inFAMOUS - The oFFicial Thread

YEAH MO FO.

I dunno why on earth I did it, but it's done. Finally found my 350th shard today.
I went back over the entire map, starting from the 3rd island. "It's always in the last place you look" :lol

The whitish bits are ones I ticked off as I went. I doubt this 'spoils' anything for anyone, but if it's a problem I'll take it down.

infamous_map.png


So just a tip for all of you still undergoing this masochistic task, double check the outskirts of the city, especially the piers!
I guess if I ever get a platinum trophy, it may as well be with this game. Actually kind of enjoying this extra stuff...
 
Well, I'm getting close to finishing up my 2nd (Evil, Hard) play through. I've got all shards and dead drops for the first 2 islands, and will soon be making my way over to island 3.

If I actually manage to get the remaining 4 stunts, this'll even become my first platinum on the PS3. But that is a doozy, since most of the higher end stunts are more annoying than fun.

These are the ones I think I have left:
Flying Head Shot (I think)
Air Sticky Bomb
Splash and Crash
Suspended Sentence

Anyone have any suggestions for getting them out of the way without too much trouble? It was similar shenanigans that prevented me from getting my PoP platinum. (Use all combos, execute a 14 hit combo).
 
Mejilan said:
These are the ones I think I have left:
Flying Head Shot (I think)
Air Sticky Bomb
Splash and Crash
Suspended Sentence

Anyone have any suggestions for getting them out of the way without too much trouble?

Suspended Sentence will come naturally, just Lightning Strike the f**k out of every bad ass you see.
Splash and Crash get really high up, line up a wandering enemy (helps if they are not in combat mode) jump & zap, then mash that square button
Flying Head Shot should be easy. Just line up a enemy coming at you (with the camera) hit jump and R1 and zap the mofo.
 
I thought for Flying Head Shot you had to launch your enemy in the air and then tag a headshot before they landed... no?

Sounds easy with a powered up shockwave as a Hero. Not so much when Infamous, though.
 
Mejilan said:
I thought for Flying Head Shot you had to launch your enemy in the air and then tag a headshot before they landed... no?

Sounds easy with a powered up shockwave as a Hero. Not so much when Infamous, though.

Same Principle. Its trickier, but I used Precision to slow things down.

Platimum a few days ago--searched everywhere for the last one, got discouraged, hit by a train into the ocean, respawned on a pier with the last shard above me. :lol

Great game, if there is any DLC, will buy immediately. Bonus points if you make it to the first part of the mainland, and find out what's happened on the outside.

Hopefully there are more missions like that later in the game.

Titantic Beatdown. Also, the only part I really hated were the satellite missions, all the others were fun.

Also, on my evil run (now finished), every time I load up, half the screen shows up with a dark tint, like the screen itself is shaded. Never happens on Good side, just evil. Odd glitch? I have a 60 gb from March 07, so I'm hoping its not, well, you know.
 
Great game. Not even close to greatest. Not ever, not on the PS3, not even open-world games. Certainly great enough that I played it twice within 1.5 months!

Wow. Alden's Tower has turned into something of a goldmine for farming certain stunts, trophies, and even experience.

Less than halfway up (after the first elevator, before the second) you can easily single out a grenade launching fool for the Right Back At Ya stunt. He'll never fire a regular gun, and the electronics there restore themselves, netting you infinite juice.

All the way up, during that initial melee before the Conduit wakes up, you fairly easily farm 3 of those 6 initial fools for the Have A Nice Fall, Air Sticky Bomb, Blast & Bolt, and Flying Head Shot stunts. I even managed a few accidental Right Back At Ya stunts.

Before you finish them all off, or if you've totally fucked up, just leap off any edge to respawn right at the beginning of the fight, with experience and stunts retained!

And sure, while there are MUCH better places to farm exp, I gained enough trying to get the Air Sticky Bomb stunt (so much harder when Evil, damn it!) that I was able to purchase almost every single remaining upgrade!

As a bonus, you'll easily snag the 100 high fall trophy here, if you haven't yet, and you can always spam grenades to get the 50 sticky kills too.

