Indie Games 2015 [September] Lets talk about anything Indie

Oh, that's a letdown

It's very disappointing. It just goes around saying things similar to "This is the planet you'll spend most of the alpha on", "These are trees. They'll provide oxygen so they're important", "There are different seasons that will affect survival" etc while showing off those things for a few seconds, only letting you pan the camera around. It's just an advertisement for the alpha really, it mentions it quite a few times.
 
It should be ok to post here because it is indy game as well :)

I have play only this game for month. Pixel art and gameplay are really nice.

370599edab23f4ebb5f6a2d725c0c2c5.jpg


ModBot said:
Instructions for participants:
I am giving away 3 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.

ModBot Basics:
- This is a giveaway for the thread url: http://www.neogaf.com/forum/showthread.php?t=1093224.
- I really appreciate thank you messages, but please send them to me (Altima, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.


Duelyst Beta key #3 -- MB-EAF3647FB9D72BB4 - Taken by Venus Van Dam. 2 entrants total.
Duelyst Beta key #2 -- MB-4737E085F01FACD0 - Taken by arcanadei. 1 entrants total.
Duelyst Beta key -- MB-D846C69EE01381D4 - Taken by More_Badass. 1 entrants total.


t1442266874z1.png

I have to correct that it is "not Steam keys". Now it is a stand-alone game but your collection will be able to use in all platform in the future.
You register can and play the game in the client here (for Window and Mac) : https://updates.counterplay.co/launcher
Or play on the website here : http://beta.duelyst.com/

Requirements

Windows Minimum

Operating System: Windows 7 64-bit or higher (Windows 8 and 10 both supported)
Processor: 1.5Ghz dual-core Intel Core i5 (or AMD equivalent)
Video: Intel HD Graphics 5000
Memory: 4GB RAM
Storage: 1GB available hard disk space
Display: 1280 x 720 resolution

Windows Recommended

Processor: 2.0Ghz dual-core Intel Core i5 or higher (or AMD equivalent)
Video: nVidia Geforce 600 series with 2GB memory or higher (or AMD equivalent)
Memory: 8GB RAM or higher

Mac Minimum

Operating System: OS X version 10.7 (Lion) or higher
Processor: 1.3Ghz dual-core Intel Core i5
Video: Intel HD Graphics 5000
Memory: 4GB RAM
Storage: 1GB available hard disk space
Display: 1280 x 720 resolution
Model: 2013 Macbook Air 13-inch14

Mac Recommended

Processor: 2.0Ghz dual-core Intel Core i5 or higher
Video: Intel Iris or higher
Memory: 8GB RAM or higher
Model: 2014 Macbook Pro 13-inch6
 
Unfortunately the Universim demo isn't a proper demo. It Just shows some parts of the planet while explaining what they are and letting you control the camera a bit. It's just a tech demo that also advertises the alpha, and it's only around 5 minutes long.

What a drag - I'll still check it out but I was hoping for a bit more.
 
Duelyst looks pretty cool, and 10 min gameplay rounds sounds perfect right now since I don't have a lot of free time. Thank you for offering the beta keys, looking forward to this one.
 
Ludum Dare scores are out. Here are some of the top-rated ones:
Finally Mob Inc is working, and it's great. Really hope the dev expands on it

Mob Inc. - Free (Browser)
30677-shot0-1440466271.gif-eq-900-500.jpg

http://pietro-ferrantelli.itch.io/mobs-inc

Mobs, Inc. is hiring new employees! The dungeon the company has been taking care of, has become so attractive that too many adventurers are visiting it every day.
Become one these new employee hired to maintain a constant challenge for these adventurers. If you're doing your job quite well, the CEO might give you a promotion and enhance you with some new powerful skills."

The Fifth Apartment - Free (PC)
57722-shot1-1440467702.png-eq-900-500.jpg

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57722

The old lady lives a frugal and lonely life on apartment number 5 of Mont Sinaï building.
But who could be lonely with all the demons of a lifetime?

Writhe - Free (PC, Mac, Linux)
35553-shot1-1440524151.png-eq-900-500.jpg

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35553

In "Writhe: The Thing from the Omega Sector", you play an alien organism recently escaped from Research Station Omega. None too happy about your captivity, you decide the best thing to do is to eat all the scientists on board, destroy all their stuff, and escape!
 
So I was in the mood for some roguelite platformer. And I have to say, while Catacomb Kids has the better systems, Vagante is definitely the better game.

For the longest time, I considered CK better, but as an overall experience, Vagante is far more engaging, tight, and has more personality. Catacomb Kids has so many cool systems, like the synergy between powers and the use of the environment, but the game itself feels shallow at the moment.

