Indie Games 2015 [September] Lets talk about anything Indie

Rising Islands - Free demo (PC)
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http://mindblownstudios.com/risingislands.html

Switch between dimensions and use an extensive moveset to traverse beautiful environments and use your powers to rid the world from an ancient evil.
Rising Islands is an adventure game set in a beautiful world which has been torn apart by mystical forces and split into two dimensions. You take the role of Hairo, an adventurer who gains the power to jump between these dimensions, and it is up to you to set things right.

Hello, Neighbor - PC, Mac, Linux, PS4
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http://www.helloneighborgame.com/

Hello, Neighbor! is a first-person tactical thriller puzzler with a tricky self-studying A.I. as an opponent
The Neighbor gathers all the information about the player's actions, decisions, movements etc. Having analyzed it, he comes up with counter-actions, traps and a unique tactics against the player. The more one plays, the more experienced the Neighbor becomes.

PaperBlade - ????
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https://twitter.com/paperbladegame

A side-scrolling hack and slash, packed with ninja action and yokai monsters!

Shadows of Adam - ????
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http://www.somethingclassic.net/shadows-of-adam/

Shadows of Adam is a 16-bit era, character-driven JRPG with an indie soul. Players will journey through a vivid and mysterious world and take on a cast of comical and brutal foes in fast-paced battles. Take control of our hero Kellan and navigate your way through a multitude of treacherous dungeons such as the ominous Tangle, dizzying Wind Tower, or foreboding Haunted Swamp.

ExtroForge - PC, Mac
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http://www.extroforge.com/

Construct a base, upgrade your technology, build vehicles, and then take them into battle against other players. Players face off in epic 32 player matches, comprised of two teams of 16 players each. Once the game begins, the race is on to secure resources, find a home for your base and begin building. As you gather more resources and refine your technology, you build greater and more complex structures, and eventually vehicles that you can use to explore the world and to ride into battle

xo - ????
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https://twitter.com/d_kilford

A minimalistic turn based strategy / puzzle game

Previously Mentioned

Tahira

Dawn of the Ronin

Witchmarsh
 
Wartile - PC, Mobile
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http://www.wartile.com/

A real time strategy game for PC and tablets in which you control a small band of figures by picking them up and placing them on the miniature battle map, just like a game of chess without turns. Each figure has special attributes and abilities that counter each other, forcing you to strategically time and plan your moves against the enemy player.
 
So I didn't get to play as much CodeSpells as I had wanted, but from what I did play, I don't think it's worth the $20 at the moment

At this stage, I can't really call it a game. It's a sandbox, a playground, bare-bones in terms of content. There's the main sandbox mode and a few structured challenges like redirected a flow of water or knocking down a tower

There's no tutorial at the moment, and this isn't visual programming like Glitchspace or programming-as-a-puzzle mechanic like Hack n Slash. This is actual programming, using a drag and drop coding system similar to Stencyl's programming interface

It's easy to use, but for someone like me and without a tutorial or any guidance, it feels pretty obtuse. But the depth is there, and you can do everything from manipulate physics to mess with Boolean logic.

As a game, it looks great and there was some cool surprises like seeing that water flows downs surfaces and can pool and is affected by physics. The environment is able to be manipulated, you can teleport or code telekenetic abilities, and more

There are a few enemies too but I didn't encounter them

There's a ton of potential here, but I feel it's going to be more of a G mod-esque sandbox rather than a structured experience
 
I trie the demo for Boma Naraka Sura that has already had a successful Kickstarter and it can potentially be a fun game. They need to sort out controls and hire someone to do the writing for them or do some heavy editing. The actual gameplay feels like it will be close to Muramasa or Odin Sphere.
 
Hello guys. It's probably a long shot, but I was wondering if someone here could help me remember the name of an indie game which I forgot. I posted the details of what I remember in the "Games you remember; names you don't" thread with no success. I also asked Toma, who suggested to post the question here.
The details are written in the following post: http://www.neogaf.com/forum/showpost.php?p=179174980&postcount=9326

  • The game is from around 2010-2012 (I believe)
  • It's at least for PC (and I think it was made in either Game Maker or Flash)
  • The game is kinda arcadey, it has a 2D side view like any platformer but everything occurs in the same screen. The character (which I think can be either a knight or some sort of magician?) moves on its own from left to right, and inverts direction when he reaches the end of the screen. I think you can jump but you can also attack with your sword or magic and you have to fight waves of enemies, after which you can upgrade stats or weapons I believe. I'm not sure if it's all about the score or if it has actual levels and stuff.
  • I'm pretty sure I found out about it here in Neogaf
  • It's an indie-ish game
  • Pixel art?

Hopefully someone remembers! Thanks a lot!
 
