Will those video segments of games be on Youtube later? Quite a few I'm interested but I'll probably be sleeping then. Master Spy, XenoRaptor, etc.
I'll find out. I'd imagine they'll be available to watch on Twitch after but I'll find out.
Will those video segments of games be on Youtube later? Quite a few I'm interested but I'll probably be sleeping then. Master Spy, XenoRaptor, etc.
Is everyone aware of the Indie Dev Super Show by Robotloveskitty this weekend? I'm proud to have our game, Shutshimi, as a part of it.
http://robotloveskitty.com/supershow/
The festivities kick off tonight with Greenlit Gaming's Indie Showcase and continue through the weekend.
Got Steam sales data for Samurai Gunn today! I broke even and @Teknopants' living expenses are covered for 2014.
Slightly OT, but.. this website is weird:
http://omgili.com/thread/jHIAmI4hxg_gPlYjvXugMnEGy0KIRJSqGQsr9j3byCGqmgZqYW3..5D7lcoIEWkd64daQO04eg1Sd5D9CNjw2A--/
It automatically analyzes the thread and comes up with this:
This could even be somewhat useful it it collected the whole thread instead of just the first page. Cute idea to analyze message boards that way. I like our description![]()
Yeah, that's gorgeous. Praying for an e-mail about the beta opening soon.Dammit Toma - I wanna play now![]()
Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.Rodina is awesome (but I have a space bias)
Sounds like a fun time. I'll probably have time to tune in since its so late. lol
Catching up on some indie love:
NEO Scavenger is rock hard and confusing (in the best way)
Frog Sword is early but promising.
Rodina is awesome (but I have a space bias)
Apexicon and Titan Souls are next!
Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.
Frog Sord was really cool. I'm curious to see if the level design can hold up throughout the whole game, as that's where it needs to shine. It's pretty tight so far for an alpha.
Titan Souls is awesome. I hope you enjoy it as much as I did
Is everyone aware of the Indie Dev Super Show by Robotloveskitty this weekend? I'm proud to have our game, Shutshimi, as a part of it.
http://robotloveskitty.com/supershow/
The festivities kick off tonight with Greenlit Gaming's Indie Showcase and continue through the weekend.
Hmm, maybe it's because I've played it on IOS already, or maybe I'm just more accepting of certain things, I wouldn't say it's a bad game. I don't think it's the best game or that polished, but as an experience, and the surreal nature of the narrative, I found it interesting and unique.
Trailer![]()
http://relativitygame.com/
Relativity is a first-person exploration adventure puzzle game set in an Escher-esque world with six different gravity fields. By turning on and off different gravity fields, you can walk on any visible surface and view the world from different perspectives.
It's a mix of physics-based spatial puzzles (like in Portal), environmental/observation puzzles (like in Myst), and also more cryptic metapuzzles (like in Fez). M.C Escher's artwork is a huge inspiration for the game, so you can also expect lots of staircases, and plenty of mindbending visuals.
I
That would be my biggest fear - that's what's gonna make or break it. I like the way it animates, I like the way it looks but it's not quite as... 'tight' as meat boy or Dustforce in my eyes. I can't quite get my giant man hands around playing games like this on a keyboard.
Updated the Turbo Dismount post with the price ($6.99).
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Relativity - late 2014 (PC, Mac, Linux)
Trailer
But it has controller support.
Slightly OT, but.. this website is weird:
http://omgili.com/thread/jHIAmI4hxg_gPlYjvXugMnEGy0KIRJSqGQsr9j3byCGqmgZqYW3..5D7lcoIEWkd64daQO04eg1Sd5D9CNjw2A--/
It automatically analyzes the thread and comes up with this:
This could even be somewhat useful it it collected the whole thread instead of just the first page. Cute idea to analyze message boards that way. I like our description![]()
Very interesting Novelist impressions daydreaming. Thanks for the write up.
