diffusionx
Gold Member
Console gamers getting all excited about this, when every PC game ever has had the option to up resolution.

Console gamers getting all excited about this, when every PC game ever has had the option to up resolution.
Huh? You can do native resolution or choose your upscaler, I'm not exactly sure what you're hoping for on the PC front considering they've enhanced the hell out of it alreadyA PC patch would be nice too. I'm awful at this game but do enjoy the occasional attempt.
Huh? You can do native resolution or choose your upscaler, I'm not exactly sure what you're hoping for on the PC front considering they've enhanced the hell out of it already
They fixed the stutter ages agoIt's the best looking version but stutter (with RT on) was never fixed, they abandoned it. PS5 Pro is now a nice balance between looks and performance.
They fixed the stutter ages ago
Yeah, played great when I finished it late last yearInteresting. I didn't know that, even with RT?
I'm pretty sure they are using RT for lighting.They were too conservative with the resolution. PS5 could have bumped it up significantly without dipping below 60fps.
I think it only uses ray-traced audio.
A lot of armchair developers in this thread, claiming that pushing a PS5 Pro update that achieves 2.5x the resolution is 7 lines of code and/or an afternoon at work.
You guys would all make great project managers at any software development company, and that's not a compliment.
It goes on sale at 50% on the big sales. Maybe check at the summer sale.Fook boys, I want to play this so bad but it's still 70 Eurodollars FFS.
Played it for a good 17 hours back when I had PS plus extra but I'd like to start it again, that price though...we Nintendo nao![]()
You got your answer and they aren't. The quote you provided tells you that much. It's using rasterized GI and the PS5's RT hardware is used to accelerate it. It isn't RT lighting you're looking at.I'm pretty sure they are using RT for lighting.
From Digital Foundry:
"After checking in Housemarque, we got some answers: the PlayStation 5's RT hardware is used to accelerate global illumination queries, essentially speeding up a software-based system and not used for direct visual results. A similar system is used in Nvidia's RTXGI, so I'll be curious if this technology is repurposed in some way for Returnal - RTXGI is a part of Unreal Engine 4 now. Housemarque also shared that the hardware RT system in PlayStation 5 is also used to take the 3D audio in Returnal to the next level: audio environment queries are accelerated with hardware ray tracing support."
Yes but the rendering is accelerated by the Hardware RT. So the improved Hardware RT on Pro should really help here to improve either performance or increase resolution.You got your answer and they aren't. The quote you provided tells you that much. It's using rasterized GI and the PS5's RT acceleration is used to accelerate it. It isn't RT lighting you're looking at.
You got your answer and they aren't. The quote you provided tells you that much. It's using rasterized GI and the PS5's RT acceleration is used to accelerate it. It isn't RT lighting you're looking at.
Not going to lie kind of dissapointing effort especially from a first party studio. They have a pro console with a massive uplift in rt arch and they decide to just bruteforce bump up the res.. they could have used the rt tech on pc and used pssr to upres from 1080p.
I installed and tried it for science! Worked well on a 9000x3d/5080 with high RT shadows/Reflections, mix of Epic/High settings and DLSS quality with framegen.Interesting. I didn't know that, even with RT?
I've stayed 4 hours longer at the office one time, when a colleague decided his change was trivial and could get squeezed in the release last minute.Yeah, let's just pull the band-aid off and call it for what it is: moronic.
No matter how elementary a change is, it still needs validating which is a significant effort just in test-time.
By 2.5x is pretty impressive though no?Wow! Only took them half a year to up the resolution!
A lot of armchair developers in this thread, claiming that pushing a PS5 Pro update that achieves 2.5x the resolution is 7 lines of code and/or an afternoon at work.
You guys would all make great project managers at any software development company, and that's not a compliment.
The amount of crying about difficulty levels around launch was just as embarrassing. it's been happening for years with this game and it's easily one of the best of this genAll the bitching in here. Gamers suck. I guess they may well have not done it at all. Jesus.
