I think you have a promising future in doing game art -- while if I was offering crits I'd say (and I believe have said) that the character poses and animations could use a little work, (and let's face it, so can mine) your overall presentation is so painsteaking with so much effort put into detail that I am impressed. And the backgrounds are great as they are.
Thank you! Definitely, I remember all the things you have pointed out so far about my sprites (you and a lot of people here), and -this goes for all of you- I keep your comments as valuable advice, so valuable I wouldn't mind to pay for it, given the help provided. You may already know how much this kind of criticism helps when you're still learning. So, all I can say, its A) A million thanks; and B) I listen to every one of your comments, and I'm already fixing or planning to fix as you suggested.
I like the art, but motion needs to be a little bit more fluid, I don't mean by adding more frames, but actually something that makes you feel mass and weight, feels to rigit...
Same as Matt. This comment it's incredibly accurate. I'm tweaking the idle animation frames right now and definitely, you hit the right spot with the synchronized movement.
Thanks!
PS.- There's a location in my game called Mystic River
Love that kind of lighting, and it turns out really good here!
Thank you! The flickering effect helps a lot. I'll have to be strong enough so I don't abuse of this kind of lighting, because I love it.
I'd also like to thank you for your tips on the kick animation. I didn't reply you back then, but believe me, those were really helpful! Thanks for sharing your experience as animator, I wish that someday I'll be as good as you are.
Using Gamemaker for this? *Takes notes* Someday my GM game will look pretty...but not yet, got a bunch of things to do first =/
Game Maker is a really powerful tool if it's a 2d game you are making. Given it's easy to learn, the porting solutions for XBONE and PS4 that are being developed, and the improved efficiency that the Yoyo Compiler seems to provide (I haven't tried it yet), I'd say it's a great option.
Unless you're dying to publish your game on the WiiU, in which case the only solution seems to be though HTML5 and I'ver heard the performance it's really poor.
Thanks for your comment! If you need help with anything related to GM, feel free to ask me.
Easy deal! Just draw the character sprite/s three times like this:
-1st: the basic sprite, in normal blending mode (in game maker, bm_normal).
-2nd: a coloured version of the sprite in additive blending mode (bm_add).
-3rd: the character's sprite again, drawn in subtractive blending mode (bm_subtract).
The last sprite will "delete" its silhouette from the coloured additive layer. Just place this last sprite according to the light source (the closer you get to it, the further it gets from the source) and you're there.
Oh and if you're using GM you'll have to use surfaces to get a proper result. That means: draw the 2nd and 3rd layers to a separate surface, not the deafult one. Then draw the surface over the character!
Thanks for your comments guys.