Indie Games [January] Now Voting - Post 634!

Catching up on some indie love:

NEO Scavenger is rock hard and confusing (in the best way)

Frog Sword is early but promising.

Rodina is awesome (but I have a space bias)

Apexicon and Titan Souls are next!
 
Talking about different "biomes" in Extrasolar, I can supply you with some sand:
Ba9koDy.jpg
 
Dammit Toma - I wanna play now :(
Yeah, that's gorgeous. Praying for an e-mail about the beta opening soon.

Rodina is awesome (but I have a space bias)
Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.
 
Sounds like a fun time. I'll probably have time to tune in since its so late. lol

Yeah, we're on at 11AM on Sunday, so I expect there won't be many people watching haha but I think the whole show has a lot of really interesting games, many of which have got attention here. It's worth a watch even if you can't see mine :)

Catching up on some indie love:

NEO Scavenger is rock hard and confusing (in the best way)

Frog Sword is early but promising.

Rodina is awesome (but I have a space bias)

Apexicon and Titan Souls are next!

Frog Sord was really cool. I'm curious to see if the level design can hold up throughout the whole game, as that's where it needs to shine. It's pretty tight so far for an alpha.

Titan Souls is awesome. I hope you enjoy it as much as I did
 
Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.

I played the demo - but only briefly. I'm especially easy to please - especially with the initial land to space transition and then the "holy shit look at all these places you can go!" moment.

The controls are cumbersome though - and I suspected while playing that I'd like the game a little less if I carried on. I'm only going on brief impressions at the moment, but I'll give it some more time soon.

It's no Outer Wilds for damn sure.

Frog Sord was really cool. I'm curious to see if the level design can hold up throughout the whole game, as that's where it needs to shine. It's pretty tight so far for an alpha.

Titan Souls is awesome. I hope you enjoy it as much as I did

That would be my biggest fear - that's what's gonna make or break it. I like the way it animates, I like the way it looks but it's not quite as... 'tight' as meat boy or Dustforce in my eyes. I can't quite get my giant man hands around playing games like this on a keyboard.
 
Hmm, maybe it's because I've played it on IOS already, or maybe I'm just more accepting of certain things, I wouldn't say it's a bad game. I don't think it's the best game or that polished, but as an experience, and the surreal nature of the narrative, I found it interesting and unique.

I'm not sure what you mean. I can accept every concept you can think of for a game, but I can't accept a sub-par execution. I think that mindset in a player is the best you can hope for as a developer. I'm also not passing final judgement on Continue?9876543210, need to play more of it. First impressions weren't that great, that's all.

Speaking of negative impressions, I sat down and played through The Novelist:


First of all, if you'd like to hear a favourable take on this game, check out Messo's impressions in the OT. I had a different experience entirely. Also, I marked major spoilers, everything else should be minor enough.

I think the game's got some fundamental issues. Let's start with the biggest one: The gameplay is pretty poor. Now, what do I mean by that?

The mechanics are pretty simple. It's a first person exploration game that lets you walk around normally or, since you're a ghost-like creature (not a spoiler, it's just who you are from the start), jump between lamps to get around more swiftly. The implementation of this feature is pretty funky. More often than not, you click on a lamp (there are way too many lamps) while trying to interact with a character which is frustrating. Switching from lamp mode to walking mode is also way more finicky than it need be. Sometimes it lets you out with a press of a button, other times you're stuck and have to wiggle a bit, choose a different lamp, etc. to be set free. The slightest jank really stands out in this department, because the movement design is so simplistic on paper.

That's not my big problem with the gameplay, though. Gameplay and storytelling are strongly intertwined, the only thing you do is read stuff, whether it's written on a piece of paper or weighing on someone's mind and memory. Again, in theory, there's nothing wrong with that. Gone Home did it perfectly. In 'The Novelist', however, it quickly gets repetitive and uninteresting. The reason is obvious. The house only has a limited number of rooms which means that there's literally no exploration when it comes to finding notes or characters, and you'll grow sick of the same routine over and over again.

An example: When going through memories of characters, 90% of the time there's 3 memories to be found for every character. Well, here's what they do: Two memories are either downstairs or upstairs and the third memory is on the other floor. So what you have to do is, find the character, click on him, click again because you probably weren't close enough and only triggered his _thoughts_, not his memories, find the memories on the same floor, go down/upstairs to find the rest. Oh, you found everything for this character, well, he's/she's still upstairs and you want to know what you need to click next to progress the story (and choose a path), well, upstairs you go again, and, oops, didn't want to click the lamp, haha, ok, no, not into memory mode again, get out of this, take a few steps back, only the thoughts please and- NOT THE LAMP AGAIN SDFKWEO$ISDFJ$)=

Anyway, you're just going through the motions in every chapter, it couldn't be more soulless and mechanical, light years away from Gone Home. But hey, maybe the story's interesting? Surely it would be worth it to slog through a tedious gameplay experience that's lacking any immersion, because guess what, you're still this weird ghost thing that jump from lamp to lamp, if the story is worth it?

