My PC has been in the shop for about a month, which sucks because I'm a GameMaker user. But I'm making the most of it.
I went to camp for a week right at the same time that my computer crapped out, funny enough. Time away from hands-on dev led to a lot of introspective looking into the game I'm making. So some of the earlier design decisions I made (like only one weapon the whole game, no upgrades, et cetera) have been revised. I also took a fresh coat of paint to the whole thing. No in-game screens, but here's some of the art I've been working on.
Some of you may have noticed that my avatar is slightly different from before. This is how the protagonist looks now:
Also, here's some of the decoration artwork for the beginning stage. It's just a huge render from Illustrator, not a texture page, but it helps give an idea:
The name is different now, too. It used to be Belfry Devisee, which means someone who inherits a Belfry. The story of the game is different now, so the title had to be changed too. The leading idea currently is
Nether Mind, although I'm very open to feedback on that front. Here's a rough draft of the title logo:
In other news, I've been working with
Sadsic for a soundtrack for the game. That makes it sound like I've made a major contribution, but I haven't. It's been all him. He's been amazingly productive, putting out something like seventeen tracks so far. A couple of my favorites:
Looping Franz
Child's Deft
I think he may be looking for more work soon, so don't be afraid to hit him up.