I actually like how all the planes look together.
why not make this a game where you control not one but a bunch of planes on screen at once? like a big formation of planes.
I was actually thinking that. A game mode where, instead of power ups, you die to to spawn another plane by your side, so you'd have double the damage but double the vulnerability. Seems interesting, I'd imagine it'll become extremely hard once your plane formation fills up the screen

 
	 
				 
	 
	 
	 I use visual programming for almost everything. in a few specific cases codeblocks (basically a block on the visual palette where you can put in actual code) were required to achieve something. these are typically when you need to do something that's outside the basic toolset but still possible with the engine.
 I use visual programming for almost everything. in a few specific cases codeblocks (basically a block on the visual palette where you can put in actual code) were required to achieve something. these are typically when you need to do something that's outside the basic toolset but still possible with the engine.  The photoshop offset tool makes seamless textures a cinch!  Scaling assets in-game is also what I do like him.
     The photoshop offset tool makes seamless textures a cinch!  Scaling assets in-game is also what I do like him. 
	
 
	 
	 
	 
 
		 
	 
	 
	 
	