When I pause, it shows "Lightning Storm required to perform the next trick." This must be the Suspended Sentence stunt. However, below that, it lists Stunt 20 of 21. Does this mean that I've completed 20 of 21, or (as I suspect) that Suspended Sentence will be 20 of 21?

If so, damn. I'm pretty sure I did all of the others (including doing some of the ones I wasn't sure of just now, just in case). But I'm thinking it won't show me what the last one is until I do this one. Don't have Lightning Storm yet, though. :(
 
I just read an article about inFAMOUS being one of the worst or most dissapointing games on 2009.
Awesome.
 
ACE 1991 said:
Oh god. Link, or is it in a magazine?
Its a website. (No more magazine info from me! Ive learned my lesson)
If im not wrong.. i think its an article by Tom Chick. A well known and respected journalist.
 
Mejilan said:
When I pause, it shows "Lightning Storm required to perform the next trick." This must be the Suspended Sentence stunt. However, below that, it lists Stunt 20 of 21. Does this mean that I've completed 20 of 21, or (as I suspect) that Suspended Sentence will be 20 of 21?

It means you have successfully executed 19 stunts. Two more to go, one being the Suspended Sentence one.

Here is the complete stunts list.

1. Air Strike - Kill an enemy with Lightning Bolt while Cole is air borne.
2. Crush - Kill an enemey by crushing them with an object (Car, bike, dumpster...etc.)
3. Sticky Bomb - Kill an enemy by sticking a shock grenade to them.
4. Highfall - Kill an enemy by making them fall from a high place.
5. Enviro Take Down - Kill an enemy with enviromental explosion.
6. Blast & Bolt - Kill an air borne enemy with Lightning Bolt
7. Flying Head Shot - Head shot an air borne enemy
9. Air Sticky Bomb - Kill an air borne enemy by sticking a grenade to them.
10. Flying Melee - Kill an air borne enemy with melee
11. Insult To Injury - Stick a grenade to an enemy, then kill them before it explodes
12. Wack A Mole - Kill a Conduit with Thunder Drop
13. Suspended Sentence - Kill an air borne enemy with Thunder Storm
14. Unquenchable Thirst - Transfer to 4 different grinds without touching anything else
15. Melee Finisher - Kill 3 enemies back to back with melee
16. Premature Detonation - Kill an enemy by making a Kamikaze enemy explode near them.
17. Crowd Control - Kill 5 Enemies at once
18. Splash and Clash - While air borne shoot and enemy with lightning then do a thunder drop on the same enemy
19. Up close and personal - Kill 4-6 enemies in a row with melee only
20. Right back at ya - Kill and enemy with his own grenade
21. Have a nice fall - Take down 3 enemies at once with one shockwave off a roof.
 
Thanks for confirming that I have 2 left. I'm actually using a guide of sorts for the stunts, so I know what all 21 are. It's just I'm damn sure that I've done 20 already, not 19. :/
I'll just have to wait until I get Lightning Storm before continuing. I suppose I'll try to suppress my almost OCD-like urges to complete a map as fast as possible. With the first two islands at 100%, the Historic District is the last left to me. But first... Alden!
 
You HAVE to do all stunts in 1 run to get the trophy. Starting a new game resets your stunts list.

Some stunts are easier as Hero, some are easier as Infamous. All 21 are doable regardless.
 
Welp, I finally found them all and the dreams have ended : )
# of them were by warehouses on the coast (which is annoying because I checked them all first. I'm think I may have forgotten to save a few I found. The last one was the one by the blast site on the tall, tall building (the shard won't show up on radar until you are half way up the building). Another platinum woot!
 
Mejilan said:
Thanks for confirming that I have 2 left. I'm actually using a guide of sorts for the stunts, so I know what all 21 are. It's just I'm damn sure that I've done 20 already, not 19. :/
I'll just have to wait until I get Lightning Storm before continuing. I suppose I'll try to suppress my almost OCD-like urges to complete a map as fast as possible. With the first two islands at 100%, the Historic District is the last left to me. But first... Alden!
The guy above is totally wrong. If the game says that you have 20 of 21, that means you have completed 20 of 21, and have 1 more to go.
 