Well, I'll say this. I thought the son's arc was pretty well done. Not often you see that topic tackled that well, with the drawings and everything. Linda's story was alright, nothing special. But what about the father, remember? The novelist? Oh, well, he's a writer so GUESS WHAT, HE'S GOT WRITER'S BLOCK. Yes. One of the most cliché topics you could possibly think of. Well, here's the thing: You need a damn good reason to touch this topos. (Gone Home does it pretty well by introducing the obscure publisher, dad's fascination with JFK, letting you look at the books, etc.) Unfortunately, this game never manages to justify the inclusion of this tired subject, and the way it is actually portrayed - it's just one big stereotype, nothing else to say.

To top it off, the ending (I got) is atrocious. They try to do the
thing where they tell you what will happen with the three characters in the future
. It felt so undeserved, with regard to what you've been doing the whole time, and really rushed,
like, my son will become this big artist because of what happened the past three weeks? I mean, I guess it's possible, but my involvement in that isn't palpable at all
.

Same goes for the narrative surrounding your existence as the ghost. There are hints of something interesting (told in the same uninspired way as the rest of the story, mind you), but they don't follow through with it. From what I gathered,
you're possibly the ghost of a previous owner who killed himself
. That's fine and dandy, but you can't stop there. You have to work the material, make something out of it. The way they leave things - sort of non-ambiguous, but at the same time unresolved - it makes for a bitter taste in my mouth. Passing up on an explanation entirely would have been a better solution, albeit not a particularly courageous one.

To round out my complaints about the narrative component, I'll say that the writing isn't outstanding, by which I mean that it doesn't do anything to redeem other shortcomings, and the voice acting leaves something to be desired, Linda's especially.

Keep in mind, this was my experience with the path I took (which was
to only do good things for Linda or the son and leaving the father hanging every time
) and the mode I chose (adding stealth on top of all this is the absolute worst - build a solid narrative for the player character first if you want to emphasize his actions, maybe rework the controls and lamp layout while you're at it, and then we'll talk), but there you go. Video games.
 
Updated the Turbo Dismount post with the price ($6.99).

---

Relativity - late 2014 (PC, Mac, Linux)
fK2Xb5A.gif

http://relativitygame.com/

Relativity is a first-person exploration adventure puzzle game set in an Escher-esque world with six different gravity fields. By turning on and off different gravity fields, you can walk on any visible surface and view the world from different perspectives.
It's a mix of physics-based spatial puzzles (like in Portal), environmental/observation puzzles (like in Myst), and also more cryptic metapuzzles (like in Fez). M.C Escher's artwork is a huge inspiration for the game, so you can also expect lots of staircases, and plenty of mindbending visuals.
Trailer
 
I


That would be my biggest fear - that's what's gonna make or break it. I like the way it animates, I like the way it looks but it's not quite as... 'tight' as meat boy or Dustforce in my eyes. I can't quite get my giant man hands around playing games like this on a keyboard.

But it has controller support.
 
Slightly OT, but.. this website is weird:
http://omgili.com/thread/jHIAmI4hxg_gPlYjvXugMnEGy0KIRJSqGQsr9j3byCGqmgZqYW3..5D7lcoIEWkd64daQO04eg1Sd5D9CNjw2A--/

It automatically analyzes the thread and comes up with this:


This could even be somewhat useful it it collected the whole thread instead of just the first page. Cute idea to analyze message boards that way. I like our description :p

I discovered that website while searching for my username on google and one of the results was this site analyzing a thread I did.
 
Very interesting Novelist impressions daydreaming. Thanks for the write up.
 
Sounds like a fun time. I'll probably have time to tune in since its so late. lol

This is the reply I got from Alix: "Unless something goes wrong, the whole thing should get saved into highlights once we get the chance!"


Frog Sord .gif

Oh man. I played the alpha but this... This looks like it's going to be a much better realized version of Super Ninja Warrior Extreme. Which I found out was made by the guy who made Bleed under a different name, before Bleed.

http://www.youtube.com/watch?v=tPvgf2kHzCo

Anyway, hype level increased.
 