The amount of crying about difficulty levels around launch was just as embarrassing. it's been happening for years with this game and it's easily one of the best of this gen
Some gamers just like a repetitive loop that is easy to understand. And rogue games almost always have random loot, enemies and level layouts.Frank, I've loved what I've played but, IMO, the roguelike nature of the game...I don't know brother, repetition is not a good trait and I still don't understand how the whole roguelike genre took off...
Story wise it makes sense, yes (the whole "cycle" theme), from a gameplay standpoint though, I just don't know, I mean, I managed to reach the 3rd level boss after a good run, lost and every subsequent try on my part was just a failure, in the end I dropped it and never managed to see the story to its conclusion which...is a shame.
The "git gud" meme is for kids and internet muppets, I'm a guy in his late 40's and I don't have the time nor the will anymore to "git gud" since I don't draw any kind of satisfaction from beating ridiculous difficulty spikes anymore, instead, and while i still enjoy a good challenge, nowadays I enjoy games that have a good story, atmosphere and gameplay, the super repetition though due to the whole "you lost , now do it all over again" is just too much, not to mention, unneeded.
I'm one of the crazies that also thinks that this would have worked better as a tough, story focused linear shmup.
Cheers
Frank, I've loved what I've played but, IMO, the roguelike nature of the game...I don't know brother, repetition is not a good trait and I still don't understand how the whole roguelike genre took off...
PC gamers have become more insufferable as of late. No matter where you go
misery loves company, they want everyone to fork over $3K+ for a build only to stutter in every other release, so they can feel validated.PC gamers have become more insufferable as of late. No matter where you go
PC gamers have become more insufferable as of late. No matter where you go
misery loves company, they want everyone to fork over $3K+ for a build only to stutter in every other release, so they can feel validated.
Console gamers getting all excited about this, when every PC game ever has had the option to up resolution.
misery loves company, they want everyone to fork over $3K+ for a build only to stutter in every other release, so they can feel validated.
the first boss is a bastard but once you start to play through the game you can breeze through it pretty damn quickly.Frank, I've loved what I've played but, IMO, the roguelike nature of the game...I don't know brother, repetition is not a good trait and I still don't understand how the whole roguelike genre took off...
Story wise it makes sense, yes (the whole "cycle" theme), from a gameplay standpoint though, I just don't know, I mean, I managed to reach the 3rd level boss after a good run, lost and every subsequent try on my part was just a failure, in the end I dropped it and never managed to see the story to its conclusion which...is a shame.
The "git gud" meme is for kids and internet muppets, I'm a guy in his late 40's and I don't have the time nor the will anymore to "git gud" since I don't draw any kind of satisfaction from beating ridiculous difficulty spikes anymore, instead, and while i still enjoy a good challenge, nowadays I enjoy games that have a good story, atmosphere and gameplay, the super repetition though due to the whole "you lost , now do it all over again" is just too much, not to mention, unneeded.
I'm one of the crazies that also thinks that this would have worked better as a tough, story focused linear shmup.
Cheers
No. I'm not sure if I will either.Did you do the DLC endings?
the dynamic resolution does seem to stay pretty high.
but now I wonder how high the base PS5 could go with a similar dynamic resolution setup.
locking it to 1080p might have been a bit conservative, although probably needed due to their roundabout way they reconstruct the image
Or possibly something to do with RTX not being do easy to port to consoles. They'd probably have to implement an entire new system for RT reflections. Can't juste use the one from PC.I assume adding RT reflections would have been an issue on the CPU.
This is proof that youtube videos are an absolutely terrible way to judge IQ and don't do justice to the higher powered machines. They don't show even half the difference a TV or computer monitor does. Look at the Brazil Pixels video. Despite being 4K, the difference isn't really big between the Pro and PS5 versions. Now look at the screenshots and the difference is huge. The PS5 looks blurry as hell on a TV compared to the Pro version.Best I could do, in a shot for shot. Found an old screenshot
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I absolutely still get the micro-stutter on PC. And I'm ona 3080 TI an 9800X3D and an m2 SSD.They fixed the stutter ages ago
Tbf, Housemarque is not a big ass studio, so they probably need more time than others and at least, they put in the effortWow! Only took them half a year to up the resolution!