Hello guys. It's probably a long shot, but I was wondering if someone here could help me remember the name of an indie game which I forgot. I posted the details of what I remember in the "Games you remember; names you don't" thread with no success. I also asked Toma, who suggested to post the question here.
The details are written in the following post: http://www.neogaf.com/forum/showpost.php?p=179174980&postcount=9326



Hopefully someone remembers! Thanks a lot!
Going by that descrption, maybe Slayin'?
http://www.pixellicker.com/games/games_slayin.html
 
Yeah, I was thinking of that game too. No idea how you can even remember the names of the 1600 games we featured so far. Madly impressive.
Not many games fit that description and I've played a ton of Slayin, so it's more fresh in my memory compared to others
 
Just did my yearly checkup on Storyteller... which is still on hold.

Thought I'd share this massively important update with you guys.
 
SOMA out at midnight! Getting excellent reviews, and all agreeing that the story is great and thought-provoking

I'll have the OT up later today
 
Love some of the visual changes that inkle have done with the UI in the PC 80 Days port. They could have probably got away with making a rather straight port job but the screens make it look like it is making some lovely use of that bigger PC screen real estate. I wasn't going to double dip, but now kinda tempted.
 
Interestingly, one of the guys behing Cogs (and Extrasolar) is now working at Google.

Welcome to the club, bud. I made Cogs and Extrasolar, both of which won their share of awards. But my savings were trending in the wrong direction. Now I'm at Google.

So, put another way... the bad news is that I think your assessment of hte industry is right. The good news is that someone who has made multiple software products on their own from scratch has a lot to boast about on their resume. There are really good, creatively challenging and technically challenging jobs outside of the game industry. I prototype VR experiences at Google and it's freakin' amazing. So don't feel like big company jobs are a bad or inaccessible option.

Reference: https://www.reddit.com/r/gamedev/comments/3lr533/indiepocalypse_2015_im_scared_for_my_future/
 
Interestingly, one of the guys behing Cogs (and Extrasolar) is now working at Google.

Good to hear they have landed on their feet although a little sad they had to leave the business (for the time being.) Can't blame any developer for wanting to get out though, the volume of overcrowding in the indie scene right now is fast reaching critical levels and I fear 2016 is going to be a bloodbath of closures and dying projects.
 
So anyone playing SOMA?

SOMA - $29.99 (PC, Mac, Linux, PS4)
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http://somagame.com/

Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
 
Interestingly, one of the guys behing Cogs (and Extrasolar) is now working at Google.


Reference: https://www.reddit.com/r/gamedev/comments/3lr533/indiepocalypse_2015_im_scared_for_my_future/

Good to hear they have landed on their feet although a little sad they had to leave the business (for the time being.) Can't blame any developer for wanting to get out though, the volume of overcrowding in the indie scene right now is fast reaching critical levels and I fear 2016 is going to be a bloodbath of closures and dying projects.

Scary, isn't it? I'm glad I have a full-time job outside of game dev. It's an absolute horror trying to balance those aspects of my life (throw in a girlfriend and social life for total chaos), but at least I don't have to bet my savings on Steam sales.
 
On one hand, that does look kinda cool. But I honestly don't think I could play a game with that artstyle for longer then a few minutes. Even just watching the trailer with the constant static and flicker made me want to turn away.

Yeah it's kind of an assault on my eyes and by design it's really hard to tell what anything is which I just cannot stand.

IMO Darkwood does top down horror a lot better visually, I recommend people check that out if that haven't.
 
Yeah it's kind of an assault on my eyes and by design it's really hard to tell what anything is which I just cannot stand.

IMO Darkwood does top down horror a lot better visually, I recommend people check that out if that haven't.
Darkwood is fantastic. The sound design in that game is so so atmospheric
 
Ahh, cheers for the recommendation. I gotta admit that I'm saving getting Darkwood till it leaves EA at this point although it is firmly on the wishlist.

Yeah not the worst idea, I haven't regretted it so far though. They've really overhauled the game a lot since it first came out and I'm sure a good amount of work is on the way.
 
Oh! OH! Look what released on Steam with absolutely zero fanfare

Towerclimb - $14.99 (PC)

I'll be honest, I can barely make out anything I'm looking at in those screenshots. Like it took me a little bit just to find the player character in some of them. That's prob a big part of the problem.
 
I'll be honest, I can barely make out anything I'm looking at in those screenshots. Like it took me a little bit just to find the player character in some of them. That's prob a big part of the problem.
A few of us have been excited for it for a long time. It's a fantastic game; the beta was great
 
I'll be honest, I can barely make out anything I'm looking at in those screenshots. Like it took me a little bit just to find the player character in some of them. That's prob a big part of the problem.

Yeah, its hard to get hype for a 2d sidescrolling Indie platformer, but it was very challenging and fun. If you like Spelunky, its definitely worth a look.
 
Can't remember if this was discussed already, but Eternum is a pretty decent little retro styled indie game and has a high score contest going on right now with some killer prizes.
 
I don't remember it being talked here, The Witness is being released on 01/26/2016.

Trailer

I look forward to it. I actually had a few (terrible) interviews with Daisuke Amaya (Cave Story) and Takumi Naramura (La-Mulana) on my channel.

