Just be aware that it's not just me, but several people in this thread alone, on one particular forum on the internet.I like chromatic aberration. I don't know what else to tell you. It won't be on all the time, just when it's needed to get the desired effect. It's one more thing in my bag of tricks.
thank you It's a fair criticism and I was sorta responding to everyone, not just you, was too lazy to go round up quotes. One person rarely changes my mind, but a lot of people saying the same thing will nudge me, and so I am going to be careful to keep it tasteful.
I mean this SUPER respectfully, and we've talked about this a bunch on IRC: You're color-blind, correct, Makai? It may not affect you precisely the same way it does other people.I like the CA, Jobbs, don't tone it down.
But I would agree with the others that it's best used sparingly - maybe as a critically low health indicator instead of audible beeps?
Just be aware that it's not just me, but several people in this thread alone, on one particular forum on the internet.
I mean this politely, but you sound like you are leaning in the direction of saying "Trust me, everyone who never objected previously, even to in-progress effects, but are objecting now: I am going to half ignore your advice and go with this anyway". Didn't you do a Kickstarter, in order to use funds from a group of fans to make your game? Is there some way you can poll that same group of fans to see if they like the effect? Otherwise that's a bit of a bait and switch, in my opinion, to effectively tell fans that you know better than they do what they should like.
I mean this SUPER respectfully, and we've talked about this a bunch on IRC: You're color-blind, correct, Makai? It may not affect you precisely the same way it does other people.
No.
UI is always a pain in the ass as soon as you move past displaying a couple of numbers.
Edit: I mean, you can write some stuff that'll come back regularly, but you're still going to spend ages hooking everything up and fitting it to whatever your new project is.
I like chromatic aberration. I don't know what else to tell you. It won't be on all the time, just when it's needed to get the desired effect. It's one more thing in my bag of tricks.
thank you It's a fair criticism and I was sorta responding to everyone, not just you, was too lazy to go round up quotes. One person rarely changes my mind, but a lot of people saying the same thing will nudge me, and so I am going to be careful to keep it tasteful.
Unrelated, I just spawned a bunch of sparks and made them bouncy just to see what'd happen. No particular reason.
http://gfycat.com/AlarmingUnnaturalDassie.webm
I like chromatic aberration. I don't know what else to tell you. It won't be on all the time, just when it's needed to get the desired effect. It's one more thing in my bag of tricks.
thank you It's a fair criticism and I was sorta responding to everyone, not just you, was too lazy to go round up quotes. One person rarely changes my mind, but a lot of people saying the same thing will nudge me, and so I am going to be careful to keep it tasteful.
Unrelated, I just spawned a bunch of sparks and made them bouncy just to see what'd happen. No particular reason.
http://gfycat.com/AlarmingUnnaturalDassie.webm
Of course not, but I'm talking about the sort of thing that timetokill said:Woh woh woh, that's pretty crazy, so you're saying I'm supposed to let the backers micromanage the game down to small details like what shader I might use in a given situation? You realize what a mess that'd become, right?
I'm designing a game where I make many decisions about many things, and what effects I use are just part of that. I don't know where this reaction is coming from. did a chromatic aberration run over your dog?
I suggest that this is not a case of someone trying to micromanage. This is someone/people who rarely if ever criticize your game and art, and are more likely to praise it. And yet, they thought it important enough to state their opinion about something.Jobbs, I don't think any of us have said this about your game before, but that looks awful Such an eyesore/strain. If you're set on using it, only use it when you die or something, as a death effect,and go nuts with it if you want then. Otherwise it makes it really hard to look at your game, and there is really beautiful art underneath it.
A friend on the Stencyl forums wrote a chromatic aberration shader, something I've been interested in for a while. so I've been experimenting with its use.
first tests: http://gfycat.com/AdoredAdoredHuemul.webm
then I tried linking it up to battle, so as you take damage it comes in:http://gfycat.com/FalseUnderstatedColt.webm
these look a bit scuzzier than my normal gifs, because the effect seems to cause all kinds of anomalies in gifcam's primary export options, so I had to use 256 color.
been a while since I've posted in this thread, so here's some misc new-ish screenshots of Modulate
Of course not, but I'm talking about the sort of thing that timetokill said:
I suggest that this is not a case of someone trying to micromanage. This is someone/people who rarely if ever criticize your game and art, and are more likely to praise it. And yet, they thought it important enough to state their opinion about something.
That should be cause to reconsider, in my opinion. Is anyone trying to do this to any of your other styles, art choices, gameplay choices, and so forth?
If you think this is unique to me, try reading stuff like threads on Daylight trailers/early looks, or look at comments when people post Payday 2 screens. CA is something which draws strong negative reactions from people. If "visceral" weren't such a bad word, I would say it draws immediate VISCERAL reactions.