Remember Kromaia? I really enjoyed the alpha demo and was impressed by the frantic gameplay, fluid controls, and abstract open environments. It was a shame that its Indiegogo campaign failed, failed hard, because the game had so much potential

Well I just saw that it's releasing on Desura on January 16th

Kromaia - $19.99 (PC)
637x358.resizedimage

http://www.desura.com/games/kromaia

KROMAIA is a six degrees of freedom adventure shooter which takes action, speed, agility and immersion to a new level. Insane enemy patterns and swarms, giant god-like guardians, ancient temples, contraptions and treasures, visual ecstasy... All in a vast and unexplored universe only ruled by physic laws. What if the coin-op machines golden age started today, adding complex maneuverability abilities, encouraging spatial awareness, as well as an A.I. adapting to the way you play? Here is the chance to know.
Alpha pre-order is actually 25%, for $14.99
 
Regret - ???? (PC, Mac)
directlink_Bdpt2eOCAAAXrKL.png%3Alarge.png

http://revengegames.tumblr.com/

Reget is psychological survival-horror
Regret is similar to a Resident Evil/Parasite Eve/Dino Crisis style games or Survival Horror as its genre is called, where you have to solve puzzles, fight the monsters, boss fights, low ammo, being alone etc. So if you enjoyed those games, I’m sure you will like this one too and it’s in 2D and pixel art, so it’s like a Christmas in the middle of a July. Ehemm…

The Cresting Rainbow - ???? (PC)
directlink_BdqdSw9CcAA1tH4.png%3Alarge.png

http://forums.tigsource.com/index.php?topic=36919.0

This is a multiplayer turn based game involving fighting. In a bar. Using bottles. And chairs. And Fists, bodies, paintings, fire, table legs, and whatever else we can come up with.

Only One - 2014 (IOS, Android)
directlink_OeE2GGL.gif

http://www.rebelbinary.com/OnlyOne/

You arrive on a ancient sacrificial pillar in the sky where you pick up a magical sword and make a vow to become the only one thus unleashing a horde of enemies bent on overthrowing your place
Defeat your enemies by combat or take the easy way out and push them to their deaths down below. Gain powers and strength with a wide variety of abilities and upgrades. Fight over 70 waves and 7 bosses to ultimately become the only one left standing!

More Heart Forth, Alicia, because why not?

This one isn't from this week's Screenshot Saturday, but I've never seen it before. It's from the developer of The Cresting Rainbow
ProjectSword - ???? (PC)
 
Dammit Toma - I wanna play now :(

Yeah, that's gorgeous. Praying for an e-mail about the beta opening soon.


Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.

I just got 3 invites. First come, first serve :p

Invites only to the regulars I know from these threads, so no lurkers or one time posters, sorry!

Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address
.

Edit: Gone.
 
I just got 3 invites. First come, first serve :p

Invites only to the regulars I know from these thread, so no lurkers or one time posters, sorry!

Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address.

Can I have an invite please Toma my good friend. I'll PM you my address.
 
I just got 3 invites. First come, first serve :p

Invites only to the regulars I know from these thread, so no lurkers or one time posters, sorry!

Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address.

I'm gonna try it on even though I don't post that much.
 
Can I have an invite please Toma my good friend. I'll PM you my address.


I'm gonna try it on even though I don't post that much.

You three are good, remember to leave some impressions after playing a bit.

Also, I am pretty sure that I am enjoying it more since I upgraded my account to a tier that allows me to take a picture every hour, since I dont feel like "wasting time" when exploring or feeling the need to rush to the next story item. Just something to consider when judging your enjoyment of the game or whether you might plunk down the 10$ for the full version (of the current planet) without the demo limitations of the current planet. I'd probably recommend that if you like the general structure in the first few game days, because I feel like this experience is definitely worth its money and it will probably raise your enjoyment as well.

Edit:
Invitations are out. Sorry for the weird naming thing, it requested a full name divided in 2, so you guys are called "British, Lord", "Babe, Moo" and "Note, One Foul".
 
You three are good, remember to leave some impressions after playing a bit.

Thankee sai. I'll get some impressions out once I give it a go. Although after signing up I got told all the rovers are taken up and I'll have to wait for the next batch.......


Oh wait, I've just received another email. I'll get back to you.
 
Guys the update for FTL is gonna be pure awesomeness:

NEW ALIEN RACE
The Lanius

Hello everyone. As the new year approaches and with it the impending FTL: Advanced Edition release, we wanted to announce some of the other features in the free update.
The Lanius have rarely been seen in Federation Space, and no official diplomatic contact has ever been recorded. One widely held theory blames the Lanius for why there is so little evidence of ancient civilizations; the Lanius simply absorbed them.

BACKGROUND
The Lanius are scavengers – metallic lifeforms that rely on the absorption of minerals to sustain themselves. Their society ebbs and flows in hibernation cycles; they may lie dormant for many years, even while hurtling through space. As soon as they become aware of significant metal deposits they reawaken. Usually this occurs in the dying stages of a galactic civilization or in the wake of intergalactic war.