Oh! Well, that's a relief, then. Thank you.
Best place to farm for the Suspended Sentence stunt?
The very same place you get the Lightning Storm? With the waves of baddies?

Any trick to getting them airborn before storming them up?
 
Mejilan said:
Oh! Well, that's a relief, then. Thank you.
Best place to farm for the Suspended Sentence stunt?
The very same place you get the Lightning Storm? With the waves of baddies?

Any trick to getting them airborn before storming them up?
I've read the best place to get it is while charging the 3 substations in the mission you the get lightning storm. I had already beat it so I went to the 2nd island and pushed a guy off of a building and hit him with it right away.
 
Mejilan said:
Oh! Well, that's a relief, then. Thank you.
Best place to farm for the Suspended Sentence stunt?
The very same place you get the Lightning Storm? With the waves of baddies?

Any trick to getting them airborn before storming them up?
I got it really quickly. I just threw a grenade at a group on enemies, and then did the Lightning Storm very quickly after. You need to start the Lightning Storm before the grenade goes off.

I got it on the mission where
you have to charge the box's above ground in the Historic District. I think its the same mission where you get the Lightning Storm
 
Woo. Tonight I got the Stunt Master trophy (21/21 stunts), Rockhound trophy (350/350 blast shards), and the Evil to the Core trophy (all evil powers purchased). I also got all 32 dead drops, though I had managed that on my Hero run over a month ago.

All I have left are the trophies for activating the Ray Sphere, beating it as Evil, and beating it on Hard, and I'll have my first Platinum trophy ever! I might get this all done by tomorrow night, but if not, Friday night for sure.
 
I beat the game as a Hero on Normal and I'm still on the first island replaying on Hard as Evil, I'm really enjoying not having to worry about zapping a pedestrian or blowing up a car with a crowd around it.

On my first play through I got the Stunt trophy and collected all the Blast Shards so this time I'm just taking my time enjoying being evil and once this play through is complete I should have my first PS3 Platinum trophy.
 
Yeah, if nothing else, Evil is more fun because you don't have to worry about unleashing your best powers in crowded areas. Actually, if there are any incidental civilian casualties, that just feeds your Evil Karma status! I found myself holding back so much on my Hero run through.

Not to mention that the Evil Karmic side missions are just plain better than the Hero ones, IMHO.
 
At what point do you need to have the difficulty on hard to get the trophy? Is you change it at any point during the game will you become inelligible?
 
I think you'll lose the trophy if you switch out of Hard mode at any time.
If you play through the very early tutorial part of the game (up to and including securing the food on Archer Square (was it?)) with enough skill, the game will auto-bump you to Hard mode. I imagine if you manually change to Hard at any point before that, you're golden.

For my part, I switched it to Hard the very minute I gain manual control over Cole.
 
Mejilan said:
I think you'll lose the trophy if you switch out of Hard mode at any time.
If you play through the very early tutorial part of the game (up to and including securing the food on Archer Square (was it?)) with enough skill, the game will auto-bump you to Hard mode. I imagine if you manually change to Hard at any point before that, you're golden.

For my part, I switched it to Hard the very minute I gain manual control over Cole.

Funny enough, on my second playthrough it only switched me to Medium even though I played through the whole game on Hard previously without any major trouble. I worried throughout my first playthrough that I didn't do the hard switch properly or had accidentally changed it without remembering - they should definitely warn you when you attempt to change from hard to medium or easy mid game to avoid any kind of trophy disappointment.
 
Frostburn said:
I beat the game as a Hero on Normal and I'm still on the first island replaying on Hard as Evil, I'm really enjoying not having to worry about zapping a pedestrian or blowing up a car with a crowd around it.

Why exactly are you worried about that anyway? I'm playing my second time through as Hero and I found it super easy to get to full good karma without worrying much about civilian casualties at all. If I do accidentally zap or blow up a group of people, you can easily make up for it by going around healing random people taking a rest on the middle of the sidewalk for a minute or two.

