Some crazy shit happened at GDC.
Hmmmmm.
So that's why I couldn't reach you that week. I miss yooooou...
Some crazy shit happened at GDC.
Hmmmmm.
I tried it. Neat game. Keep on.
Playing this reinforces my idea that I should learn Unity.
I remember on an Iwata Asked that Nintendo spends their time prototyping a bunch of ideas and refining them and picking from the best before ever thinking about stories or anything like that.
I might take on that philosophy of game design. I've got a bunch of design documents I've written over the years but have only been working on one game and getting bored. I might spend each week prototyping a game play design and see which one I have the most fun with and going with that as my game.
Going back to the basics and having it all be about the game play.
Not a whole lot to learn. Just think of what you want to do. Download it (Unity). Use google to find tutorials and tips. Unless you are working on something with some sort of amazing new gameplay elements, there's a 99% chance someone has already explained how to do whatever it is you want to do and putting "Unity3d" in front of your question in google will yield an answer. Do a Unity tutorial or two if you need to get acclimated to the environment. I didn't go that route, but I can see how it may be daunting at first. Seriously though, its so easy to use its ridiculous. I've said it once before here, but the biggest obstacle you'll come across is art assets and their creation. Hands down this'll be your biggest time sink, unless you go with something rudimentary.
Someone linked http://www.melonjs.org/ in another thread. Anyone know anything about this?
This is from a single-level prototype of Koboshi, a 2.5d platformer we've been working on lately. What started out as a simple test has evolved into a fairly large, functional level. There's still lots of stuff that needs to be added (like sound, gameplay twists, enemies and levels etc).
We're using the Unity engine, with the iPad 2 as our current target platform (phone support to follow). Our ambition is to have the game running at a steady 60 fps.
Any feedback is welcome at this point (graphics, mechanics, bugs etc). If you are interested in trying it out on an actual iPad, pm me and I'll send the demo through TestFlight.
Or you can play it in a browser: http://dev.blackbeardgames.com/koboshi/
I'm still in doubt what I will do next after I finish my current game (I'm using the dead XNA, and using Monogame to port).
Initially I was thinking about moving to C++, but now I'm way more inclined to go with Unity.
I want to do stuff as fast as possible. I'm working on my game for almost 3 years now, and that is not acceptable next time.
Making from scratch would typically be a lot of work. There are a ton of SFX options available online, both free and paid. I recommend: http://www.soundrangers.com/I know we just had someone asking about good resources for making music, but what abound sound effects? Any good guides on software/resources/how to actually make sounds?
This is an area I'm really trying to learn right now as I'll be handling a lot of the SFX for our game.
Good luck Bamihap, I liked playing Castaway Paradise at Indigo a couple of months ago
Brand new here and I'm primarily interested in making 2D games. I'll start learning how to program in the next few weeks (likely Python or C++) but I would like to simultaneously be making simple games using one of the programs listed in the OT that require no knowledge of programming.
I'm eyeing Gamemaker and RPG Maker. I'm also curious about Adventure Game Studio and if anyone here has had experience with it. The first few projects I make will likely be similar to traditional adventure games, or Myst/Scratches, or RPGs like Lands of Lore 1.
Any thoughts on which of these programs would be the best fit? I appreciate it.
Brand new here and I'm primarily interested in making 2D games. I'll start learning how to program in the next few weeks (likely Python or C++) but I would like to simultaneously be making simple games using one of the programs listed in the OT that require no knowledge of programming.
I'm eyeing Gamemaker and RPG Maker. I'm also curious about Adventure Game Studio and if anyone here has had experience with it. The first few projects I make will likely be similar to traditional adventure games, or Myst/Scratches, or RPGs like Lands of Lore 1.
Any thoughts on which of these programs would be the best fit? I appreciate it.
I know we just had someone asking about good resources for making music, but what abound sound effects? Any good guides on software/resources/how to actually make sounds?
This is an area I'm really trying to learn right now as I'll be handling a lot of the SFX for our game.
I haven't tried Adventure Game Studio, but between Game Maker and RPG Maker, neither one will be especially easy for those kinds of games.
RPG Maker is basically for Dragon Quest-likes by default, so a first-person dungeon crawler would require some heavy scripting (in RGSS3 for the newest version, VX Ace). An adventure game may or may not be simple to handle with just eventing, depending on how different from the default you want to make things.
Game Maker's eventing system is basically not worth bothering with; all of the commands in it correspond directly to GML code anyway. For a Pac-Man or Pong you could get away with it, but for an adventure game, you'd be better off learning the language.
