The ''game'' tells a fictional, century long, story of a house at 18 Cadence Street, from the moment it was build in 1900, up to its burning one hundred years later, which ends its life, and everything connected with this place during this period. It's about people and their interwoven fates, about a births of a new life, first loves, lost hopes, about death. How vital role in this context play physical objects of everyday use in portraying undergoing changes: massive wardrobes resistant to the flow of time, the photos leaving with the people to whom they meant anything or even flower bouquets, fleeting to the admirers, in the same way, they will in relation to a history. Things gathered in abudance anticipating the inevitable death of its owners, memories kept in a form of a collection, with each year filling the void after what's been lost, but the time is unrelenting, hundred years whispers measly, that the time will come for them too. Everything is served in a subtle way, like the period of The Great Depression, which we experience through a slowly, year to year, shrinking property. Mixing of those elements; relationships formed between The House at 18 Cadence Street and its Residents - it's a pure poetry.
We're observing it from the perspective of a researcher house plan: the porch, living room, kitchen and two bedrooms, which intended use changes accordingly to the current needs; on the right side, previously mentioned, list of objects assigned to each of these rooms. The story focuses on passing years each year is one event in the life of the residents, for each room separately; sometimes they completely turnover the staus quo like death of a loved one, but mostly they tell about less important episodes, of which everyday life consists of. But exactly, what's important and what is not? That's time for You to come in demiurge who decides about it. It's worth pointing out about the possibility of confrontating your ideas with the stories constructed by other players, and it's actually quite fascinating to do so. Back to the topic, each of those narrative elements could be commemorated by dragging them to the lower part of the table you're working on - visually juggling with someone's life. Even though it's just a fiction - it's really weird. It needs to be remembered that the board has limited capacity, just like our perceptual abilities. If it gets too messy and we want to include something, we he have to drop something else, but we already make the choices out of snippets at our disposal. If you think about it, it's quite depressing. How will we be remembered? In the age of pervasive social networks, discussion boards, each of us has left some trace, but in the long run the memories of who we really are will be lost in informational flood. In one hundred years this brave new world might colapse under its own weight, just like the House at 18 Cadence Street, taking away digested memories of ourselves.