If you don't make a game, missile, you can at least have some neat animations for movie and game technological decoration panels.
xD Yeah I guess most people here will ever wonder how this will end up in a
game to begin with. Speaking about the decoration panels, I suddenly found
myself in GUI programming. Ha! But the GUI seen is very rudimentary yet,
nothing special. For the time being the only thing it does is a window/
viewport transformation to map different coordinate spaces into a given view.
That's pretty handy so to speak. But I want to expand on the GUI as well. Have
many ideas. Even the RSA will later be used for the GUI to make it resolution
independent. But not only this, with the RSA I will be able to render very
different (logical) pixel layouts making some very good looking displays.
Anyhow, this has no priority yet.
I'm convinced missile makes military tech.
Would you say he's a... rocket scientist? ...
I'll get me coat.
I indeed worked a couple of month on a missile tracking system mounted on
a vehicle to track the rockets fired from the rocket launcher MARS (to
ascertain that the rockets didn't go into the roof of the next church as the
Brits did a couple of years ago in Germany. xD However, the military is so
stupid that it becomes pretty difficult to challenge them on that front.
Despite one can earn a lot of money when you are a techy guy working for the
military I am a person going by my own rules, rules which have never lead to
harm any people because of their color, ethnic roots, race, or religion. For
me this all has no meaning. Am entirely free of giving any value to
sociological classifications as people do since ages. For me, this is just
an example of the cognitive dissonance of ill-guided creativity of ones
very own mind.
However, my internet moniker 'missile' doesn't stem form the military. In the
nineties I played with some of my friends Duke Nukem over IPX and I was pretty
good with the devastator toasting them all multiple times. xD The precision I
exercised was that of a cruise missile and as such I was called that way at
times. What remains is the name missile. The skill attained carried over to
Quake. And around '96 I pretty much dominated the E1M7 map on the internet,
yet I have to say I was playing from an institute's broadband connection on a
Silicon Graphics workstation like the Indigo or the O2 at 1024x768 fully
OpenGL shaded. xD Sounds unfair, but the server was full of people from
universities having all very good connections. That's how I have spent my
nights around that time. However, over time I got some new skills in
understanding and solving some of the more difficult problems which kept me
busy for quite some time nevertheless. I have do say that I never played that
much again up until Metal Gear Online and WipEout HD came around. I took
myself the freedom to clock some hours (1000h+ each) into these games
to revive the feeling of old. And I didn't got disappointed. MGO was so
versatile. Just brilliant! But playing WipEout HD online on a competitive
level against the best in the world (Hive Five to WOZ!) is, for me, the best
thing out there. The thrill and the tactile element is so deeply rooted that
it only comes to light while racing on the limit. It's a different game then.
It's wonderful.
missile is an alternate reality game. What's hidden in those waveforms?
The many colored waveforms you see in the background (minus the blue one with
the red dots) are some basis functions of the space spanned by the samples of
the blue function (a sine function at different frequencies used for
verification). It's similar to the three-dimensional euclidian space of
vectors, i.e. lets say we have a 3d vector v = (a0,a1,a2) represented by a
basis {e0,e1,e1} of that space. Then we can write
v = a0*e0 + a1*e1 + a2*e2.
Now you can draw the coefficients on an 1d axis like n -> f
:= a
with
n = 0,1,2. You can draw the basis vectors as well. I did the same yet for
functions (for a sampled one, blue)! What's known as the spectrum are
basically the coefficients, and the sine and cosine waveforms are the basis
vectors/functions here. Cool, heh? The question when the linear combination of
said coefficients represent the original continuous function is the heart of
signal theory resp. Fourier analysis. Better; signal theory tells you what
happens when it doesn't, which is most often the case in practice, and what
you can do to diminish the error. Problem is, the error disguises in many
different ways with some of them more annoying then others and it all depends
in the application as well.
I've been sunbathing and drinking beer in Cyprus. ...
Arrgh...! Enjoy!