I've finally thought of a point to my game!
Instead of Mike being a part of Super Something Squad, the game is about him proving himself worthy of joining it! ...
Nice one. And DinkyDev's idea doing something with the squad in a sequel
sounds interesting as well.
... A lot of money is invested in the game. Gaining experience with it will be great, but I can't just push things to the next project.
I knew you would say this.
If I finish the game, play antichamber, and see tons of ways VizionEck could have been better, then I'd be stuck between a rock and a hard place. Delaying it and rebuilding major parts of the game would be pretty much the only option.
No delay. Next game.
So your are telling me that your game depends on playing another one, do you?
Well, your game needs to have a solid ground no matter whether you have played
anitchamber or not -- as you will know all by yourself. However, from your
writing it seems like you have not much confidence in your work at the moment,
and also that you have some fears that VizionEck will suck against
antichamber? And given that you are now under pressure money-wise ("A lot of
money is invested in the game...") your are now starting to call on all
frequencies for help, i.e. calling antichamber. If that's the case, then it
might be possible that you have overpaced the project and my argument of
chewing your own stuff, gain experience, and improve next game would still be
a sound solution. If that's not the case, i.e. if your are all fine and things
hold like I've written in may previous post, then play antichamber. However,
also consider that playing antichamber may leave you depressed behind while
seeing how good the game really is contrary to your one. This can also be a
result of playing antichamber. What will you do in this case? All good? What I
want you to tell is the following; if you have a key-element for your very
game, build on it with your own words/ideas to prevent getting aliased as
antichamber. This doesn't preclude playing antichamber in gaining new ideas
improving your game. It literally depends on the experience, confidence, and
the creativity of yours.