i haven't been active in the thread much since my game got cancelled, but i thought i'd pop in again and ask if there are any 2d artists/animators out there interested in teaming with a talented programming for a (relatively) small project. i'm open to any concepts and all release platforms. i also have examples of my work. pm me if interested!
Why not post something you have, something you are interested in and write
something about it? Perhaps that may tell an artist who you are or what you
are interested in.
ZONE: I switched gear and have now put the development of the board-computer
and its firmware on hold, since it has proofed its feasibility a few days ago.
Since the game puts a major focus around 'anti-gravity' speed crafts, I'm now
ready to develop a physics engine to simulate the dynamics of such a craft.
The dynamics will be physically based, i.e. the craft will have real weight,
momentum, inertia, torque, etc. requiring me to integrate Euler's equation of
motion, computing rates of change of linear and angular momentum gaining the
six-degrees of freedom. Later the dynamics will be adapted to satisfy the
aesthetic of the game. The goal is to arrive at a unique feeling for each
craft making their handling stood out leading to an awesome gameplay. It's
quite an undertaken, I know, and I have to read quite a lot of physics stuff,
but I'm up to the task and deadly committed. The engine will be written in
plain C.
I'm still looking for some (math) coders who feel the breath behind all of
this. And an artist designing some prototype crafts and later, if everything
works out quite well, the heavy ones. As I've told some posts back; the
crafts' aesthetic should be kind of engineered, rough, and bladed. So no
polished curvy stuff for the time being.