Congrats! :+ I completely agree with not showing stuff.
lol xD... (personal ice bucket video contained in link)
Congrats! :+ I completely agree with not showing stuff.
lol xD... (personal ice bucket video contained in link)
There Came an Echo has reached alpha status! WOOOOOOOOOOOOOOOOOOO
(personal ice bucket video contained in link)
finally put up the new ghost song gameplay video. I've been planning to do this precise video for a while, but I kinda put it off because of a few relatively small things that were holding everything up.
https://www.youtube.com/watch?v=4z--HxpK_-4&list=UUaBsGH6hhWw4q_OOI6D9p_g
let me know what you think or if you have any questions. notable new things shown here since the last video -- new camera (which can also now be easily influenced with the right analog stick), map system, and some other new things too.
As somebody who is also make indie game inspired by metroid your game is absolutely stunning and has changed into huge inspiration for me.
Keep up to good work.
Shared, looks better every time I see it, Most interesting aspect is definitely the atmosphere.
Only criticism off the bat are those blobs that you gain from your "drones", they seem bit out of place and that easing animation before they are absorbed is bit distracting especially if theres lot of them in the air at the same time. Maybe replace it with something more simplistic/smaller?
There Came an Echo has reached alpha status! WOOOOOOOOOOOOOOOOOOO
(personal ice bucket video contained in link)
Heh. I've learned a few PR lessons. = DCongratulations that's huge news I am very eager to experience this feeling for myself
Oh and great handling of Light's question on the KS, handled things a lot nicer than what went through my head.
Heh. I've learned a few PR lessons. = D
Oh and great handling of Light's question on the KS, handled things a lot nicer than what went through my head.
UNITY 4.6 BETA YEEEEEEEESSSSSS
Hopefully there's a summary later on, I don't have the time to watch it right now.
Hey guys, my Sci-Fi battleback pack is live from RPGmaker: http://www.rpgmakerweb.com/a/graphics/sci-fi-battlebacks
congrats!!There Came an Echo has reached alpha status! WOOOOOOOOOOOOOOOOOOO
(personal ice bucket video contained in link)
Can anyone recommend a 3d game engine book or a site? I'm not looking at using an off the shelf 3d engine such as cry engine, unreal, unity etc.
I know the basics already such as matrices, transformation, lighting, gouraud shading, back face culling, painter's algorithm (l know it's garbage lol but familiar with z-buffer). I experienced this back at Uni (some time ago l should add) and also played around with Open GL in C++.
What l want to learn
Imagine i've got a 3d maze with some basic cube objects. What l want to do is learn how traverse through the scene with basic collision detection for the maze and the cubes...
If l have this knowledge then l can really starting playing around with some ideas using the Oculus Rift R2 kit i've purchased recently.. I'm not looking at anything fancier than this.
Can they be used with other engines?
Apparently "Connected Worlds" was the big winner on day 1, which I think is a bit cliche for the whole flipping-between-worlds mechanic, but I imagine some people will do some creative things if it wins.
UNITY 4.6 BETA YEEEEEEEESSSSSS
I wasn't too keen on that theme at first, but then I thought about what I would with it if it won (since that now seems likely) and came up with an idea I'm very happy with, so now I'm kinda hoping it does win.
To put it another way, I'd probably rather have a theme that lends itself to new stuff than a theme that lends itself to a sea of similar platformers with the occasional new thing.
I suppose the most important thing is, they have just build an internal beta for 5.0. They expect to make an public beta for people who have preordered within the next 4-8 weeks.
Underground area concept
Neat link, thanks!
Alchemy
Another World
Break The Rules
Chaos
Choose A Path
Connected Worlds
Day and Night
Destroy The System
Don't Stop Moving
Do No Harm
Fortress
Growing
Isolation
Lost In Space
No One Can See You
Randomly Generated
Strength In Numbers
You're Not Supposed To Be Here
You Are Already Dead
You Must Leave It Behind
Underground area concept
I believe there is a different pack that will be released soon that can be used with other engines. You might speed it along if you were to ask in the product announcement thread!
I mean, they are just png files. I'm not really sure how they would interact with other programs.
Whoa, that looks pretty awesome. Is the camera going to pull way back at some point to see the whole thing? Always love seeing progress on your game. Loving the style / art style.Tim just made a rad comparison picture showing the escalation of our bosses and their size relative to the player character
https://pbs.twimg.com/media/BvhpfVLCEAAPT1E.jpg
https://pbs.twimg.com/media/Bvhs6NzCcAAHy9X.jpg
Really liking this
Whoa, that looks pretty awesome. Is the camera going to pull way back at some point to see the whole thing? Always love seeing progress on your game. Loving the style / art style.
Tim just made a rad comparison picture showing the escalation of our bosses and their size relative to the player character
Really liking this
Tim just made a rad comparison picture showing the escalation of our bosses and their size relative to the player character
Really liking this
I ask in case of licensing issues not technical ones.
Also, some concept art and vignettes for my graphic novel dev
Dude looks like Darth Revan. Well, they look a lot like him, anyway. Not a bad thing, though.
I made a game prototype where you control robots via twitch chat. They are hooked up to wifi so they are streaming video as you control them.
There are two robots, aylobot is live the most often:
http://www.twitch.tv/aylobot
Ninabot is more advanced, but up less coz i use it to test features:
http://www.twitch.tv/ninabot
I absolutely love it. I wish I had the skill to do things like that.I posted an earlier version of this some months ago. I added more clouds, a river, some animals (needs more fauna tho), shadows, etc. I'll be adding more things to this.
(Warning, full HD screenshot)
I'm still a ways away from putting together a more public presence for one of the projects I've been working on recently, but I thought I could share some of the things I put together earlier in its development. Sorry for the images being on the smaller side.
It's a quest-driven gunslinging adventure set in an Old West-style fictional universe, built in Unity.
This is an early test of accessible buildings and breakable glass using a character model made up of boxes (also seen above).
Another test of roughly the same scene, where I started working more on improving the lighting and colour profile during night time.
This is the current state of one of the character models I've been working on recently.
Beacon is looking so great. If you can make the change to 3D and still get the aesthetic you want, I think in the end it would alleviate more workflow issues than it creates.
I posted an earlier version of this some months ago. I added more clouds, a river, some animals (needs more fauna tho), shadows, etc. I'll be adding more things to this.
(Warning, full HD screenshot)
I'm really exausted today... working in a game almost all by yourself is extremely gruelling. Cheer me up, GAF
anyone have some good links/advice for stuff on PR things?
I just started work on a title today that, depending on how I feel it is going, might be something I want to kickstart (if wise) at some point.
Also, started out GameMaker's .Swf file importing for sprites and it already helps make the game look way better.
I know it's nothing huge ... but I've completely redone my welder textures ... this time using quixel's dDo2 - what an awesome piece of software so - what do you guys think?
I know it's nothing huge ... but I've completely redone my welder textures ... this time using quixel's dDo2 - what an awesome piece of software so - what do you guys think?
I know it's nothing huge ... but I've completely redone my welder textures ... this time using quixel's dDo2 - what an awesome piece of software so - what do you guys think?