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inFAMOUS - The oFFicial Thread

Dibbz said:
Anyone know where I can find a conduit so I can Thunder Drop them?
Go for the crab-spawners on Island 2 - probably the easiest to hit with it, and you'll run into one within a few minutes of exploring the streets. Don't know where one spawns specifically, but just keep nailing one with a fully powered-up Thunder Drop because it'll pretty much stunlock the guy.
 
Got the game over the weekend. It's made me rethink how I feel about sandbox games. Love it. Just running around the city is so much damn fun.
 
Fenderputty said:
Got the game over the weekend. It's made me rethink how I feel about sandbox games. Love it. Just running around the city is so much damn fun.

it got so awesome once I got the grinding and gliding abilities, I love it
 
I'm struggling with Splash and Crash. Stupid brain won't let go of L1 and I end up throwing grenades instead of doing the Thunder Drop. Ughh.
 
I didn't have a problem with the writing. However, I don't expect much out of video game writing to begin with. With that in mind, it was fine. Sucker Punch did a good job making Zeke/Trish flawed characters with emotional issues that played out okay. They could have annoyed you or they could not have, but that's okay. Video game storylines/characters, for the most part, have to hit you with a blunt object to get the point across. So it works there. Kessler is a son of a bitch. =/

The Good/Bad thing. I'm happy that they were up front about it. Sucker Punch didn't try to sneak them in there only for you to find out that they only affected this, this and this. Yet and still, there are some points where you may want to be evil at some karma moments or you wanted to be good. So there's a bit of wiggle room in there. I would have disliked it if they just said "GOOD OR EVIL" at the start.

YMMV of course. :D
 
Evander said:
I'm playing bad.

It's not the story that is the issue so much as the writing. The story concept and plot are fine in concept, it's just the implimentation. I enjoy some of Zeke's dialogue, but beyond that it really seems like a lot ot the writing for the game simply wasn't reviewed, and/or whoever wrote it fought to keep in their favorite bits, rather than accepting that sometimes the lines that you love don't really fit. Like somebody was unwilling or unable to "kill their darlings."

I also feel like the moral choices are over-simplified, and I'm dissappointed that they don't really have any specific effect on the game (asside from the general reactions of a karmic shift.)



I do believe, though, that the awesome gameplay more than makes up for the poor quality of the writing.

One thing I have to say is, the game is all presented with "comic book characters". I think the writing absolutely fits the source material. I'd really hate to be presented this comic book universe, with all of these tongue in cheeck character designs, and then be hit with writing that takes itself too seriously.

Also, in reference to your second point, I feel your choices to effect the gameplay to some degree.

Playing evil makes you extremely destructive, and more or less changes the way you interact with enemies and bystanders. When you're inFAMOUS, throwing out grendades causes massive damage, so you have to be more cautious so you don't hurt yourself. You also don't have to be as accurate, because you get huge splash damage, so it's more about destruction and mayhem.

Playing good seems to focus more on accuracy, and I felt I had more options for ranged combat and close combat alike.

That said, I really don't understand the point. What exactly could you ask for that would contribute to the good / evil system? At some point, you begin to make things too complex and ridiculous. There is nothing wrong with being presented two clear cut options here, IMO.

Lastly, the two different characters do play differently. Playing good inherently gives you a role, and you ultimately follow it. I found myself intentionally keeping destruction to a minimum to reinforce my postiive karma. Healing people, etc. Playing evil, I had absolutely no concern for anyone but myself, I was just lobbing explosives everywhere killing everyone. I never once worried about charge points because I'd just bio-leech a bystander or enemy and fill up. I found both types played differently enough to warrant the "good bad" system.




SIDE NOTE: I see folks talking about how many shards they have / haven't found. Where can this info be found?
 
mrbagdt said:
SIDE NOTE: I see folks talking about how many shards they have / haven't found. Where can this info be found?

Highlight your saved game in the load screen and the stats will show. The lack of an actual stat screen was a strangely obvious oversight.
 
Gryphter said:
it got so awesome once I got the grinding and gliding abilities, I love it


I can't glide just yet. The Grinding ability is freaking awesome though.

Surprisingly enough, the standard lightning blast is rather accurate for me as well. Almost feel like I'm aiming in uncharted.

I'm just so stoked on it. :D
 
mrbagdt said:
Also, in reference to your second point, I feel your choices to effect the gameplay to some degree.

Yeah, I clarified that.

I enjoy the way that your karma affects the gameplay. I'm just disappointe that the SPECIFIC moral decisions you make don't really have any direct consequences. To illustrate:

choosing to kill a guy, and take all the supply crates for yourself doesn't actualy give you anything. whether you kill Brandon, or tell him that he wife is dead, you get past the door and turn the power back on all the same.