So basically, in either engine, those genres will require some work. You can still produce great things if you try, though, and if you've never learned any programming language before, I actually think GML and Ruby are great places to start, since a lot of the more complex things (like graphics and music handling) are done for you. I learned GML before moving on to C++, and it was a very smooth transition.
Brand new here and I'm primarily interested in making 2D games. I'll start learning how to program in the next few weeks (likely Python or C++) but I would like to simultaneously be making simple games using one of the programs listed in the OT that require no knowledge of programming.
I'm eyeing Gamemaker and RPG Maker. I'm also curious about Adventure Game Studio and if anyone here has had experience with it. The first few projects I make will likely be similar to traditional adventure games, or Myst/Scratches, or RPGs like Lands of Lore 1.
Any thoughts on which of these programs would be the best fit? I appreciate it.
I'd say check out Game Maker or even Unity, as there are a lot of tutorials on it.
I'm eventually going to experiment on a new game with Unity, seems a popular choice.
As long as you can search for tutorials and copy paste code you can get off to a good start.If I went with Unity would I be able to do much with no programming experience? And which language should i learn alongside it? C#?
If you're going to use Unity use C#. It will save you possible heartache later.If I went with Unity would I be able to do much with no programming experience? And which language should i learn alongside it? C#?
If you're going to use Unity use C#. It will save you possible heartache later.
If you're going to use Unity use C#. It will save you possible heartache later.
I've been using JavaScript, mostly knowledge I gained years ago, and haven't had any real trouble relating to it. What makes C# a better option?
Unity is written on top of Mono so C# is its native language. Javascript with Unity is prone to difficult to find bugs when your projects get larger.I've been using JavaScript, mostly knowledge I gained years ago, and haven't had any real trouble relating to it. What makes C# a better option?
Took some video of the two games I am working on right now (Space King and Orbit Revolved).
http://www.youtube.com/watch?v=1xfCALPMYKU
Unity is written on top of Mono so C# is its native language. Javascript with Unity is prone to difficult to find bugs when your projects get larger.
It's s Unity specific recommendation, not anything about one language being better than the other on its own.
I used GarageBand. It's surprisingly good!
In other news.. I can't even give Chopper Mike away! Demand for free Desura keys has been.. muted.
And in other news, I've just had Unity open, working on new things. I probably will get round to the Ouya version of CM, but not super psyched to do so right now. Rather be tinkering around with fun new stuff!
I've been using JavaScript, mostly knowledge I gained years ago, and haven't had any real trouble relating to it. What makes C# a better option?
People usually capture video one of three ways I believe:hey.. to those with games developt for ios-hardware: is there way to capature a video from let's say an iPad without the use of some kind of addional hardware?
I have a feeling that an offscreen video is the way to go.
hey.. to those with games developt for ios-hardware: is there way to capature a video from let's say an iPad without the use of some kind of addional hardware?
I have a feeling that an offscreen video is the way to go.
I'm waiting for the Steam or Ouya release! My one critique of Chopper Mike is the camera. Some of the levels seem they would be so much easier for me if the camera view was behind the chopper. Like the second or third level in the normal difficulty is killing me! Did you do any experimentation of the camera angles? Did it break some of the levels? I was thinking it might make it harder to see where the next gem was. Although I've only played about a half hour or so of it. It's be cool if the PC version could change camera angles. Kinda like a Pilotwings camera would be great imo, but maybe then too easy??
Thanks for the feedback!
@razu Valid points! Really like Chopper Mike btw, downloaded it yesterday. Very polished and playable.
hey.. to those with games developt for ios-hardware: is there way to capature a video from let's say an iPad without the use of some kind of addional hardware?
I have a feeling that an offscreen video is the way to go.
You can use a program called Reflection on a mac and record an iPad, it works okay. I ended up using a dedicated video capture box though, (the Black magic intensity extreme - a beast!).
Hey guys, me and some mates just released a polished up version of a game we made at a 48 hour game jam for uni! It's been described as an "existentialist Pacman", but if nothing else we think it's some silly fun.
You play as a guy who's heading out to the city to complete a bunch of depressing tasks after his wife hit him over the head with a TV.
Any and all feedback is appreciated!
http://www.kongregate.com/games/TheSamuraiPunks/frowntown
I use the Reflector software to AirPlay mirror to computer and record. Works pretty well. I recorded this from my game recently: http://youtu.be/bWXlEUaDQbo
I ended up using a dedicated video capture box though, (the Black magic intensity extreme - a beast!).
This is basically Shenmue 3.
Hey again guys! Just wanted to share that we just released our game "The Other Brothers" on iOS store!
LINK: https://itunes.apple.com/us/app/the-other-brothers/id618605145?mt=8
Thanks for checking it out!!
So cool. Nice work! I shall tweet without delay!