Tiktaalik said:To what degree does ship modelling affect the combat? How does it work with the rock/paper/scissors model?
duckroll said:Okay, I'm in Chapter 3 now after putting in about 5 hours into the game. I understand the game a lot more now so I can give proper impressions. Not sure if anyone really cares judging from the responses (or lack thereof) in the thread so far but I'll give it a shot anyway.
I can say for sure that anyone expecting a "RPG" from this game will be disappointed and I honestly hope Sega will promote it as something else when it is released in the US. Adventure or Simulation would definitely be more fitting. That said, it's a really good game!
It's best to think of the game as a visual novel adventure for all the story sequences (which means sometimes there is an event still, and most of the time you're looking at the portrait of a character talking with a background still in the background, and sometimes you'll get to pick decisions) while the rest of the game is a space simulation.
You need design plans before you can build a ship or install a module, and you find these plans either through the story, a sidequest, or buying them from planets which have industrial offices that sell plans. You can only build/customize your ships on planets which have a orbital factories, so you can't do it on every planet.
You recruit crew members through the storyline as well as through sidequests and optional events. They are all named characters and have their own personalities and substories. Think of it as Suikoden, but in space. Characters have stats and stuff which will help you determine where to best place them on your fleet. There's a huge amount of roles you can assign characters to in the game, but it's not really overly complicated - but rather something that gives you the feel that everyone can have a responsibility on the crew. As long as a character is equipped as a crew member, they will gain exp in battles and level up. I like to think of the ships as the characters (in a normal RPG), and the crew members and modules as accessories/equipment you equip.
Battles are rather simple but effective, and simple doesn't mean they're easy either, just that you don't have a gazillion options to play around with and tactics can be obvious but timing is still important. You have an ATB bar that builds up and it has 3 levels: Green, Yellow, Red. There is also a side-view panel showing the distance between your fleet and the enemy fleet, as well as your attacking range. You can set your fleet to either be moving forward, backward or standing still at any time during the battle it doesn't cost anything.
When the ATB's green bar fills up, you can empty it to put your fleet on evasive mode, this will last until you make your next command. When in evasive mode, if the enemy uses "Fire all cannons" on any of your ships, you'll evade it, but it doesn't do jack shit for regular attacks. When your bar turns yellow, you'll be able to do a regular attack which fires a single volley of all weapons. If you let your bar turn red, you can drain it all for a "Fire all cannons" attack which fires 3 volleys of all your weapons. But remember, while this is effective, it can also be evaded by the enemy if they are able to.
There are other options which open up in battle later on in terms of special commands characters can make (think Valkyria's Orders) or you can even do boarding attacks which are rock-paper-scissors-ish. Mostly the battles create a very good feel of simulating space battles, without making them too complicated. It could be more complex and more strategic, but I don't think there's anything particularly wrong with how they are in the game. Especially since there are random encounters when you travel between worlds, making it simple might actually be better in the long run.
Outside of customization and battles, the gameplay also revolves around the star map. The star maps are basically like a menu driven World Map system, except while travelling between planets you can get into random encounters. The game has no "dungeons" or anything to speak of, instead each chapter in the game involves your fleet getting involved in some incident in the star system you're in, and you travel from world to world talking to people and you'll get missions to travel to different places to get information and/or find something/someone. Aside from random battles there are also story battles, etc.
As the story grows, you begin to encounter more people and learn more and more about the large and detailed worldview crafted for the game. It's a lot like Mass Effect in that sense, where it's an epic space opera adventure, and you get more and more involved and the history and scope of the universe grows larger. The difference here is, since you're the captain of a spaceship, as your crew grows larger and your fleet of ships grow in both size of fleet and size of the actual ships, you definitely get a good sense of being more involved in the events of the universe and growing in both fame and responsiblity.
Basically, everyone who loves space stuff should DEFINITELY check out this game when it's out in English.
duckroll said:Man, this game is pretty dangerous for anyone playing with a single save slot. I've encountered several places where you can save only to be trapped in an unbeatable situation since you can't buy new ships or change weapons or anything. Lucky for me, I play with at least 4 save slots. Lol. Good thing I never turned on that auto-save feature. Total trap.
I actually had to load an hour old save earlier because I found myself trapped in a battle against a Carrier I simply couldn't beat because my anti-air defense sucks balls and I have no interceptors to fight off the attacking fighters. Anyway after I bought a new Cruiser which actually had a catapult, and installed hanger bays on it, it went fine after that. Finally got to chapter 5! ^_^
duckroll said:I beat the game. Took about 47 hours. Really good game. I had a great time and I loved the story and characters. It's very story driven though, gameplay-wise there's nothing particularly special, but it's still fun. The game is mostly a vehicle for the player to experience a great space opera story, and much of the satisfaction comes from the story as well as from the things you can influence in the story in terms of choices, crew members, which ships to build and customize, etc. I definitely wouldn't classify this as an RPG honestly, it's really more of just an adventure visual novel with playable ship battles. Definitely recommended for anyone looking for a good sci-fi story though.
duckroll said:Yeah I think this thread is just about it. No one really cared about the game then, and not many people care about it now. Shouta is the only other person I talked to who played the game. The combat isn't bad, but it's also not very varied. There are some battles which offer something a little different, but most of them are very straightforward after you're familiar with the mechanics in the game. It feels like random encounters in most JRPGs with simple battle systems, once you know what commands work best you pretty much just do the same over and over in every battle to win.