While, on the other hand, Vagante has three distinct classes, skills that expand your moveset in varied and unique ways, better procedural level design, more responsive tighter controls.
 
So I was in the mood for some roguelite platformer. And I have to say, while Catacomb Kids has the better systems, Vagante is definitely the better game.

For the longest time, I considered CK better, but as an overall experience, Vagante is far more engaging, tight, and has more personality. Catacomb Kids had so many cool systems, like the synergy between powers and the use of the environment, but the game itself feels shallow at the moment.

While, on the other hand, Vagante has three distinct classes, skills that expand your moveset in varied and unique ways, better procedural level design, more responsive tighter controls.

Yeah, I think that was the impression I got as well back then. CK has more systems and a ton of potential, but Vagante is just so polished.
 
So I was in the mood for some roguelite platformer. And I have to say, while Catacomb Kids has the better systems, Vagante is definitely the better game.

For the longest time, I considered CK better, but as an overall experience, Vagante is far more engaging, tight, and has more personality. Catacomb Kids has so many cool systems, like the synergy between powers and the use of the environment, but the game itself feels shallow at the moment.

While, on the other hand, Vagante has three distinct classes, skills that expand your moveset in varied and unique ways, better procedural level design, more responsive tighter controls.

Agreed. Also it's crazy to me how Vagante manages to max a huge difference between 6 pixels worth of steel. The difference between a dagger and sword is huge!
 
Agreed. Also it's crazy to me how Vagante manages to max a huge difference between 6 pixels worth of steel. The difference between a dagger and sword is huge!
Definitely. I've found my favorite class is the Rogue. The stealth ability is really useful

I just saw on the game's devlog that they're working on online multiplayer
 
Definitely. I've found my favorite class is the Rogue. The stealth ability is really useful

I just saw on the game's devlog that they're working on online multiplayer

Thank goodness. I was trying to work out a silly shareplay system via my computer, but it had way too much latency.

nVidia is working on a shareplay system, so that should be cool.
 
Dascu's Godbeast is progressing nicely



And yes, that's the fur atop a colossus enemy

I enjoy Dascu's chunky polys. It will be interesting to see the next wave of "retro" games that aren't pixel art but instead "low" poly count.

It's especially nice with all of the modern treatments.
 
header.jpg


Viridi - Are you familiar with the game called Mountain? Viridi is kind of similar to Mountain as a first sight, though we who played Mountain knows that there are more to that game than what may appear, this is not the case for Viridi and it doesn't necessarily means it's a bad thing. In Viridi you receive the task to nurture a small vase of plants, according to the developers the plants grows in real time and being succulent plants they are very resilient to the lack of water, just don't forget to irrigate them at least once time per week.

The game is free to play, and you can buy more seeds on the games store, the seeds are cheap enough and you can receive a free seed once per week and if you own the previous game released by the developers you get some bonus.

The game is very relaxing, you just click on the icon to water each one of the plants, listen to the music that is playing in the background and can let it running while you do work, browse the internet or whatever you do with your computer. While I'm enjoying watching my plants grow I recognize this isn't a experience for people without an open mind to these kind of games, I can recommend it if you liked Mountains, just don't expect it to be the same thing.
 
Not sure if its just me or what, but search seems to give me a lot of useless results so I can't tell if these were discussed here before or not. They look pretty neat though, was curious if anyone has any feedback on them.

Leap of Fate is a rogue-lite with a unique blend of hack-and-slash, cyberpunk and cards. As a technomancer, grow your magic, face the challenges of the Deck of Fate, and prove you are the most powerful mage alive.

Mayhem Triple is a violent action-platforming tale of stylish gunplay and evolution gone wrong. Navigate countless epic setpieces to save the world!

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.
 
Hyped for Soma, so I picked up the Penumbra games and A Machine for Pigs, and re-installed The Dark Descent. Never played them

Also, SOMA pre-loading is available on Steam
 
Not sure if its just me or what, but search seems to give me a lot of useless results so I can't tell if these were discussed here before or not. They look pretty neat though, was curious if anyone has any feedback on them.

Leap of Fate is a rogue-lite with a unique blend of hack-and-slash, cyberpunk and cards. As a technomancer, grow your magic, face the challenges of the Deck of Fate, and prove you are the most powerful mage alive.

Mayhem Triple is a violent action-platforming tale of stylish gunplay and evolution gone wrong. Navigate countless epic setpieces to save the world!

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.

I don't remember neither of these games being talked about there, though Rampage Knight looks familiar.
 
