Indie Games [January] Now Voting - Post 634!

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Voting thread up!
Link to the Voting Thread: http://www.neogaf.com/forum/showthread.php?t=734961

In short:
Rank your top 20 PC Indie Games you played last year (check the previous monthly threads if you want to remember what we played here), feel free to give the same rank to multiple games, like:
Code:
1. Game XY
2. Game ÖZ
2. Game GA
2. Game XD
5. Game XT
6. Game HT

Feel free to include a second list with the ranks 21-50 in the same manner, but the second list is not needed for the voting.

Also, make sure to post about why you think certain games deserve the votes, to convince others to try a game or to remind them of a certain game. We covered ~500 games last year, so its easy to miss one or two great ones. I would also suggest subscribing to the voting thread to be informed about others writing up their impressions/why this game was awesome-posts.



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Super early alpha demo, what you'd expect? I think the framework is there for something special, though

I see you wrote about Dungeon of the Endless. I was intrigued by the game due to the art style and aesthetic but the talk of the very hands-off gameplay made me hesitant. Would you still recommend it?
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Extrasolar looked really nice until I found out it was just a picture taking simulator with wait-times.

I wanted to navigate the planet on my own and not the queued orders way the game does. It works purely for thematic purposes, but it lost them my interest.

I thought that at first as well, but it "works" for me. Did you get to try it yourself? Choosing your own locations for pictures and mapping out the island to search for secrets is strangely addicting.

I also sort of like that its "different" than the usual "explore yourself" games, even though I certainly look forward to some of those that are supposed to come out in the midterm future. I think they pulled it off pretty nicely. For some reason, I dont mind the waiting and every hour I get to see a new spot on the map by indirect player interaction. Its not the most interactive and action-rich game in the world, but the whole concept (plus the virtual work station/messages you get from colleages etc) thing works out surprisingly well.

But yeah, even though I usually dont like games that revolve around waiting too much (especially with Microtransactions), this game hits a spot for me. I can see how it might not appeal to quite a few people though.
 
So after letting Fancy Skulls get a few updates, I decided to play again

A lot's been improved and added. More complete visuals, new enemy designs, new enhanced versions of existing enemies, new room layouts, new items and abilities. There are new "classes" you can unlock by completing in game challenges (one starts you with a random gun, etc.). The controls and physics seem more tuned and tightened. The mana system is now based on recharges rather than limiited uses. And better yet, the game still maintains its abstract, strategic approach to the FPS roguelike genre.
 
I thought that at first as well, but it "works" for me. Did you get to try it yourself? Choosing your own locations for pictures and mapping out the island to search for secrets is strangely addicting.

I also sort of like that its "different" than the usual "explore yourself" games, even though I certainly look forward to some of those that are supposed to come out in the midterm future. I think they pulled it off pretty nicely. For some reason, I dont mind the waiting and every hour I get to see a new spot on the map by indirect player interaction. Its not the most interactive and action-rich game in the world, but the whole concept (plus the virtual work station/messages you get from colleages etc) thing works out surprisingly well.

But yeah, even though I usually dont like games that revolve around waiting too much (especially with Microtransactions), this game hits a spot for me. I can see how it might not appeal to quite a few people though.

I had the same feeling as yours during the firw week or so.
 
I had the same feeling as yours during the firw week or so.

Hm, okay. Will keep that in mind when exploring some more during the coming week and report back on Extrasolar fatigue in 1-2 weeks.

Though it probably helps that I am exploring 4 times faster than you did. How far did you get?
 
This is the path I have followed.

x1uBDw5.jpg

Oh haha, I just took off immediately to the right and explored some of those coast areas:

According to my logs, I found a rare plant there, so I hope those are the "reward" for exploring the map more fully instead of going straight towards the goal.
 
Extrasolar looked really nice until I found out it was just a picture taking simulator with wait-times.

I wanted to navigate the planet on my own and not the queued orders way the game does. It works purely for thematic purposes, but it lost them my interest.

But there are so many other games out there offering real-time exploration--I feel this one is meant to scratch a different itch. I could spend a few moments plotting out my rover's course, then get on with my life in the meantime (or play something else) and be rewarded with new photos of my findings later. I'm not looking at it as a game in the traditional sense, but more as a means to experience the feelings of discovery normally reserved for the likes of NASA engineers. Just a passively interactive simulation of communications with a rover on a distant planet. It's a brilliant model for casual 'gameplay'--like a game of chess by mail with more rewarding outcomes.

Those inherent limitations of its theme are what make it so intriguing to me. The fact that your only feedback with the planet is limited to photos taken by your rover--and that this feedback is limited in frequency to once every hour at best--really lends itself to a spirit of discovery and mystery. "What's behind that distant rock?" is now a question that may take significant time to answer, and that passive time investment makes the answer that much more valuable.