Like I said before, this isn't really what most people will expect out of a "RPG" and I'm sure it will not only sell very poorly, but not review very well across the board. It's mostly an adventure game, visual novel style, with battles and ship/fleet customization thrown in. The story, characters and universe is very vast, and there's a good amount of detail put into the game given the budget. As expected most of the game is text driven, and it takes a certain sort of gamer to really appreciate what the game has to offer. For those gamers though, I think the game fills a craving which isn't explored much in games at all.
Mass Effect is the only other game franchise in modern gaming which I feel tackles that niche. KotOR, Xenosaga, Star Ocean, etc don't really cut it at all as far as real space opera potential is concerned.
duckroll said:It's been almost a year since I played the game, so I'm mostly working from memory here in terms of how I remember the game. Customization and the ships you use in your fleet does have an impact on battles, but ultimately the variety of customization falls victim to optimization.
It's a common problem I see in many RPG and simulation games in general. Even though the game gives your a large number of absolute options in terms of what you can outfit your fleet with and what parts you can put on each ship, it reaches a point where you start to just balance aesthetics with optimized components.
This might not be so obvious when the game is still introducing new classes of ships and new sorts of weapons or systems, because any curious player will tend to do a lot of experimentation at this stage. But once you are familiar with how battles work, and you generally know what sort of configurations is best suited for a fleet, it's a lot less appealing to go out of your way to "customize" a weaker configuration when you know what is more or less optimal.
I know I'm making it sound very bland and poorly balanced, but I don't really feel that is true at all. When I was actually playing the game I enjoyed buying and customizing ships a lot, it's just that for a long game (took me almost 50 hours to complete) it's rare for the gameplay systems to really hold up all the way to the end and still remain fresh.
I will say this though, if you're a fan of space operas, and basically spaceships in general, then it is very hard to imagine that the game will disappoint on a content level. There are TONS of ships in the game, every faction and nation has their own distinctive designs for the various ship classes, some are very striking even considering DS 3D graphics. There are flagships, there are unique ships you associate with specific characters, and each faction or nation has distinctive styles of designs for their ships just like in any good sci-fi worldview.
Being able to either see ships you like in a cutscene, or fight them in a battle, and then later be able to get the plans to build those ships to fit into your fleet is very rewarding if you're into that. I think I've mentioned this before, but the ships definitely feel like visible equipment in RPGs, where sometimes you might use something which isn't as strong but looks cool and you complement it with bonus accessories to make up for that.
duckroll said:I wanted Infinite Space to be a really, really in-depth simulation RPG with tactical ship combat, complete fleet control, tons of detailed customization which has impact on diplomacy, trade, etc.
Instead, I got a much more personal character drive space opera story with more focus on development of the universe's history, cultures and civilizations. The political intrigue of many different worlds and star systems. A journey of a young man who seeks to explore the stars and discover mankind's purpose in the universe. And so on. I definitely recommend the game for fans of sci-fi, despite the shortcomings of the gameplay systems, because ultimately it is already so much more than what we usually get in terms of sci-fi games. That's not to say I am lowering my standards, but I think fans of scifi will understand what I'm saying if they do give the game a shot. It's a very different sort of game, but something that is still unique in the genre. That takes ambition and courage to make.
duckroll said:Since there were several requests of what I thought about the game, I'll just repost my import impressions from the old thread here:
While I was playing the game
Stuff I posted recently in response to questions
Hope that helps clear up stuff for people wondering about what the game is like.
Cosmo Clock 21 said:Posting because I can't subscribe to the thread normally due to beta layout
I'm wondering if I should pick this up before my Amazon Prime trial dries up at the end of the month or if I should wait for a price drop. What are the chances of that latter one happening anytime soon?
Vyse The Legend said:Only played an hour, but I'm enjoying it. It looks like there are a lot of optional sidequests and the game rewards "backtracking", which I love a lot.
I wanted Infinite Space to be a really, really in-depth simulation RPG with tactical ship combat, complete fleet control, tons of detailed customization which has impact on diplomacy, trade, etc.
It's a sega game, you probably shouldn't have any trouble finding it in 2-3 months or so. In fact, you'd probably be able to get it for half the price.:lolag-my001 said:This game is sounding interesting; from all the impressions and mention of "space opera", I've now got the image of Banner of the Stars stuck in my head. How limited will the availability be? Should I give up hope of ever finding it if I don't order on-line now and put it at the end of my backlog?