I haven't! I've downloaded the demo, will try it today.

I'm also considering buying Trawl, but that one might be a little too Hemmingway-ish for me.
 
Always good news when an anticipated game is back in development

Against The Wall is no longer on hold, the dev is switching to Unity 5 and working on the game again

qLqjgY5.jpg

(Old screenshot)
 

Relativity gets a new name: Manifold Garden
I have some big news today. The game now has a new name: Manifold Garden.

The original prototype was based on the M.C. Escher print Relativity and just involved changing gravity to walk on walls. The game is so much more than that now. We’ve added a ton of new mechanics, and the game is now really about exploring architecture and consequences in a world where physics is turned upside down.

New Teaser Trailer: https://www.youtube.com/watch?v=BSP-e8tnXhw
http://manifoldgarden.com/
 
A lot to catch up on!

I want to pick up Life is Strange (not indie I know) but as a mid-week deal 20% off kind of sucks.

Also I'm going to London for a whole month from this Friday. I won't have my PC or Steam - just my Chromebook (so at least I can post here) and my Vita. It's gonna be rough.
 
header.jpg


Viridi - Are you familiar with the game called Mountain? Viridi is kind of similar to Mountain as a first sight, though we who played Mountain knows that there are more to that game than what may appear, this is not the case for Viridi and it doesn't necessarily means it's a bad thing. In Viridi you receive the task to nurture a small vase of plants, according to the developers the plants grows in real time and being succulent plants they are very resilient to the lack of water, just don't forget to irrigate them at least once time per week.

The game is free to play, and you can buy more seeds on the games store, the seeds are cheap enough and you can receive a free seed once per week and if you own the previous game released by the developers you get some bonus.

The game is very relaxing, you just click on the icon to water each one of the plants, listen to the music that is playing in the background and can let it running while you do work, browse the internet or whatever you do with your computer. While I'm enjoying watching my plants grow I recognize this isn't a experience for people without an open mind to these kind of games, I can recommend it if you liked Mountains, just don't expect it to be the same thing.
I can also super vouch for viridi
very forgiving and lovely

Can anyone here reccomend getting the GoG pinata?
 
I can also super vouch for viridi
very forgiving and lovely

Can anyone here reccomend getting the GoG pinata?

I haven't tried it but a friend of mine got Volgarr the Viking.

This is from the previous page:

GoG are having a "Pinata" sale - you pay £2/$3 for an unknown game. Because I'm a sucker I bought 3, so for £6 I got:

Outlast
Machinarium: Collector's Edition
Jazzpunk

I'm pretty happy!
 
I can also super vouch for viridi
very forgiving and lovely

Can anyone here reccomend getting the GoG pinata?

My haul has been posted - but I think the games have changed since I did it...

I'm gonna do another right now, and as you read this post you'll go through the excitement with me!

I got...

I GOT...

Sir, You Are Being Hunted

Which I own on Steam. And now I can't gift it to anyone else...

I'm a sucker for random.
 
Train Valley - $9.99 (Win, Mac, Lin)
ss_4f87e167a6c52ad6f76e152d37c95330503ca77f.1920x1080.jpg

http://train-valley.com/

Build railways, manage traffic and stay accident-free. Play in Europe, America, Japan and USSR in 1830-2020. Complete the story mode from the Gold Rush of 1849 to the first manned spaceflight, and then explore the random mode. Management. Construction. Trains. Welcome to Train Valley!

Skyshine's BEDLAM - $19.99 (Win)
ss_0ab6ae807eccc398dcec3bf5a594e320aede5ff7.1920x1080.jpg

http://store.steampowered.com/app/367600/

Skyshine's BEDLAM is a strategic rogue-like turn-based RPG. You are the Mechanic, in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic
 
Lovers in a Dangerous Spacetime Impressions:

I put in a few hours today, making it though the tutorial and first world. When the game came out I knew I wanted it, but I wasn't quite sure what I was getting into. I'm guessing others may feel the same.

-It's a shmup at heart, with the tactical twist of running between stations in the ship.
-As a solo player you choose a companion pet (dog or cat) that you can order around by the simple press of Y and rotating the analogue stick towards the desired station.
-The objective of each level is to free 5 rabbits from cages, there are 10 rabbits total in the levels.
-Scattered around are boxes that add the rabbits locations to your radar, or you can just search around.
- The ship has four main turrets, a shield, an engine, and a yamato cannon which rotates around the ship.
- Three types of gems are scattered around that let you change how each of the weapons, shield and engine work. Upgrades allow for 2 gems per station, allowing for more combinations of abilities. Gems can be placed over other gems, loosing the original, or between levels gems can be unsocketed and placed elsewhere.