I understand it might not work for everyone, but with how busy I typically am, this type of experience could be awesome for me.
 
But there are so many other games out there offering real-time exploration--I feel this one is meant to scratch a different itch. I could spend a few moments plotting out my rover's course, then get on with my life in the meantime (or play something else) and be rewarded with new photos of my findings later. I'm not looking at it as a game in the traditional sense, but more as a means to experience the feelings of discovery normally reserved for the likes of NASA engineers. Just a passively interactive simulation of communications with a rover on a distant planet. It's a brilliant model for casual 'gameplay'--like a game of chess by mail with more rewarding outcomes.

Those inherent limitations of its theme are what make it so intriguing to me. The fact that your only feedback with the planet is limited to photos taken by your rover--and that this feedback is limited in frequency to once every hour at best--really lends itself to a spirit of discovery and mystery. "What's behind that distant rock?" is now a question that may take significant time to answer, and that passive time investment makes the answer that much more valuable.

I understand it might not work for everyone, but with how busy I typically am, this type of experience could be awesome for me.

Yep, I agree, but Wok raised some valid concerns about the long term motivation, so I am going to see how thats going to hold up for me. I'll report back.
 
Hey Toma, I saw you got Hoplite. Great game.

Oh, and you can play the original 7DR version of 868 Hack, 86856527, here: http://mightyvision.blogspot.co.uk/2013/03/7drl-success-86856527.html. The PC version of 868-Hack is coming this year

As for a worthy Android game, Badland is my IOS GOTY and was on the overall GOTY list on my blog: https://play.google.com/store/apps/details?id=com.frogmind.badland
The game took the simplest control scheme possible and molded a varied challenging experience that combines physics puzzles, fast paced obstacle evasion, and inventive power ups. The atmospheric art style is icing on the cake. And the fantastic post release support makes this game the model all premium game should follow. I highly recommend it
 
If I were a judge, I would choose these winners:
After watching all the youtube trailers, I change my mind about my guesses for the future IGF winners. I am eager to try Jazzpunk this month February to see whether it is a Blendo-like game, or whether the game is at least an hour long. The big unknown is DEVICE 6 by Simogo. It could be this year's "Cart Life", i.e. winning everything, but I cannot try it since it is on iOS.

Excellence In Visual Art
DEVICE 6 (Simogo)

Excellence In Narrative
Papers, Please (Lucas Pope)

Excellence In Design
Don't Starve (Klei Entertainment)

Excellence In Audio
Samorost3 (Amanita Design) http://youtu.be/VoNjWEAHQZ0

Nuovo Award
Papers, Please (Lucas Pope)

Seumas McNally Grand Prize
Jazzpunk (Necrophone Games)

Audience Award
Papers, Please (Lucas Pope)
 
I'm going to try and stick around for these threads.

I can't seem to come into them without buying something, though. One Way Heroics is now mine.
 
New indiegame music episode is on the books for the new year:
mv_8.png

MetaVendetta - Episode 8: New Indie Year
iTunes (sometimes this one takes a day or two to update)
soundcloud
website

track list:
1. Valdis Story: Abyssal City
2. The Cave
3. Antichamber
4. The Stanley Parable
5. Samurai Gunn
 
Permutation Racer - Free (PC, Mac)
perm.jpg

http://www.big-robot.com/2014/01/08/permutation-racer/

In Permutation Racer you race against the clock to reach checkpoints, collecting stars (you can jump, don’t forget) and avoiding barriers or red spikes. Because it’s all mathematically generated, every track is different. This is just a prototype, so it’s very simple, but we think you’ll enjoy it.
Game got favorable impressions from IndieStatik. Similar to Race The Sun, but more alien landscapes
 
New indiegame music episode is on the books for the new year:
mv_8.png

MetaVendetta - Episode 8: New Indie Year
iTunes (sometimes this one takes a day or two to update)
soundcloud
website

track list:
1. Valdis Story: Abyssal City
2. The Cave
3. Antichamber
4. The Stanley Parable
5. Samurai Gunn
Need to start listening to your podcast, become more knowledge about indie soundtracks and composers

Also do you know of any podcasts that discuss indie gaming as a whole, reviews, previews, news, discussions, etc.? That kind of stuff
 
Need to start listening to your podcast, become more knowledge about indie soundtracks and composers

Also do you know of any podcasts that discuss indie gaming as a whole, reviews, previews, news, discussions, etc.? That kind of stuff

I think Idle Thumbs cover some indie games.
 
Need to start listening to your podcast, become more knowledge about indie soundtracks and composers

Also do you know of any podcasts that discuss indie gaming as a whole, reviews, previews, news, discussions, etc.? That kind of stuff

Please do, I welcome you to!

In regards to your question: I think the Idle Thumbs guys cover a good range of topics. The Giant bomb "spinoff" morning show podcast "Bombin' the A.M. with Scoops & the Wolf" covers indie games fairly frequently and normally have great guests on the show.