I obviously wanted to pimp their new games, but I would have so much preferred to talk to them about what they were doing.

Also Takumi makes the teaser trailer in that vid.

That's cool
 
I'm reading a lot of positive impressions of Undertale on GAF and elsewhere. Has anyone played it?

It's utterly brilliant. Has an Earthbound/Mother vibe with better writing and less filler. Great soundtrack too. It's hard to believe that it's the developer's first full game.

Advice: Avoid spoilers at all costs. Just know that it's possible to go through the game without killing anyone.
 
6 hours into SOMA

Is no one here playing it?

If you like high concept sci-fi stories, you need to check this out

And this is true horror. Not just jump scare horror or creepy enemies, but unsettling, uneasy, unnerving horror that sticks with you. The atmosphere and sound design is fantastic
 
I really like it too. The OT has a lot of people being down on the game for some reason. Unless is goes south by the end, I absolutely prefer it to Amnesia.
 
I really like it too. The OT has a lot of people being down on the game for some reason. Unless is goes south by the end, I absolutely prefer it to Amnesia.
I couldn't handle Amnesia, but I'm loving SOMA. The sci-fi horror theme helps. I'd put it up there with NaissanceE as games I've played with the most uninviting and unnerving atmosphere and the most masterful use of environmental/visual cues

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RESET - Free demo (PC)
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http://www.indiedb.com/games/reset

A sci-fi noir, a mystery, a first person puzzle game. Reset is infused with mind boggling puzzles, a grippingly haunting but beautiful story and an unparalleled immersive atmosphere. The unique game mechanic in Reset is the ability to travel back in time to solve puzzles co-operatively with yourself.

Concrete Jungle - $15.99 (PC)
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http://concretejunglegame.com/

Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning.
You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck!
 
Wow, I didn't realize that Infinifactory was released! Why didn't these receive similar fanfare to SpaceChem? From what I can tell from impressions on Steam, it sounds like a great game. Anyway, looking forward to playing it tonight! (TIS-100 too!)

By the way. I'm making a career shift from graphic design to web development and I'm curious if any programmers have found games like these to improve their programming or problem-solving skills outside of the respective game.
 
Wow, I didn't realize that Infinifactory was released! Why didn't these receive similar fanfare to SpaceChem? From what I can tell from impressions on Steam, it sounds like a great game. Anyway, looking forward to playing it tonight! (TIS-100 too!)

By the way. I'm making a career shift from graphic design to web development and I'm curious if any programmers have found games like these to improve their programming or problem-solving skills outside of the respective game.
It's a fantastic game. While SpaceChem had a more satisfying learning curve, I felt Infinifactory's 3D puzzles and the fact that you're building tangible things more interesting
 
Wow, I didn't realize that Infinifactory was released! Why didn't these receive similar fanfare to SpaceChem? From what I can tell from impressions on Steam, it sounds like a great game. Anyway, looking forward to playing it tonight! (TIS-100 too!)

By the way. I'm making a career shift from graphic design to web development and I'm curious if any programmers have found games like these to improve their programming or problem-solving skills outside of the respective game.

It received much more fanfare than SpaceChem actually. SpaceChem was an incredibly slow burn in the beginning (and even after actually), but because it consistently is recommended so heavily due to great word of mouth, thats easy to forget.
 
Sorry i've been absent this month had RL stuff going on the past few weeks and was drained of motivation.

Will try to stick some steam stuff up before the eot but no guarantees.
 
Has a decent 30% off launch discount ($17.49)

Else Heart.Break() - $24.99 (PC, Mac, Linux)
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http://elseheartbreak.com/

Else Heart.Break() is a reimagination of the adventure game – a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.
 
New game from Santa Ragione (Mirrormoon, Fotonica). Somewhat of a departure from his previous work

You can get the content-complete beta in this week's Humble Bundle:
https://www.humblebundle.com/weekly
Also on Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=518293991

Wheels of Aurelia - PWYW (PC, Mac, Linux)
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http://www.santaragione.com/wheelsofaurelia/

Wheels of Aurelia is a narrative road trip game set in the roaring Italian 70s. Half racing game, half interactive fiction, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous Via Aurelia.
Wheels of Aurelia plays like an old-school isometric arcade racer, except that you get to chat with your passenger while driving. The story takes places at the end of the 70s – a time of terrorism, kidnappings, and political turmoil in Italy – and it will introduce you to that world and its dynamics thorough a cast of characters that you have never met in a video game. It's up to you to discover their motivations for driving along the coast of Italy and away from their homes.
Based on your choices – and the places you'll decide to visit – you may end up in car chases, illegal street races, or in tense debates that will make you wonder who your travel companions really are.
  • Branching roads in unseen sceneries of the Italian coast
  • A cast of very unusual characters to travel with
  • Branching storylines based on dialogue decisions and driving performance
  • Ten different endings to discover through multiple playthroughs
 
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