I just wanted to thank you for the constructive criticism. Sometimes it's hard to put my finger on what exactly looks out of place and having some pointers as to what might make an improvement is invaluable. That being said, I've made some alterations! Honestly not sure how effective my changes have been, but the attempt was made!
old walking:
New walking:
With the new walking animation I lessened his body's back and forth sway while scaling his arms and legs as they go forth and back. Hopefully he doesn't quite look like he's enjoying a hoedown anymore.
Old attack:
New attack:
With the attack animation I change scale on the legs to help show depth at his change of stance and also increased the axe's scale as it swings down which hopefully gives the illusion of it coming closer. I also tried to modify his grip placement on the axe so that he'll have more lethal looking attacks, without chopping off his toes.
Obviously leagues and leagues away from professional work, but I think it's improved, and sorry for turning this thread into my game blog. It's just fun to show off what you've been working on.