I found that civilian casualties doesn't move your karma meter one way or another much at all compared to leeching or healing.
 
Bam. My first platinum.
I was concerned, since I got the Evil Finish trophy pretty quickly.
But the Hard Finish wasn't popping up. It took a few minutes, but it finally showed up, with the platinum trophy showing up a split-second later.
 
Yeah, I was admittedly kind of surprised when I played the demo, I was well aware of SP's history but this game really blew me away with how great everything felt. It's just a really well made game. BRING ON I2!!!!
 
Blu_LED said:
Sorry to burst you bubble, but Sucker Punch is working on Sly 4. inFamous 2 will not be anywhere close to 2011.

That's disappointing. Nothing against the Sly franchise, but I want my inFamous sequel.
 
Blu_LED said:
Sorry to burst you bubble, but Sucker Punch is working on Sly 4. inFamous 2 will not be anywhere close to 2011.

They can take their time with inFAMOUS 2 and they should take their time with inFAMOUS 2 to make sure it's the best they can make it, no need to rotate franchises every other year.
Indifferent2.gif
 
So far:

NA:368,700
UK:77k for June

Total:445,700

Nice, should be over 500k by now

Blu_LED said:
Sorry to burst you bubble, but Sucker Punch is working on Sly 4. inFamous 2 will not be anywhere close to 2011.

AH that is NOT comfirmed.
 
Blu_LED said:
Sorry to burst you bubble, but Sucker Punch is working on Sly 4. inFamous 2 will not be anywhere close to 2011.

Their recent job listing is quite ambigious, hard to say what they define now as their triple A title. They could be turning InFAMOUS into a franchise, or continue the Sly Cooper series.

Either way is win-win.

You probably assumed this from the Sly Cooper 4 easter egg?
 
Kittonwy said:
They can take their time with inFAMOUS 2 and they should take their time with inFAMOUS 2 to make sure it's the best they can make it, no need to rotate franchises every other year.
Indifferent2.gif

Except that they may want to earn money.
 
Second time i beat this game on hard, and the trophy doesn't appear and i'm sure i changed the difficulty after explosion.

P.S: Good Powers>Evil Powers
 
I just completed the game recently and it really hit my expectations.
Main quest was awesome (ending was MIND BLOWING), cutscenes were great, gfx was ok, though the game really shined when it ran at 60 frames. Jaggies were noticeable, but nothing too distracting. Compared to GTA4 PS3 version, I would say that Infamous beats it and by a good margin (framerate was dreadful on PS3 GTA).
Mission were really fun, enemy variety was ok and difficulty on hard was just perfect, not too hard and too easy (except the last boss Ninja Gaiden style battle).
Sound and music were awesome, no complaints there.
Super powers were superb, though i hated the fact that i didn't obtain last upgrades (i need around 10k more and since I hate grinding i just saved the game after last battle and turned of the system).

All in all, game was excellent. I'm quite eager to see how Sucker Punch is going to enhanche the game for the sequel, because there are some things (like side missions, which need a little bit more variety) which needs to be fixed and engine needs some upgrades to maintain steady frame rate a little bit better.
 
Loudninja said:
So far:

NA:368,700
UK:77k for June

Total:445,700

Nice, should be over 500k by now

.

Sony should learn something from Activision and put some cheap lightning protection rod with Infamous 2 LE for some serious cashola .

242u23p.jpg
 
Blu_LED said:
Sorry to burst you bubble, but Sucker Punch is working on Sly 4. inFamous 2 will not be anywhere close to 2011.
I sure hope not. inFamous feels like the spiritual successor to Sly. And Sucker Punch has been vocal about making development decisions to keep the process fun and exciting for them.

I can't see everyone there getting all psyched about going back to the Sly well yet again. It seems more likely they'd finish inFamous and be buzzing about how they could make a sequel even better.

Not to mention...

Ending spoilers:
The ending basically establishes the game as prologue to the fight against "The Beast." It was practically a cliffhanger.
 
Salmonax said:
I sure hope not. inFamous feels like the spiritual successor to Sly. And Sucker Punch has been vocal about making development decisions to keep the process fun and exciting for them.