WreckTheLaw said:I'm curious as to why I can't keep Nia in her own ship and have Yuri captain the new destroyer. Maybe I can and I can't figure it out? Also, I'm curious where I'm actually keeping the ships I own but that aren't in my fleet proper? Thoughts?
duckroll said:I don't quite understand what you mean. You select one ship in your fleet to be the flagship, and that is where your entire main crew is. You don't assign characters to roles on every individual ship. As far as keeping ships go, I don't remember having a ton of ships not in my fleet. I remember having a limit on the number of ships you can have in your fleet, which opens up. I didn't have a ton of money at first, so to build and outfit more ships I generally had to sell the one I was planning to replace anyway. Since you can only change formations and stuff on planets with space ports, I guess you store them in a warehouse somewhere, it's not that hard to deliver a ship across ports given how such worlds are generally in safe range of void gates.
Cow Mengde said:Wait, this game has random battles?
Curious - how many save slots does this game have?Gerald said:I can't believe this. I went back and tried AGAIN and that chapter 8 battle is still looming before me like an impassible wall.
Seriously impossible. I don't have a much earlier save, I'm stuck.
WreckTheLaw said:Ah, okay. I didn't realize the way crew worked. So now that I've moved out of the Daisy, that's it? It can't even be in my fleet?
Lafiel said:Curious - how many save slots does this game have?
Lafiel said:Curious - how many save slots does this game have?
Lafiel said:Curious - how many save slots does this game have?
WreckTheLaw said:Five plus an autosave slot. I do my best to save every 30 minutes on top of the auto save.
Gerald said:I kept multiple saves, but up until this fight in Chapter 8 I've been rolling along with no trouble, so I stopped keeping backup saves. I've got one that's like 3 chapters back, but I don't see how grinding would help me beat this battle.
I already have the best battleships, carriers, and destroyer configurations available. (I can afford all the ships and modules, so it's not like I'm missing a possible upgrade.)
duckroll said:Which battle is this you're having trouble with? I'll see if I remember how I beat it. Use spoiler tags of course.
Gerald said:Chapter 8.It's the fight where you finally face the Lugovalian fleet. Valantin (#1 ranked Zero-G Dog) comes in and blasts the giant enemy capital ship, weakening it. Even in its weakened state, it still blows me up. I can't barrage it because it always dodges, unless I wait for it to shoot first. But when I have dodge up, it just blasts me with Normals. It has longer range than I do, even with my range maxed out, so I can't just pepper it from long range like I do in most battles. It's the only fight that I can't seem to beat no matter what ship configuration I bring. The most annoying part is that I can have 3 ships, but one HAS to be the NPC ship, and the NPC leaves before this battle. UGH!
duckroll said:Oooooooooooooooh.
You're basically at the mid-point fight of the game. It's meant to be hard. Have you tried using a carrier and engaging the main ship with fighters, while you evade and close in for close range combat? Range battling isn't always the best option either. You can try that, and while evading, as long as you always have 2 command levels when it pulls off a normal attack, return with a normal attack and then evade immediately and wait again. If it ever does a barrage, return a barrage immediately. As long as you can survive his normal attacks, it shouldn't be too hard. The fighters should wear it down too if you have good fighters.
Gerald said:Hah. I'm totally sitting here refreshing the page to see what advice you have. I've been stuck on this fight for DAYS and it's so very frustrating. Anyways...I've tried a carrier, loaded with like 24 of the best anti-ship fighters. The enemy's AA takes them down pretty quickly and my battleship hasn't been able to deal enough damage to take it down before we get blown up.
I've tried doing the dodge-wait for an attack-counter technique, but his normal shots hit me really hard, killing the carrier in like 2 hits, then taking down my battleship. What position do you recommend I put them in? I have them in a straight line, 1-2-3, with 1=battleship, 2=carrier, 3=stupid NPC that runs away. Thanks for your help.
Llyranor said:1) ... and you can't get details on some skills - it's a bit cumbersome.
duckroll said:Hmmm...
Sounds like you need more defensive modules for your ships, and maybe more HP. Also, instead of trying to stay far away from the ship, if you try hugging it really close, you might take less damage because some guns don't work beyond a certain close range. Have you tried putting your best combat NPCs in security roles and trying a boarding attack? I can't remember if it's possible in this fight, but that also helps.
What about special crew member skills? There is a command skill which repairs your ships, would that help? You probably don't have the much stronger version which heals all ships immediately yet, but some of your crew members should have the normal ability to do general repairs.
Sorry, it's been about a year, so I can't offer that much specific advice, other than stuff which should work on tough battles.
Gerald said:Thanks for the help. Gonna try a new tactic now.Wish me luck!Going in close may work. You can't board on this fight, but perhaps I can get in closer than its minimum range, which may be advantageous for me. I've got all the defensive modules possible on my battleship and carrier for this one, sacrificing all the XP-gain modules for pure battle upgrades.
Shouta said:You may also want to tryusing more ships rather than one stronger one so that one ship isn't soaking all the damage all the time. Also, dodging until you catch an opening to fire is a good idea but just make sure you have room to dodge again in case you miscalculate the enemy's ATB.