Specifically indiegame shows though, I am personally still looking for a good one, to be honest.
 
Also do you know of any podcasts that discuss indie gaming as a whole, reviews, previews, news, discussions, etc.? That kind of stuff

Not on the scale that you/we are looking for. We'd probably be lucky to find a single podcast that mentioned Factorio in one and SuperHOT in any of their other episodes (maybe one of them, though). We are digging too deep so that no one sees us in our dark, small hole :/
 
Loving the art style and concept of One Way Heroics , too bad the darkness mechanic would make me rage :(

Its not really all that bad. You cant play it super leisurely, but its not like you will fall prey to darkness all the time. Its really well balanced in how it enforces some way planning and use of your abilities (there is one ability that allows you to escape darkness a few times on each run!).

Dont pass up on it just because of that, its dirt cheap anyway, I'd say go for it and see for yourself for $2 :)

And because my landrover just got me this beauty, I'll leave it here:
And wallpaper sized view of my exploration:
 
Consortium - $19.99 (PC)
ss_c7f06e2861fe216e610e43d2a8baa0e120bedc1a.1920x1080.jpg

Link

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

NeoGAF thread
 
Its not really all that bad. You cant play it super leisurely, but its not like you will fall prey to darkness all the time. Its really well balanced in how it enforces some way planning and use of your abilities (there is one ability that allows you to escape darkness a few times on each run!).

Dont pass up on it just because of that, its dirt cheap anyway, I'd say go for it and see for yourself for $2 :)

And because my landrover just got me this beauty, I'll leave it here:

And wallpaper sized view of my exploration:


How did you sign up for the beta? The website says closed beta.
 
How did you sign up for the beta? The website says closed beta.

Yeah, closed Beta, and I signed up via their website for it. They admit users as they open up new spaces. Cant search for the box/link anymore though since their website just directly logs me in now.

Anyone else having issues finding that sign up option?

Other than that, just wait a bit. They said they aim for open Beta this january, so it shouldnt be far off.
 
Wishlisted. Really like the stylized low-fi aesthetic.
According to that thread, guess I really need to get System Shock 2 next time it's on sale.

Oh and people were comparing about the art style of Dust: An Elysian Tale?

Dont bother with System Shock 2. Its a very deep game, but some of its gameplay mechanic REALLY dont hold up well today, and I'd go as far as to say that its almost unplayable if you dont have any nostalgia for it or plan on forcing yourself through instead of enjoying a game.
 
Dont bother with System Shock 2. Its a very deep game, but some of its gameplay mechanic REALLY dont hold up well today, and I'd go as far as to say that its almost unplayable if you dont have any nostalgia for it or plan on forcing yourself through instead of enjoying a game.

You're very brave Toma.

I LIKE IT, BUT I AGREE!

Oh, and consortium looks really cool...definitely wishlisted that.
 
Wishlisted. Really like the stylized low-fi aesthetic.
According to that thread, guess I really need to get System Shock 2 next time it's on sale.

Oh and people were comparing about the art style of Dust: An Elysian Tale?

If it's not the artstyle they want they'll complain and from that thread some people put top end graphics > gameplay and story but I don't want to turn it the indie thread into this discussion.

Good news: Jazzpunk is being released someday in February. Credits goes to Zia.
 
Energy Hook is progressing nicely and is releasing this year, first for Playstation consoles, then PC and Xbox One
http://blog.us.playstation.com/2014/01/09/energy-hook-coming-to-ps4-ps-vita-in-2014/


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From the OP, checked out:

Fountain
Once again, Cavanagh puts his own spin on a familiar genre. Here you explore the landscape surrounding a mysterious fountain. You soon learn that this fountain is your salvation, and soon you must make the ultimate choice: stayed chained to the fountain and its power or risk it all to explore further than you've gone before.

Master Spy
I really hope this gets Greenlit. The controls are tight and while some might say it's reminiscent of Gunpoint at a glance, the games couldn't be more different. Really I wouldn't call Master Spy a stealth game; it's a quick reflex platformer that uses stealth as an obstacle to overcome. Your cloaking suit becomes a tool for quick evasion and split second timing, rather than careful sneaking. And the devlog progress shows that future (and existing levels) will only get more complex and challenging

Beyond
A simple game and the platforming is more on the imprecise side, but exploring this abstract world of angular landscapes and shattered staircases is interesting
 
Thanks for Idle Thumbs podcast recommendation. I got The Toucharcade Show for IOS, MetaVendetta for music, and now Idle Thumbs for game discussion. I really enjoyed the show I listened to and they definitely sold me on Nuclear Thrones

Any GAF impressions of NT here?

Edit: oh, and the Idle Thumbs guys (or at least one of them) is on GAF? Anyone know who they are or if they post regularly?
 