I can't see everyone there getting all psyched about going back to the Sly well yet again. It seems more likely they'd finish inFamous and be buzzing about how they could make a sequel even better.

Not to mention...

Ending spoilers:
The ending basically establishes the game as prologue to the fight against "The Beast." It was practically a cliffhanger.

I agree with this post completely.

And given the sales and reception of InFamous (which have been incredibly strong), I think Sony is inclined to agree. InFamous has done a heck of a lot better than the Sly Cooper series in terms of sales...Sly Cooper has traditionally sold far less than Jak and Ratchet...Ratchet having sold, at its peak, about 200k first month NPDs and then fizzled after that. InFamous has done 400k in its first full month, generated tons of positive buzz, and managed to fill an exclusive niche for the sandbox genre. They already have the platformer genre covered by Ratchet and LBP, so having another Sly game would just be fatigue.

Sucker Punch took a risk by approaching a radically different type of game with InFamous, but they've succeeded beyond most people's expectations. They've also got all the tools and engine work in place, the studio isn't big enough to juggle two different franchises at the same time like Insomniac. So it makes more sense for them to iterate on what they have then go back and try and make a new Sly game.

With the cancellation of sandbox titles like the Getaway, I think it's important that Sony takes the success of InFamous as their premier sandbox game and expand it. There's a lot of potential in the InFamous universe, and I wouldn't be surprised if we saw the same kind of quality increase in InFamous 2 that Uncharted 2 saw.
 
I know I'm late but I'm trying the demo now... the only reason I haven't really played this game yet is because I've been super busy, plus this game doesn't really seem to appeal to me all that much.

I am trying it, however, I may be pleasantly surprised.

I'm not knocking it or anything, I completely understand why people say it's a great game and love it, it's just Sanbox titles really aren't my forte.
 
JoJo13 said:
I agree with this post completely.

And given the sales and reception of InFamous (which have been incredibly strong), I think Sony is inclined to agree. InFamous has done a heck of a lot better than the Sly Cooper series in terms of sales...Sly Cooper has traditionally sold far less than Jak and Ratchet...Ratchet having sold, at its peak, about 200k first month NPDs and then fizzled after that. InFamous has done 400k in its first full month, generated tons of positive buzz, and managed to fill an exclusive niche for the sandbox genre. They already have the platformer genre covered by Ratchet and LBP, so having another Sly game would just be fatigue.

Sucker Punch took a risk by approaching a radically different type of game with InFamous, but they've succeeded beyond most people's expectations. They've also got all the tools and engine work in place, the studio isn't big enough to juggle two different franchises at the same time like Insomniac. So it makes more sense for them to iterate on what they have then go back and try and make a new Sly game.

With the cancellation of sandbox titles like the Getaway, I think it's important that Sony takes the success of InFamous as their premier sandbox game and expand it. There's a lot of potential in the InFamous universe, and I wouldn't be surprised if we saw the same kind of quality increase in InFamous 2 that Uncharted 2 saw.

I think Uncharted 2 helped contribute to the sales of InFAMOUS much like crackdown did with Halo 3.

Cause lets face it, InFAMOUS is still relatively an unknown IP, but by recognition Uncharted 2 beta did support InFAMOUS's sales. InFAMOUS does owe some props to the beta for its sales.

I dont think it would've gotten as far as it did now without the beta, despite the good reviews.

Either way, either sequel to any of the 2 IPs would be fantastic.
 
FishSquared said:
I know I'm late but I'm trying the demo now... the only reason I haven't really played this game yet is because I've been super busy, plus this game doesn't really seem to appeal to me all that much.

I am trying it, however, I may be pleasantly surprised.

I'm not knocking it or anything, I completely understand why people say it's a great game and love it, it's just Sanbox titles really aren't my forte.

I'm not a big fan of Sandbox titles either, but Sucker Punch crafted a linear, controlled experience in a Sandbox environment, which is the reason why I absolutely adore this game.

The demo does a good job of showing off the abilities, but a poor job at showing off the mission design and diversity.
 
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