I had it available in the arena even before completing the campaign.
Not in my case.
Weird, that's what Sucker Punch said themselves. I already beat the story so I can't check.
I had it available in the arena even before completing the campaign.
Not in my case.
Man, these side missions are garbage. And the story missions aren't much better.
I was hoping for a bit of an improvement over SS in this regard. Not a step backwards.
Speaking of inFamous 2, what I wouldn't do for an HD Remake of that...
I still don't understand this statis + weak point kill trophy.
I thought it was where you put an enemy in a purple bubble and then hit triangle to kill them, but doing that isn't making my total kills go above 0. So what am I doing wrong?
It means stasis + shoot them in their glowing weak point once they're stasis'd.
Would've been even cooler if the logo was fully animated.Is it normal that I spent 5 minutes watching the title screen of this? It looks amazing design-wise.
After grabbing all the collectibles I finally finished the main story last night. Took about 5 hours or so (guessing). I'd say Second Son is my personal GOTY, which makes this dlc so...underwhelming? The story bits were nice but the missions were boring and the powers weren't too different or more powerful than Delsin's. Overall I'd probably give it a 6 or 7 outta ten.
Well I think they had on open position for a Lead Mission Designer awhile ago, but yeah, they DEFINITELY need a lot of improvement in this area.
Which is a shame too, because they had some pretty good missions in inFamous 2, which makes me wonder how they're so bad in Second Son and First Light.
Speaking of inFamous 2, what I wouldn't do for an HD Remake of that...
So far I think the impressions have been a bit underwhelming
I'm onto my last two challenges before I get the platinum, they're both for blasting enemies off a platform. Anyone know an easy way of doing this?
L1 charge DUPs on buildings or platforms?
Mmmmmm. Can Sucker Punch just make 2 or 3 of these short story games a year instead of big releases once every 3? We'd get to see much more condensed and emotional stories, a wider range of a deeper moveset of powers. They'd get more money from us. I'm not so hot for Eugene but I'd buy another $15 5 hour game all about him and his powers.
the original is HD! but a Remastered PS3 Trilogy Box Version would be cool
Finished the main part last night. Took about 4 hours and that includes all collectibles and challenges in Seattle. I liked the plot and the lead in to Second Son, although Fetch was a bit more whiny than I was hoping. The missions were very mediocre and collectibles were boring, but as usually the game plays like a dream. The 'races' were kind of fun, I'd like to see an actual online racing mode against other players, that'd be cool.
Played a bit in the battle arena's last night. I could see myself getting some mileage out of this. I wasn't able to get 500k+ on any arenas on the first try, came close on Alpha and Beta survival with 350k+. Challenges seem like they will be the hardest part of the plat.
Any tips for the arenas?
The campaign was pretty entertaining, but not as much as the main game's, eventhough I did like Fetch's neon powers, the traversal speed, getting the collectibles, and the short escort missions. I just didn't find the arena that enjoyable to play. Getting 250,000 points was painstaking enough, let alone double of that. It's all too easy to end up with too many enemies to handle due to the frequency of the waves, and the layout of the arenas. A lower score limit for the trophies would have been better. That's what I don't like about this DLC, and the same goes for Resogun's Heroes add-on, as getting the trophies shouldn't be that much harder than it's in the main game. It looks like both of the DLCs will remain uncompleted for me, but I'll try if it becomes more feasible after maxing out all the powers.
What? Isn't the point of trophies/achievements to be things that you earn? Aren't they supposed to be a challenge? Just something I don't get. My friend is huge on achievements but if some are too challenging he won't do them, yet he talks about how they're awesome because they show people how you've progressed and stuff. I'm on the opposite side and just don't care about trophies/achievements and just simply have fun with the games.
There's enjoyable challenge, and a frustrating one. My point was though, that I don't like it when a DLC is harder to complete than the main game. For example, I platinumed Resogun and found it enjoyably challenging (apart from the 15x trophy), which is something the Heroes DLC is not from my point of view. I also found it refreshing how doable the platinum was in Second Son, as most games are just too frustratingly hard on higher difficulty level. The more feasible the trophies are for the less hardcore collectors, the more likely they're going to keep on playing the games.
I also like how the trophies record my progress, just like your friend, and how they offer additional mini-missions. Naturally I skip on doing those, which I don't find entertaining enough.
Might have been asked before, but how do I find the "unknown" collectables in the city zones? I've got all the lumens, races, and paint in Seattle Center, but it's 90% because the "unknown."
You need to progress further in the story and then it'll be obvious.
Do the story missions get any better? I just got the half way trophy and they've been terribly bland so far.
I'm not finished with the story yet but I think I'm enjoying this more than I did Second Son. I kind of like just having one power with a lot of different ways to use it.
I also like the (so far) lack of (I guess I'll spoiler this just in case)moral decisions in this. The ones in Second Son are just so black and white with absolutely no moral middle ground.
They're pretty much similar to Second Son to me. Not really amazing. Most of it was sniping from roofs, keeping guys away from the truck you're on, and stuff like that. I kinda liked the last mission though. And the stuff after the flashback. But I mean in the end it's mostly just killing off dudes like always. I didn't really expect anything amazing with the missions really. Just feels good to be in control of someone who is so good at movement and is so precise with her attacks. And her melee is fun to me lol.
Well I think they had on open position for a Lead Mission Designer awhile ago, but yeah, they DEFINITELY need a lot of improvement in this area.
Which is a shame too, because they had some pretty good missions in inFamous 2, which makes me wonder how they're so bad in Second Son and First Light.
Speaking of inFamous 2, what I wouldn't do for an HD Remake of that...
Just finished it. The last 1/3 was amazing. Also... Shane was played by the same guy who did Reggie. But they could have changed his face more, that was just Reggie with long hair.
Now for the platinum.
That or L1 to put these in status without dashingSo for the stasis kills, is that done by dashing into them, hitting SQUARE, then shooting their weak point?
That or L1 to put these in status without dashing