In other games with more choices, the specific choices you make usually have direct effects, in addition to general karmic shifts. In inFamous, the only direct difference made is a different cut scene.



Also, you can have good comic book writing without it being too serious. Here's an example of what I'm talking about with the writing:

Whne you get to Brandon, you have the choice to either tell him that his wife is dead, or kill him. That just seems seem absurd, and bordering on completely arbitrary. An example of better writing here would have bee a choice between HOW to tell Brandon, either trying to break it to him lightly, or confronting him bluntly with it while threatening him to get out of the way.



Again, though, the gameplay is great to the extent that the writing issues don't matter. I'm not bashing the game, just expressing what might have made it even better.
 
Evander said:
Also, you can have good comic book writing without it being too serious. Here's an example of what I'm talking about with the writing:

Whne you get to Brandon, you have the choice to either tell him that his wife is dead, or kill him. That just seems seem absurd, and bordering on completely arbitrary. An example of better writing here would have bee a choice between HOW to tell Brandon, either trying to break it to him lightly, or confronting him bluntly with it while threatening him to get out of the way.

Sure, it the writing could have been better. Goes for any game. This example isn't really good/evil though. It's more like not a jerk/jerk. :D You're looking for shades of grey it seems when, for this game, there was no need for it and it wasn't the goal.
 
Sai-kun said:
Amazing game, amazing ending. Oh my god. So perfect. Gonna start my evil playthrough tonight :D

Who wants Gigawatt blade codes? I might be able to get a few from work [ew gamestop :(]. We had like 30 of them. >_> I dunno how many i'll be able to take though.

I'd love one if you can spare it!
 
eznark said:
It sounds odd (and possibly dumb) but is L3 more energy intensive or something? I've drained the charge on the PS3 controller pretty much every time I've sat down and played this for any length of time.

It's probably the rumble--there's a lot of it, and I think rumble drains the batteries extra.

If it's bothering you, you could try turning the rumble off.
 
Not sure if old, but:

http://blog.us.playstation.com/2009/06/01/get-a-custom-infamous-poster/

3570832571_5e2934ed3d_o.jpg


At 7-11 of all places!
 
Kintaro said:
Sure, it the writing could have been better. Goes for any game. This example isn't really good/evil though. It's more like not a jerk/jerk. :D You're looking for shades of grey it seems when, for this game, there was no need for it and it wasn't the goal.

Except that the way that they went in that particular example wasn't good/evil either. It was neutral/sociopathic
 
Literally just beat the game five minutes ago and I have mixed feelings about the ending.

The whole time travel thing would be awesome if it made sense. The blast gave Cole his powers (which Kessler orchestrated) so how the hell did Kessler get his powers?! Oh and since Kessler is crazy bad ass already, why didn't he just save the world instead of ruining Cole's life? I mean, he already had the joy of marrying Trish and being friends with Zeke. Why not make a new life in this new timeline, become Kessler the Hero, and let Cole live his life?
 
Evander said:
Except that the way that they went in that particular example wasn't good/evil either. It was neutral/sociopathic

You're drunk with super powers. Of course your sociopathic. That would be pretty evil if you ask me. :D

I see your point though. It's all good.
 
Evander said:
Yeah, I clarified that.

I enjoy the way that your karma affects the gameplay. I'm just disappointe that the SPECIFIC moral decisions you make don't really have any direct consequences. To illustrate:

choosing to kill a guy, and take all the supply crates for yourself doesn't actualy give you anything. whether you kill Brandon, or tell him that he wife is dead, you get past the door and turn the power back on all the same.

In other games with more choices, the specific choices you make usually have direct effects, in addition to general karmic shifts. In inFamous, the only direct difference made is a different cut scene.



Also, you can have good comic book writing without it being too serious. Here's an example of what I'm talking about with the writing:

Whne you get to Brandon, you have the choice to either tell him that his wife is dead, or kill him. That just seems seem absurd, and bordering on completely arbitrary. An example of better writing here would have bee a choice between HOW to tell Brandon, either trying to break it to him lightly, or confronting him bluntly with it while threatening him to get out of the way.



Again, though, the gameplay is great to the extent that the writing issues don't matter. I'm not bashing the game, just expressing what might have made it even better.

Ohhh, okay, I totally misunderstood you :)

Good example in ref to the Writing as well. I see what you mean now. I agree, some of those things could have been a bit more 'fleshed out' as the game often presents you with a "save them / do nothing" or "help him / kill him" scenario.

I've only had one side mission I really didn't like thus far. Escorting a bunch of dust men all the way across town, only to later kill them? What was the purpose? I feel that some of the evil side missions could have been better fleshed out with more 'story' to them, or purpose.
 
I think anyone who is NOT playing Good for their first play through is ruining the game a little for themselves.