I mean it as a warning, not that you're dead set on something. I did see your explanation, but I felt that the explanation came across as somewhat dismissive of what I saw as people's valid complaints.I already said its primary use is taking a lot of damage or certain hazards/story specific. Like, I've said that already, before you ever started accusing me of all kinds of stuff. You seem to think I plan to turn it on and leave it on, which was never the plan at any point, like, ever. It's contextual.
Maybe read and comprehend things I've said before accusing me of baiting and switching my backers? (which, btw, is a pretty extreme accusation to make based on the proposed use of a shader, regardless of the circumstance)
I mean it as a warning, not that you're dead set on something. I did see your explanation, but I felt that the explanation came across as somewhat dismissive of what I saw as people's valid complaints.
I have said my piece on it, and I would like to think I would not attempt to warn you about the reactions people may have if I did not consider it something important. I did so in good faith, and realizing you might get upset. I will leave it at that.
did a chromatic aberration run over your dog?
2) It's designed to emulate a shitty cheap digital camera.
Are you trying to imply that your game is being 'filmed' by someone using a shitty cheap digital camera?
If not, why do you want this effect?
This is good feedback, I'm aware that it's somewhat "trendy" lately. For me, the use of it is textural -- it has a feel, and for me, that feel is technology being stressed or broken. That is sort of the raw sensation I get when I see it. It also feels metallic. That's why I think it's a good match for a cybernetic suit being strained by a hazardous environment, taking heavy damage, or being stressed by the use of a power.
Yeah, exactly, so I say go all the way with it. I do feel like it needs to end quickly, though, instead of fading back to normal. I think that's the part that's really messing with people.
Quite right, and I've already made like 18 revisions to the shader's values since first posting the test image. Game development is very fluid.
A friend on the Stencyl forums wrote a chromatic aberration shader, something I've been interested in for a while. so I've been experimenting with its use.
first tests: http://gfycat.com/AdoredAdoredHuemul.webm
then I tried linking it up to battle, so as you take damage it comes in:http://gfycat.com/FalseUnderstatedColt.webm
As others have already said, I think it's a bit distracting. Maybe you could use the effect sparingly? For example, for when the player's health level is extremely low or for a "poisoned" area or something.
Guys, you've said your piece. This is his game. Move on.
Should probably only be more pronounced at the edges of the screen and let the center focal area remain fully focused; that would probably solve a lot of headache issues that people are having here. Even if it's used sparingly in it's current state, it's almost an instant headache.A friend on the Stencyl forums wrote a chromatic aberration shader, something I've been interested in for a while. so I've been experimenting with its use.
first tests: http://gfycat.com/AdoredAdoredHuemul.webm
then I tried linking it up to battle, so as you take damage it comes in:http://gfycat.com/FalseUnderstatedColt.webm
2) It's designed to emulate a shitty cheap digital camera.
Are you trying to imply that your game is being 'filmed' by someone using a shitty cheap digital camera?
If not, why do you want this effect?
This also applies to lens-flare effects, which I also dislike, and other 'your screen is a camera not a viewpoint' effects.
My eyes aren't a cheap digital camera
Oh my yes; when I saw the UE4 logo come up with lens dirt and anamorphic lens flares, I immediately realized that that will likely be the defining effect during this console generation.THAT is more the "next-gen lens flare" to me than CA is, and I really hate it. It was cool in one game (Battlefield 3) but it's turning up in EVERYTHING now.
I'm placing my bet on lens dirt as the next effect to be added.
I get that some of you hate chromatic aberration, even if you have no idea yet how I actually plan to use it.
I hope you didn't take my comments about it personally - I was really in 2 minds to say anything at all, because I absolutely believe the whole point of doing indie stuff is that you don't have to listen to anyone except your self - but I hoped explaining my personal taste preference would give you some insight into why it can be more divisive than other shader effects as food for thought.
If you like it, you run with it how you see fit - that's entirely your prerogative, and my apologies if I offended you.
I liked your comment, that's no problem at all. If someone honestly doesn't like something that I posted, then absolutely tell me. But this thread -- or any thread, in my opinion, isn't the proper venue to make personal attacks and insinuations against other creators just because of a special effect they plan to use.
For whatever reason, I think my game has crossed over into some kind of area where it's attracting negativity, and maybe it's best I didn't post my stuff here and interrupt everyone's day while I get bashed and spend bandwidth on back and forths. I'll still post gifs and stuff to twitter and the stencyl forums, to those who are interested.
I don't post often in this thread because it is usually just Unity chest beating or is a positivity echo chamber with the same people posting, both of which are not very interesting to me. The idea that someone would bow out of a thread due to getting negative comments about Chromatic Aberration pretty much just reinforces my feelings. I agree that personal attacks are too much but pretty much ANY degree of negativity in this thread or threads like it (games by small teams / single person) ends up with people posting in succession seemingly to defend the creator(s) of the game from something that isn't an attack (because there is a name / face attached to the game, it is viewed as more personal - especially when the creator is on GAF).
