Returnal PS5 Pro Enhanced Patch is Out Now!

They did a 1080p to 1440p temporal reconstruction, then a checkerboard pass to 2160p. It ended up looking just slightly better than a 1080p image, but far from anything resembling a 4K presentation.

Do you mind to share some pics of the Pro update? Haven't seen any comparisons on the internet as of yet.
Best I could do, in a shot for shot. Found an old screenshot

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Already looked at the thread, OP is missing explanation of what enhancements there are for a lot of games.
 
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Wow, being wrong before proven wrong must be a new achievement in GAF.
what does that prove actually? different angle, different char distance and position. and one pic is even a trophy capture, are you fucking serious? ahhaha
 
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You're trivializing a huge amount of work.

Here's Remedy talking about how the pro patch For AW2 took many months to create/test/release and how they're estimating more than a few weeks to make changes/improvements


That's because they went an extra mile to overcomplicate it.
 
The patch ended up underwhelming + silent hill 2 also never got its Pro patch fixed. Go figure, guess it depends how good pssr etc works with different engines
Underwhelming? Alan Wake 2? The hell you are talking about? Are you people at least own a ps5 pro to check or it's purely based to the net nonsense opinion?
 
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Yes, I'm sure some Pro patches involve actual work and attention.

Some games that appear to be mostly jacked settings might also have taken more work -like TOTK on Switch 2 had be "ported" to run 100% natively.

But this is a res increase running on the same platform? I'm not seeing where the "work" is O onQ123 . It's like someone had to be motivated enough to be arsed for an afternoon. And 90% of it was just testing to make sure what the whole game would really safely run at that setting, so they had to play a bunch of levels lol.
 
A lot of armchair developers in this thread, claiming that pushing a PS5 Pro update that achieves 2.5x the resolution is 7 lines of code and/or an afternoon at work.

You guys would all make great project managers at any software development company, and that's not a compliment.
 
A lot of armchair developers in this thread, claiming that pushing a PS5 Pro update that achieves 2.5x the resolution is 7 lines of code and/or an afternoon at work.

You guys would all make great project managers at any software development company, and that's not a compliment.
Just the Dunning Kruger effect in action
 
I played it on PS5 at launch, and replayed it on PC when it launched on there.
The difference was huge. It gains a lot in 4K with Ray tracing and 120+ fps, and also keyboard/mouse controls.
I'm not sure if keyboard/mouse is supported on PS5, but getting the visuals and smoothness closer to PC levels is very good.
 
Gave it a spin there. It looks sharp as fuck. Good update.

If they did an update where you can skip the first 3 phases of The Tower of Syphilos I'd give play this regularly. Just can't commit the time it takes to beat the first 3 phases and the real fun begins then.
 
I played it on PS5 at launch, and replayed it on PC when it launched on there.
The difference was huge. It gains a lot in 4K with Ray tracing and 120+ fps, and also keyboard/mouse controls.
I'm not sure if keyboard/mouse is supported on PS5, but getting the visuals and smoothness closer to PC levels is very good.
Yeah im keeping an eye on it on PC. Did the PS5 playthrough but this is a game where more frames would be beneficial.
 
The the PC version eve get patched up or is it still subject to the occasional stutter I played it a few years back and it had some hitching issues.
 
With how much goes on in Returnal onscreen at a single time, a significant uptick in resolution AND added RT would've likely been too much/intensive

Returnal on PC looks like a true next-gen port, it's transformative. Sony probably could do more than just a resolution bump, but it'd take more resources, and they're usually pretty light on legacy upgrades. It is what it is."
 
1080
Returnal was 1080p internally, so this means 1440p minimum now?
1080p is 2,073,600 pixels. 2.5x that is 5,184,000 pixels.

1440p is 3,686,400 pixels.

1707x3035 is 5,180,745 pixels.

1708x3036 is 5,185,488 pixels.

So it looks like it's somewhere around 1707/1708p.

Edit: that's a hefty bump and I'm impressed.
 
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No way in hell they are getting 2.5x average resolution bump with 50% (max) more powerful machine.

Returnal was locked 1080p so maybe dynamic res now?
 
No way in hell they are getting 2.5x average resolution bump with 50% (max) more powerful machine.

Returnal was locked 1080p so maybe dynamic res now?
It was an early ps5 game.
The full power of the ps5 was not even explored
 
No way in hell they are getting 2.5x average resolution bump with 50% (max) more powerful machine.

Returnal was locked 1080p so maybe dynamic res now?
Returnal was using Raytracing too in original PS5, should be a another boost on Pro
 
Returnal on PC looks like a true next-gen port, it's transformative. Sony probably could do more than just a resolution bump, but it'd take more resources, and they're usually pretty light on legacy upgrades. It is what it is."
Yep, I've played Returnal exclusively on PC, and it looks incredible. Those fancy fast travel sections run just fine as well. Ultimately, there maybe could have been more done with the PS5 Pro port, but Returnal isn't the lightest game to run, what with so many things happening at once on and offscreen.

A boost in res was probably the best call here.
 
No way in hell they are getting 2.5x average resolution bump with 50% (max) more powerful machine.

Returnal was locked 1080p so maybe dynamic res now?
They were too conservative with the resolution. PS5 could have bumped it up significantly without dipping below 60fps.


Returnal was using Raytracing too in original PS5, should be a another boost on Pro
I think it only uses ray-traced audio.
 
They were too conservative with the resolution. PS5 could have bumped it up significantly without dipping below 60fps.



I think it only uses ray-traced audio.

That 1080p was for the worst case scenario but they didn't have dynamic res so locked 60fps required it. Same story with Guardians of the Galaxy. Shame...

its impressive how dumb this post is.

This game is on UE4 so this is literally what they could have done (every game using it can be changed in config file by users on PC). Another simple thing unlocking PS4 games from 30 to 60fps is just disabling SDK framerate limiter (one setting), it's JUST that to unlock majority of PS4 games. Of course what takes time is QA and shit like that...

Returnal looks much sharper now on Pro, so patch delivers (game didn't look like shit on PS5 but IMAGE QUALITY did, that's some correction to my previous post):

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Console gamers getting all excited about this, when every PC game ever has had the option to up resolution.
 
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