When you play good the story makes the most sense and it really pays off big at the end. I think playing bad is a lot of fun, but story wise it will be rougher around the edges.

And for the people who think they can play this game down the middle, they are playing the wrong game.
 
mrbagdt said:
I've only had one side mission I really didn't like thus far. Escorting a bunch of dust men all the way across town, only to later kill them? What was the purpose? I feel that some of the evil side missions could have been better fleshed out with more 'story' to them, or purpose.

I didn't like the mission where I had to tail a reaper who was carrying a package somewhere, because the game didn't make it very clear just how far his line of vision went.

Luckily, I some how managed to respawn afetr he'd drop the package on my 6th or 7th attempt, so I was able to just go pick it up and have the mission be complete.
 
Evander said:
I didn't like the mission where I had to tail a reaper who was carrying a package somewhere, because the game didn't make it very clear just how far his line of vision went.

Luckily, I some how managed to respawn afetr he'd drop the package on my 6th or 7th attempt, so I was able to just go pick it up and have the mission be complete.
That one took me a while as well.
 
Sai-kun said:
I think the trick to the spy missions is to stop moving as soon as the reaper stops and starts looking around.

at first the issue I was having was trying to trail him from the roofs, and them running in to places where I couldn't see him anymore
 
Evander said:
at first the issue I was having was trying to trail him from the roofs, and them running in to places where I couldn't see him anymore

What broke these open for me was the ability to grind. I would re-discover the dude with maybe 2-3 seconds left, but these missions got WORLDS easier for me once I got that ability.
 
Peter the Bohemian said:
Literally just beat the game five minutes ago and I have mixed feelings about the ending.

The whole time travel thing would be awesome if it made sense. The blast gave Cole his powers (which Kessler orchestrated) so how the hell did Kessler get his powers?! Oh and since Kessler is crazy bad ass already, why didn't he just save the world instead of ruining Cole's life? I mean, he already had the joy of marrying Trish and being friends with Zeke. Why not make a new life in this new timeline, become Kessler the Hero, and let Cole live his life?


Because there is a monster out there, something out there that is WORSE than Cole/Kessler.

Kessler clearly felt that his attachments to Zeke and Trish made him weak. And he blames himself for letting the monster destroy the world due to his weakness. He travels back in time to make himself (Cole) cast aside his morals and human attachments so that he can become the biggest scariest bad ass on the planet. So that when the final showdown with the "monster" comes, he will be ready.

And Cole already had powers before the sphere. They sphere just helped "wake" them sooner. If you listen to the collectible drop messages it says the Sphere only works on people who are already a conduit. Also Kessler says at the end he helped with the creation of the sphere specifically to "wake" his powers earlier.

How/why he become a conduit in the first place is not explained. Probably saving that for the sequel.

Also who this big bad boogie man/monster is. Obviously they are saving that for the sequel. I can't wait!
 
PuppetMaster said:
I think anyone who is NOT playing Good for their first play through is ruining the game a little for themselves.

When you play good the story makes the most sense and it really pays off big at the end. I think playing bad is a lot of fun, but story wise it will be rougher around the edges.

And for the people who think they can play this game down the middle, they are playing the wrong game.

I played evil first because my 100% playthrough always comes on the 2nd time and it just makes more sense to have the right story path on my 100% playthrough.
 
Ah finally in the 3rd Island, playing good.

BTW do I have to start the game new once I passed it or can I start new now to start playing Infamous side. I just wanted to fucking go off on some shit!
 
Thrakier said:
Where can I get the kill 5 enemies at once stunt? :(

Go into a section with no electricity, get to the top of a building and a ton of enemies will swarm at the base. Try to wrangle them into an ally and just start unloading your grenades.
 
Just got my Platty :D

IMG_0351-1.jpg


Worth every second, worth every penny. Best £40 I've spent this generation. Sucker Punch, I'm not gay but I'd totally blow you all right now.
 
I got the Air Strike stunt in such an awesome way.

I'm doing the mission where I have to destroy a tar truck and I got into a fight with Reapers, including a Conduit. As I was trying to avoid the Conduits ground shockwave attack, I ended up jumping on top of a car. However, the shockwave went under the car and flipped it over, sending me flying into the air.

At the zenith of the jump, I hit L1 to go into aiming mode and ZAP, hit the Conduit right in the head for a very satisfying kill and Air Strike stunt. Wish I could have recorded that. :lol
 
So I played this extensively over the weekend (went the evil, infamous, path) and I must say I am really glad I bought this game... I have almost every GTA and always end up leaving it collecting dust because I soon get bored of running around and doing what seems to be pointless missions...

The fact that I collect experience points to buy powers is really addicting... I am totally in love with this game...

Thank you sucker punch for making an open world fun and not endlessly dull...
 