Reports of reawakened Lanius have appeared in many of the war-torn and abandoned sectors of Federation Space. Their arrival has created panic as they indiscriminately seek our sources of metal – although more diplomatic individuals have suggested that they can be reasoned with.

GAMEPLAY
Individuals of the Lanius race do not require life support to live – they can survive in deep space unaided. In fact, their unique composition reacts strongly to artificial environments causing them to drain the oxygen within any compartment they inhabit. This is no doubt one reason they have had difficulty with diplomatic relations.



Additional Features

Other than new alien race, here are some more previously unannounced features:
  • Lanius Ship: New player ship with its own achievements and alternate layout.
  • Type C Ship Layouts: 8 of the original ships will have a third layout that capitalizes on the new content. With the Lanius ship, that makes for a total of ten new starting ship designs.
  • Backup Battery Subsystem: Subsystem that can provide temporary reactor power in a pinch.
  • New Drones: Expanded drone options includes: the Shield Drone that generates a green super shield for your ship, the Anti-Combat Drone that shoots down enemy combat drones, and the Ion Intruder that blasts into the enemy ship and randomly ionizes systems while stunning and distracting crew.
  • Gameplay Refinements: Doors and Sensors can be manned to increase effectiveness; you can now rename crew mid-game; each race has a small variety of colors which allows for easier visual recognition;
  • And more to come: We’re still balancing and polishing the features that are being added. Be sure to keep an eye out for additional content announcements!
 
Good to see Chasm still plodding along. Although I do wish they added perhaps a little more visual variety in the backdrops, walking around a mine for the entire game might get a little soul crushing.
 
Ah, thanks. Think I'm going to hold off. Maybe if it's ever on sale when my backlog clears up I'll take a run at it.
I am not super interested in it either but for $1 I will give it a go. I don't imagine it will be much cheaper unless it ends up in a build-a-bundle or something like that.
 
Man, I'm lttp on this, but at least I showed up eventually for Risk of Rain.

Played my first couple of rounds and enjoyed it a lot. The gameplay is quite exciting, love how it ramps up and you go from "I'm totally in control" to some kind of apocalypse in a matter of minutes. Soundtrack and sound design are superb and the environments are gorgeous - what more could you ask for? *proceeds to voting thread*

Put some time into Spud's Quest, as promised.

It is more adventurey than I thought it would be, and way too chatty, honestly. It has some other design decisions that are puzzling. I'll keep going at it, hoping for (and expecting) the general direction to change, but this will assuredly not make my top 20. Still, it's neat, and hardcore Dizzy fans will have wet dreams about it.
 
Continue?987654321: Since there have been several mentions in this thread I'm going to share my Steam review of the game. I streamed it for friends and finished it in one session.

Somewhere, in the depths of a gamer’s RAM, you are a dead video game character who must come to terms with your imminent deletion. You know that you cannot escape deletion, only that you may delay it. Continue?987654321 aims to be an “experience” more than it does a traditional game, drawing an obvious metaphor and resting on the hope that we can identify with or be moved by it. For most it will not be enough to justify the purchase, but if you’re still interested by the time you finish reading it may be for you.

Your quest in Continue is to survive long enough to make peace by staying one step ahead of the garbage collection program which will clear you from the RAM, bringing your existence and your game to an end. To accomplish this you must travel to six villages in each playthrough--chosen at random from a pool of eleven--spawning shelters back in a main hub. After every two villages you will be forced to ride out an intense lightning storm in this hub, and if you do not have enough shelters in place to survive the destruction you will be deleted and it’s game over.

Each village you travel to is comprised of citizens, locked houses and multiple blocked exits. By speaking with villagers outside, you can learn important keywords and secrets, receive items and stat bonuses or pay to unlock houses. Within houses are shrines or more citizens which grant you either lightning (partially clears exit paths) or prayer (spawns shelter back in the main hub) for returning the proper item or answering questions correctly. In rare instances villagers may sell you entrance to trapped houses that will destroy shelters you have built, but other villagers will also warn you about them.

Time in each village is valuable, as you only have two to three minutes to spawn as many shelters as possible while also clearing an exit to escape. The difficulty is unforgiving and leaves little room for error. At regular intervals there will be a glitch, forcing you to play a brief minigame that opens up additional houses in the village based upon your success. Minigames usually involve combat where it’s also possible to die, in which case you can only revive by having a particular item, enough money or by sacrificing some of your shelters.

For a game that tries to connect with the player on an emotional level the dialogue is too often cheesy and nonsensical; the only thing the game managed to make me feel was nervous and hurried. Continue is a good example of a game where it's possible to get just as much out of it by watching someone else play; I can only recommend it to those looking to experience something truly unlike other games they have played, for better or worse, and who can accept that experience might not actually be fun.

Not recommended
 
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