Before this, has there been even one occasion on GAF where a group of people have been vocal in expressing warnings or concerns about a specific aspect of your game?Nah, that's not the case. As I said, I am 100% okay with honest feedback about what I post, negative or positive. The problem is with how personal and ad hominem things have gotten.
I grew thick skin during my comic and webcomic years before I ever got into games and I have no problem with criticism or people not liking something, and I would never bow out because of it. The problem is tone. I can take getting beaten up and belittled, but I just don't see it as productive and it's also distracting from other people who are trying to talk about other games.
He doesn't have a problem with people saying they don't like the effect. His problem was with you getting hyperbolic and saying he was "baiting and switching" his backers. One is an opinion about the art, the other an opinion about the artist.Before this, has there been even one occasion on GAF where a group of people have been vocal in expressing warnings or concerns about a specific aspect of your game?
If there has, I would like to know what, because I missed it. If there HASN'T, then I think that is food for thought, and you might want to consider that maybe people meant their posts as something other than ad hominem. Why would a bunch of well-meaning people post ad hominem out of the blue?
Oh my yes; when I saw the UE4 logo come up with lens dirt and anamorphic lens flares, I immediately realized that that will likely be the defining effect during this console generation.
Yay, we can finally emulate what dirty glasses look like on a sunny day.
I like that one. :+
I love these.
getting huge Metal Gear Solid/PSX texture vibes. love it.
That System Shock Vibe!
I realize you dislike me, but it's not a snarky remark. If you're going for lens effects like CA and film grain, then other lens effects are fair game to be included along with it.are remarks like this really necessary? I get that some of you hate chromatic aberration, even if you have no idea yet how I actually plan to use it. Doesn't mean you have to get snarky and try to belittle me. I would never make a demeaning comment about someone or their game because I didn't like a filter or effect they used, especially not in a dev thread.
If you think I'm some kind of bumbling idiot, then just don't buy the game and leave it there.
You don't have to jump at me; calm down.
I actually just posted about this on the last page: basically, less than fifty percent of hardware users at the moment have discrete graphics solutions that support megatextures. Because of the vast possible differences in memory usage between those systems supporting megatextures and those not, it becomes very risky using them...if you make a huge world and use megatextures, the amount of memory space you'd need to hold all of that on older machines becomes insane.I am not well education on mega textures (that seems to be the most popular name over sparse, etc.)
Why NOT use mega texturing? (In an open world game)
What are the negatives?
I'm fiddling around with an open world in Unity and recently new to UE4. From what I read about a particular mega texture asset/tool available for Unity, it seems like a good option. I'm sure there is a catch? Because I don't hear hardly anything about mega outside of the idTech engine.
Perhaps it comes down to "Just depends on the engine."
I know a lot of idTech complaints are about mega textures. Beyond that, I don't hear much about games using mega textures but I don't know why.
So, for a PC game, in this era of gigs and gigs of ram and vram available, why NOT use mega textures? And what would be worse if the same game were restricted to current console specs? Do they cause more pop-in, load times?
TLDR: Why NOT use mega textures?
I read it again. I said that you need to tone down the CA effect, possibly by limiting it to a vignette area of the screen so it doesn't hurt the player's eyes if they stare directly at it (plus I think colors fringe more on the edges of a lens). Then I said that I bet the next effect you add will be lens dirt. I don't see anything offensive about that; do you just abhor lens dirt?Dude, I don't dislike you, I don't even really know who you are. But read what you actually said again and stop trolling.
Like, my patience for this is reaching its limit, I really have to just get out of this thread before it becomes more disruptive.
I read it again. I said that you need to tone down the CA effect, possibly by limiting it to a vignette area of the screen so it doesn't hurt the player's eyes if they stare directly at it (plus I think colors fringe more on the edges of a lens). Then I said that I bet the next effect you add will be lens dirt. I don't see anything offensive about that; do you just abhor lens dirt?
What the hell?You know exactly what you're doing, RawNuts, don't play dumb.
I don't wish to keep talking on this, and I am happy to take it to PM if anyone wishes for clarification about my posts. Since you mention it in the thread however:He doesn't have a problem with people saying they don't like the effect. His problem was with you getting hyperbolic and saying he was "baiting and switching" his backers. One is an opinion about the art, the other an opinion about the artist.
I think you need to consider your post that started this rather than to keep digging in. The conversation was civil until then.
Before this, has there been even one occasion on GAF where a group of people have been vocal in expressing warnings or concerns about a specific aspect of your game?
If there has, I would like to know what, because I missed it. If there HASN'T, then I think that is food for thought, and you might want to consider that maybe people meant their posts as something other than ad hominem. Why would a bunch of well-meaning people post ad hominem out of the blue?