Sounds like a fun time. I'll probably have time to tune in since its so late. lol
Frog Sord .gif
Alpha pre-order is actually 25%, for $14.99![]()
http://www.desura.com/games/kromaia
KROMAIA is a six degrees of freedom adventure shooter which takes action, speed, agility and immersion to a new level. Insane enemy patterns and swarms, giant god-like guardians, ancient temples, contraptions and treasures, visual ecstasy... All in a vast and unexplored universe only ruled by physic laws. What if the coin-op machines golden age started today, adding complex maneuverability abilities, encouraging spatial awareness, as well as an A.I. adapting to the way you play? Here is the chance to know.
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http://revengegames.tumblr.com/
Reget is psychological survival-horror
Regret is similar to a Resident Evil/Parasite Eve/Dino Crisis style games or Survival Horror as its genre is called, where you have to solve puzzles, fight the monsters, boss fights, low ammo, being alone etc. So if you enjoyed those games, I’m sure you will like this one too and it’s in 2D and pixel art, so it’s like a Christmas in the middle of a July. Ehemm…
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http://forums.tigsource.com/index.php?topic=36919.0
This is a multiplayer turn based game involving fighting. In a bar. Using bottles. And chairs. And Fists, bodies, paintings, fire, table legs, and whatever else we can come up with.
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http://www.rebelbinary.com/OnlyOne/
You arrive on a ancient sacrificial pillar in the sky where you pick up a magical sword and make a vow to become the only one thus unleashing a horde of enemies bent on overthrowing your place
Defeat your enemies by combat or take the easy way out and push them to their deaths down below. Gain powers and strength with a wide variety of abilities and upgrades. Fight over 70 waves and 7 bosses to ultimately become the only one left standing!
Very interesting Novelist impressions daydreaming. Thanks for the write up.
Yes, I have enjoyed reading the review. It is really relevant.
Frog Sord.what is this? i want it.
Dammit Toma - I wanna play now![]()
Yeah, that's gorgeous. Praying for an e-mail about the beta opening soon.
Did you play the demo of Rodina or the full version? I'm not sure how the two compare in terms of development progress, but my time with the demo was less than impressive in regard to the cumbersome controls and jarring LOD transitions (which become especially apparent when making the approach/atmosphere entry/landing attempt on a new planet). It certainly seems like the foundation is in place for an awesome game, as I share your space bias. Might be a good filler as we wait for No Man's Sky.
I just got 3 invites. First come, first serve
Invites only to the regulars I know from these thread, so no lurkers or one time posters, sorry!
Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address.
I just got 3 invites. First come, first serve
Invites only to the regulars I know from these thread, so no lurkers or one time posters, sorry!
Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address.
I just got 3 invites. First come, first serve
Invites only to the regulars I know from these thread, so no lurkers or one time posters, sorry!
Quote this post here in the thread (so the others see that my 3 invites are gone) and then send me a PM with your email address.
Can I have an invite please Toma my good friend. I'll PM you my address.
I'm gonna try it on even though I don't post that much.
You three are good, remember to leave some impressions after playing a bit.
Oh wait, I've just received another email. I'll get back to you.
NEW ALIEN RACE
The Lanius
Hello everyone. As the new year approaches and with it the impending FTL: Advanced Edition release, we wanted to announce some of the other features in the free update.
The Lanius have rarely been seen in Federation Space, and no official diplomatic contact has ever been recorded. One widely held theory blames the Lanius for why there is so little evidence of ancient civilizations; the Lanius simply absorbed them.
BACKGROUND
The Lanius are scavengers metallic lifeforms that rely on the absorption of minerals to sustain themselves. Their society ebbs and flows in hibernation cycles; they may lie dormant for many years, even while hurtling through space. As soon as they become aware of significant metal deposits they reawaken. Usually this occurs in the dying stages of a galactic civilization or in the wake of intergalactic war.
Reports of reawakened Lanius have appeared in many of the war-torn and abandoned sectors of Federation Space. Their arrival has created panic as they indiscriminately seek our sources of metal although more diplomatic individuals have suggested that they can be reasoned with.
GAMEPLAY
Individuals of the Lanius race do not require life support to live they can survive in deep space unaided. In fact, their unique composition reacts strongly to artificial environments causing them to drain the oxygen within any compartment they inhabit. This is no doubt one reason they have had difficulty with diplomatic relations.
