideas I have in mind are:
a. Include all of the mini-games for free, sell DLC/expansion content for each of 'em
b. Include a subset of the mini-games, sell the rest of the games as separate purchases
c. Include none of them, sell all of them as a separate purchase
What say you, Indie-GAF?