So far I'm REALLY impressed. As expected the game looks gorgeous and level themes are constantly evolving. Enemies are varied with some requiring different tactics. The weapon customizations allow for a lot of variation as well. Some are pretty straight forward; some require some finesse.

I've got a lot more to explore with it, but from my initial sitting, it could easily be a GOTY contender.
 
Outer Wilds has made it over their fundraising goal line. Still 10 hours left if anyone wants to get in on the ground floor.

https://www.fig.co/campaigns/outer-wilds
Awesome

The recent update showed how they're evolving the home planet

New screenshot vs older image

Also
You might have noticed the D-Pad is now conspicuously unused, and it’s because we’re going to let you use it to look around your ship’s cockpit during flight (simply look down to view the landing camera). Obviously this is all subject to change, but already this new scheme feels a lot more elegant.

In terms of gameplay functionality we’re planning a few pretty cool additions. You’ll now be able to use the signalscope to scan for signals without having to actually look through it, which will be handy for hunting down signals as you roam a planet’s surface. We’re also making the landing camera an actual screen just like the ship computer, and we’ve modified the jump to give it a bit more physicality. All in all, interesting changes are afoot in the Outer Wilds, but then that’s sort of the point.
 
From the latest Witchmarsh update:
That’s all we can tell you for now. Sorry for being so mysterious, but there will be more news coming soon!
Come on, that's like the textbook way of saying "we're talking with publishers." I've seen many devs say similar things and later announce they're being published by Devolver or Adult Swim or whatnot.

So hopefully we'll get some console news soon
 
Does this apply to your solo testing or just the multiplayer mode?

I'm only playing it solo and having a ton of fun. I mainly just leave the AI companion on the shield which blocks a lot of attacks or allows me to ram enemies. It hasn't been all that challenging so far, but I have had a couple of tense moments and 2 deaths. Like most built-for-coop games, I can see where the experience could be more chaotically fun if I was playing co-op, but the single player is still a very enjoyable alternative for single, reclusive people like me.

It's a blast to play! It's a great mix of semi-peaceful exploration and fight-for-your life encounters. Just finished the second series of levels, with a water theme, and I'm constantly baffled by how it continues to one-up itself not only artistically, but with new enemies, interesting hazards and battle scenarios, and especially by the various weapon customizations. All the weapons, engine and shield upgrades allow for varying tactics that seem very well balanced. Just testing out a new combination is a treat in itself. I'm keeping notes on the pros and cons of each option. Plus I just unlocked a second ship, which literally flips the game on its head.
Instead of the ship always staying orientated the same way it can rotate 360 degrees. Which means you can line up your preferred weapon but you may be running around in an upside-down ship.
I don't know if I can handle it yet.

It reminds me a bit of PixelJunk Shooter, mainly due to its use of color and the similar objective of rescuing captured beings, but the comparison ends there. It's a unique experience unlike anything I've ever played, and so far I'm in love.
 
I'm only playing it solo and having a ton of fun. I mainly just leave the AI companion on the shield which blocks a lot of attacks or allows me to ram enemies. It hasn't been all that challenging so far, but I have had a couple of tense moments and 2 deaths. Like most built-for-coop games, I can see where the experience could be more chaotically fun if I was playing co-op, but the single player is still a very enjoyable alternative for single, reclusive people like me.

It's a blast to play! It's a great mix of semi-peaceful exploration and fight-for-your life encounters. Just finished the second series of levels, with a water theme, and I'm constantly baffled by how it continues to one-up itself not only artistically, but with new enemies, interesting hazards and battle scenarios, and especially by the various weapon customizations. All the weapons, engine and shield upgrades allow for varying tactics that seem very well balanced. Just testing out a new combination is a treat in itself. I'm keeping notes on the pros and cons of each option. Plus I just unlocked a second ship, which literally flips the game on its head.
Instead of the ship always staying orientated the same way it can rotate 360 degrees. Which means you can line up your preferred weapon but you may be running around in an upside-down ship.
I don't know if I can handle it yet.

It reminds me a bit of PixelJunk Shooter, mainly due to its use of color and the similar objective of rescuing captured beings, but the comparison ends there. It's a unique experience unlike anything I've ever played, and so far I'm in love.
Honestly from the short time I played, I found the solo experience to feel really lacking. Without the other player, It felt like it missing that dynamic spark that would make the crazy experience seen in the trailers. Having to remain stationary to be able to shoot or move the shield (because the alternative is an AI partner with fantastic aim) felt frustrating IMO
 
Top Bottom