I think it only runs on the iPhone 4S and iPad 2
Yep. The sale didn't come until the year after the year of the release date.
If you're poverty stricken, definitely wait 3 months before buying this game. Or sell your iPad and have a hot meal this week. Either way.Anyways, basically you're saying wait three months?
I wouldn't even begin to attempt to play this on the first gen iPad despite they say it is supported
Will get for my iPod Touch 4 though
Wow... some of you are quite cheap. This game seems to have quite the content and isn't your typical iOS cheap (in many meanings) title, but you can't pay $6.99 for it, gotta wait until it's $2.99...? How are some of you guys able to afford PS3/360/Wii titles?
What are the required specs? Just IOS 5?
Why would performance be any different? The iPad 1's A4 is slightly higher clocked and they both carry a measly 256MB of RAM. Seems like they'd both be equally disadvantaged.
Have you tried it on iPad 1 as well? I'm curious what the performance is like.
Nice thread Mik
I've played it a lot on an iPad 1. It runs just fine. Very smooth, although it has crashed sometimes. But it was a near-final build and not the shipping build, so that might be why.
I think some of the graphical effects were turned off on an iPad 1 but I haven't seen it running side by side with an iPad 2 to compare. We'll probably do a side by side comparison on IGN next week, in fact.
Wow... some of you are quite cheap. This game seems to have quite the content and isn't your typical iOS cheap (in many meanings) title, but you can't pay $6.99 for it, gotta wait until it's $2.99...? How are some of you guys able to afford PS3/360/Wii titles?
Well, to be fair, once you get past the amazing visuals, the first game is pretty basic. It's an excellent idea for iOS gameplay, but I'm glad I only paid $3 for it. I think I would have felt a little ripped off at $6. There's no argument the visuals are out of sight on an iPhone, but the game has limited appeal. I'll keep coming back to it for a while, but only in small doses.
I loved the shit out of Infinity Blade 1 until I got the most expensive ring in the game (Forgot what it was called, had the highest levels Spark, Dark, and Heal on it I think), and the gesture recognition system was completely incapable of interpreting what spell you were TRYING to cast. It was nigh impossible to make Heal come out when you actually wanted it to.
They never fixed it : (
Haven't experienced any issues with casting spells, but there have been some problems with responsiveness when trying to dodge, and I'm not talking about a flailing reaction on my part that causes me to miss -- I'm talking pressing the dodge icon and nothing. The spells, though, seem pretty liberal. Never problems healing, though the game will try to interpret a spell if I accidentally input a symbol for a spell that can't be cast with the ring I'm currently wearing.
Isn't this gonna be one of the few games where you can play the same save file on multiple devices through iCloud?
I hate all of you hyping for this, as this thread made me buy IB1.
2 characters died but I almost killed the Gold King. Fun game, although I have a feeling that it's a bit short (if it ends after killing the King).
Bah, my Phone has been full for a while so I don't know how I'm going to fit this on there. I guess I should probably uninstall the first IB. Hopefully that's enough.
I had to delete it a while ago - is there any bonus or carry-over between the two at all?
I wouldn't even begin to attempt to play this on the first gen iPad despite they say it is supported
Will get for my iPod Touch 4 though
wat
This post doesn'f make sense
___
Mik you should add supported platforms, release date, price, IAP details and so on to the OP. Maybe some of those you've already updated, haven't checked properly since the first couple of hours the thread went live.
Other than thaf I quite like it!
This app is going to be universal again, right?