HOLY SHIT
(early Hisoric district spoilers)

did anyone who was going the Good path end up
Saving "Trish" instead of the 6 doctors?
I thought I was doing the right thing :(
 
Got my last shard for my good playthrough, so I'm finished with that one. Going at it with the evil though on hard, so far it's not too tough, I just play as more of a chicken and runaway a lot. Luring enemies into an alley then spamming it with grenades seems to work.

I would kill for some DLC ala Fallout3 or FableII. Given that
Kessler/Old Cole gains time travel abilities, they could have it manifest but him not being able to control and he gets zapped to some future post-apocalyptic world, have him find out what caused this catastrophe, before zapping him back, then inFamous2 can be him trying to stop the catastrophic event.
 
Maggot9 said:
HOLY SHIT
(early Hisoric district spoilers)

did anyone who was going the Good path end up
Saving "Trish" instead of the 6 doctors?
I thought I was doing the right thing :(

I actually meant to do what you [and i] thought was the good path, but went up the wrong one. :lol oh well!
 
I went with the good path, but I was 2nd guessing myself the whole time. I thought it was going to be the good path
the greater good of everyone vs. what you want
but I thought that maybe it would find some twist
how could that be the good way if it meant denying your feelings
.
 
This game is so bad ass.
I just did a side mission called Street Fight.

HOLY SHIT. I must have been fighting 50 guys at once. So many damn explosions and insanity. The most crazy epic battle ever.

I AM A GOD.


Dragnet :O
 
I have like 6 shards left and no clue where they are. Checked all of the coasts, don't know where to look now. I thought I had gone through the entire city.
 
So I went to redeem my Gigawatt Blade code and when I tried taking off the sticker covering the number on the back, it ripped the first two digits off the last third off into oblivion, so I have no idea what it should be. Has anyone had this problem? Am I out of luck or I could I call Sony? I noticed that there is a unique 6-number code on the bottom right of the card, maybe that would help?
 
To anyone who has done the shards island-by-island, in order: how many are there really on the second island? The list from BeeDog was:
147
135
68

But I'm getting
147 then
134.

I have done the coasts, train tracks, waterways, and block-by-block TWICE, the second time using the Wikicheats guide, and I'm still only getting 134 for the second island (i.e. 281 in total by the end of the second island).

Can anyone confirm that they definitely found 135 on the second island? I know I could continue on to the next island and come back if I end up one short, but it's gnawing away at me :(
 
The Chef said:
This game is so bad ass.
I just did a side mission called Street Fight.

HOLY SHIT. I must have been fighting 50 guys at once. So many damn explosions and insanity. The most crazy epic battle ever.

I AM A GOD.


Dragnet :O
That one caught me off guard. Some dude was like "hey their fighting!" and all of a sudden I'm surrounded, map is mostly red, and everything is blowing up around me. It was fun as hell though :lol
 
Peter the Bohemian said:
Literally just beat the game five minutes ago and I have mixed feelings about the ending.

The whole time travel thing would be awesome if it made sense. The blast gave Cole his powers (which Kessler orchestrated) so how the hell did Kessler get his powers?! Oh and since Kessler is crazy bad ass already, why didn't he just save the world instead of ruining Cole's life? I mean, he already had the joy of marrying Trish and being friends with Zeke. Why not make a new life in this new timeline, become Kessler the Hero, and let Cole live his life?
Trish and Zeke probably died. Kessler seems to regret not fighting back or the enemy is to powerful. I guess that's his reason to groom his past self to become powerful and make selfless/horrifying decisions. He's pretty much trying to fix his past mistakes. He probably wants Cole to surpass him also.

I think if there's a sequel more will be explained.

Back to topic: just finished some evil side missions in the Warren on hard. Man it was awesome.

Edit: I like the good powers better so far. I miss the good shockwave.
 
The Chef said:
This game is so bad ass.
I just did a side mission called Street Fight.

HOLY SHIT. I must have been fighting 50 guys at once. So many damn explosions and insanity. The most crazy epic battle ever.

I AM A GOD.


Dragnet :O

That's the best mission to farm XP on
 
Valkyr Junkie said:
That's the best mission to farm XP on
I disagree :D

On evil on warren there's a side mission thats better for farming.
It's having you follow the reaper conduits. The conduits will go to a rooftop with about 20-30 Sandman. Just kill most as much as you can and die. The spawn point is right next to the battle spot.
 
distantmantra said:
So I went to redeem my Gigawatt Blade code and when I tried taking off the sticker covering the number on the back, it ripped the first two digits off the last third off into oblivion, so I have no idea what it should be. Has anyone had this problem? Am I out of luck or I could I call Sony? I noticed that there is a unique 6-number code on the bottom right of the card, maybe that would help?


duuude these are scratch off things. Why does everyone rip off the sticker??
 
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