FWIW, Dragon’s Dogma 2 has a decent framerate outside of the capital city if you turn raytracing off. I honestly don’t know why Capcom shipped the game with it forced on. It’s infinitely better to play with it off after today’s patch, as the cost to performance for realistic lighting isn’t worth it. It’s definitely not 60 fps unless you’re underground in a cave, but it feels like it hovers around the 40s and 50s in the overworld.19 out of 20 games on the PS5 are GPU limited.
The fact that games that don't offer a 60fps mode at all are an anomaly already tells you that the Baldur's Gates, Dragon's Dogmas or Gotham Knights of the world are isolated cases and not the norm for current-gen console gaming (and even then, two out of those three games only run at 30fps because their developers suck ass and screwed up the engine/optimization).
Which likely means consistent 60 fps will be very feasible when the pro ships. I expect dips to framerate in the capital city will remain unless they unfuck the NPCs sucking so much CPU power like Larian did for Baldur’s Gate 3. Here’s hoping.