Thanks for Idle Thumbs podcast recommendation. I got The Toucharcade Show for IOS, MetaVendetta for music, and now Idle Thumbs for game discussion. I really enjoyed the show I listened to and they definitely sold me on Nuclear Thrones

Any GAF impressions of NT here?

Edit: oh, and the Idle Thumbs guys (or at least one of them) is on GAF? Anyone know who they are or if they post regularly?

Some of them are on GAF and post in the thread here sometimes.

You can download a prototype of Nuclear Throne here if you want to try it out. It used to be called Wasteland Kings, so that's what that page calls it.
 
That Wasteland Kinds Prototype is very fun. If I wasn't sold on Nuclear Throne already, I would be now. Very hectic and bullet hell-ish.

What's with the campfire I see mentioned in the Nuclear Throne changelogs? Are there areas to rest and explore?
 
Thanks for Idle Thumbs podcast recommendation. I got The Toucharcade Show for IOS, MetaVendetta for music, and now Idle Thumbs for game discussion. I really enjoyed the show I listened to and they definitely sold me on Nuclear Thrones

Any GAF impressions of NT here?

Edit: oh, and the Idle Thumbs guys (or at least one of them) is on GAF? Anyone know who they are or if they post regularly?


Sounds like you're all set!
 
Thanks for Idle Thumbs podcast recommendation. I got The Toucharcade Show for IOS, MetaVendetta for music, and now Idle Thumbs for game discussion. I really enjoyed the show I listened to and they definitely sold me on Nuclear Thrones

Any GAF impressions of NT here?

Edit: oh, and the Idle Thumbs guys (or at least one of them) is on GAF? Anyone know who they are or if they post regularly?

I'm about to find out in a short while when I start Let's Playing Nuclear Throne. Looks fun.
 
This is pretty cool. It's a tech demo for an upcoming game called Museum of Simulation Technology, and the core mechanics is all about forced perspective
http://www.youtube.com/watch?v=HOfll06X16c

I think it uses the idea of perspective even better than SCALE

The Mona Lisa scene twisted my brain a little. And the scale with size thing and the hidden exits are incredibly cool ideas. Those guys seem to be able to actually transform that idea into interesting puzzle levels.
 
Turbo Dismount releases today! Have any of you tried the web demo? I'm interested if the appeal is widespread or if it's just the fans of the original Dismount games who "get" the game

Oh, and I'm learning Game Maker, even taking notes!
 
Turbo Dismount releases today! Have any of you tried the web demo? I'm interested if the appeal is widespread or if it's just the fans of the original Dismount games who "get" the game

Oh, and I'm learning Game Maker, even taking notes!

Good luck :) Dont be too proud to start off with small scale projects and reprogramming tutorial programs. One of the easiest mistakes to make is to bite off more than you can chew.
 
Yeah.. Haven't played too much of it, but.. yeah.. *sigh*
Hmm, maybe it's because I've played it on IOS already, or maybe I'm just more accepting of certain things, I wouldn't say it's a bad game. I don't think it's the best game or that polished, but as an experience, and the surreal nature of the narrative, I found it interesting and unique.
 
Is everyone aware of the Indie Dev Super Show by Robotloveskitty this weekend? I'm proud to have our game, Shutshimi, as a part of it.

http://robotloveskitty.com/supershow/

IndieDevshow.png


The Supershow Collective Marathon is a 48+ hour event that showcases over 60 indie games and their developers. Tons of gameplay, special guests, Q&A's, giveaways, sneak peaks, cake, and more!

The first 24 hours Greenlit Gaming's "Indie Showcase" will treat you to games on Steam and Greenlight, then for 24 hours Robot Loves Kitty's "Indie Dev Supershow" will intrigue you with indie games you might not have heard of, but really should have.

This event was put together to help bring devs and players together in an unprofessional fun-time bonanza.

all hours are Eastern Standard Time

The festivities kick off tonight with Greenlit Gaming's Indie Showcase and continue through the weekend.
 
Will those video segments of games be on Youtube later? Quite a few I'm interested but I'll probably be sleeping then. Master Spy, XenoRaptor, etc.
 
Slightly OT, but.. this website is weird:
http://omgili.com/thread/jHIAmI4hxg_gPlYjvXugMnEGy0KIRJSqGQsr9j3byCGqmgZqYW3..5D7lcoIEWkd64daQO04eg1Sd5D9CNjw2A--/

It automatically analyzes the thread and comes up with this:
The sentiment of the discussion is neutral. The discussion is very engaging but isn't controversial. The users More_Badass, Toma, were particularly engaged. It got people interested in the discussion. We find the discussion interesting and original.

This could even be somewhat useful it it collected the whole thread instead of just the first page. Cute idea to analyze message boards that way. I like our description :p
 
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