Additional Features
Other than new alien race, here are some more previously unannounced features:
- Lanius Ship: New player ship with its own achievements and alternate layout.
- Type C Ship Layouts: 8 of the original ships will have a third layout that capitalizes on the new content. With the Lanius ship, that makes for a total of ten new starting ship designs.
- Backup Battery Subsystem: Subsystem that can provide temporary reactor power in a pinch.
- New Drones: Expanded drone options includes: the Shield Drone that generates a green super shield for your ship, the Anti-Combat Drone that shoots down enemy combat drones, and the Ion Intruder that blasts into the enemy ship and randomly ionizes systems while stunning and distracting crew.
- Gameplay Refinements: Doors and Sensors can be manned to increase effectiveness; you can now rename crew mid-game; each race has a small variety of colors which allows for easier visual recognition;
- And more to come: Were still balancing and polishing the features that are being added. Be sure to keep an eye out for additional content announcements!
Dungeon of Elements is the IndieGameStand deal today.
Nope! Grandmaster Toma does though.Have any thoughts or impressions on it? Not really sure what I'm looking at here.
I have received a Steam key for the beta of Strike Vector.
I am not super interested in it either but for $1 I will give it a go. I don't imagine it will be much cheaper unless it ends up in a build-a-bundle or something like that.Ah, thanks. Think I'm going to hold off. Maybe if it's ever on sale when my backlog clears up I'll take a run at it.
Ah, thanks. Think I'm going to hold off. Maybe if it's ever on sale when my backlog clears up I'll take a run at it.
Some of my #screenshotsaturday favorites:
Regret
Amber Throne with a much-appreciated new screen
New Heart Forth, Alicia gif and dev log
Before, showing some life with a cute gif
Chasm with a bunch of new shots
Somewhere, in the depths of a gamer’s RAM, you are a dead video game character who must come to terms with your imminent deletion. You know that you cannot escape deletion, only that you may delay it. Continue?987654321 aims to be an “experience” more than it does a traditional game, drawing an obvious metaphor and resting on the hope that we can identify with or be moved by it. For most it will not be enough to justify the purchase, but if you’re still interested by the time you finish reading it may be for you.
Your quest in Continue is to survive long enough to make peace by staying one step ahead of the garbage collection program which will clear you from the RAM, bringing your existence and your game to an end. To accomplish this you must travel to six villages in each playthrough--chosen at random from a pool of eleven--spawning shelters back in a main hub. After every two villages you will be forced to ride out an intense lightning storm in this hub, and if you do not have enough shelters in place to survive the destruction you will be deleted and it’s game over.
Each village you travel to is comprised of citizens, locked houses and multiple blocked exits. By speaking with villagers outside, you can learn important keywords and secrets, receive items and stat bonuses or pay to unlock houses. Within houses are shrines or more citizens which grant you either lightning (partially clears exit paths) or prayer (spawns shelter back in the main hub) for returning the proper item or answering questions correctly. In rare instances villagers may sell you entrance to trapped houses that will destroy shelters you have built, but other villagers will also warn you about them.
Time in each village is valuable, as you only have two to three minutes to spawn as many shelters as possible while also clearing an exit to escape. The difficulty is unforgiving and leaves little room for error. At regular intervals there will be a glitch, forcing you to play a brief minigame that opens up additional houses in the village based upon your success. Minigames usually involve combat where it’s also possible to die, in which case you can only revive by having a particular item, enough money or by sacrificing some of your shelters.
For a game that tries to connect with the player on an emotional level the dialogue is too often cheesy and nonsensical; the only thing the game managed to make me feel was nervous and hurried. Continue is a good example of a game where it's possible to get just as much out of it by watching someone else play; I can only recommend it to those looking to experience something truly unlike other games they have played, for better or worse, and who can accept that experience might not actually be fun.
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http://www.AnotherCastleTheGame.com/
Current progress gifs for my game Another Castle. It's a platformer that incorporates roguelike mechanics.