[Insider Trading] Ubisoft CEO Thinks Star Wars Outlaws Failed Because ‘The Brand’ Was Less Popular

In their defense, you're not going to stand in front of a shareholders meeting and say "Yeah, we made an 'okay' game, and launched it into a culture war tornado"
 
Disney have driven the star wars IP into the ground. The movies have sucked, all the star wars tv shows blow ass, and they've shit on the lore and history of star wars by creating a million garbage products. Star wars is at its lowest point in history right now thanks to Disney being morons who love to destroy IP's.

Lucas already nearly killed the brand with his lame second trilogy. Disney did indeed double down on it with horrible kids movies and series.
 
Hard to understand that most SW fans are men. And that most men favor male protagonist. Let them put a Boba Fett helmet on the protag and it would've worked without changing anything but the gender with this game.

These people are willing to lose billions tanking the companies they work for in the pursuit of their ideologies.
 
Don't ask uncomfortable questions like why Respawn's Jedi games were successful or why so many people are playing Battlefront right now.

A good Star Wars game will still sell and you don't have to consume what Disney has been releasing in the recent years. Ubisoft is reponsible for the flop. The game was dragged down by a poor protagonist (with no powers) and mediocre gameplay (especially stealth).
 
I'm playing it now and it's meh. Like just getting to quest locations is annoying and I don't know if I'm supposed to stealth or go guns blazing in some parts.
 
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The Star Wars brand being in a better place would probably have helped a bit, but it's not like it was in peak condition when they decided to make this game and they got the rug pulled out from under them at the last minute.

They knew the brand was not in a place where it could hard carry a mid or bad game, but they still chose to give themselves handicaps they didn't need to. They chose to give themselves similar handicaps with Shadows. I guess it's ok for them to cope by trying to shift blame publicly, but if they are deluding themselves with this nonsense in-house instead of reflecting on their own bad decisions, they will keep making the same unforced errors and keep failing.
 
Played the game and i thought it was fine ( this was after the updates towards the game ).

It felt under cooked and not have something stick out towards it that made it unique and interesting. Felt really like they slammed some standard concepts together to create a game to just create it. There where some annoying simple things that u expect for ubisoft games to just be there, like being able to change the game from day to night.

Another thing is that it also runs like shit if you max the game out, RT is super heavy in this game to the point u need a high end rig to get playable framerates at low resolutions. Maybe they should have optimized the game a bit more before shipping.

Kinda forgettable game, locations where the strong point tho.
 
Outlaws can be fun(post-update) but I'd rather they revisited Star Wars Lethal Alliance. Which Ubisoft made for the NDS/PSP. Which was also a bit uninspired and played like a Third Person Shooter with light Tomb Raider platforming with arguably poor level design.

Still think the best Smuggler/Mercenary run and gun Star Wars is still Shadows of the Empire. Hard to top that one.
 
Just lost interest in it after seeing it wasn't what I expected with the character not being appealing. Got Ubi-slopped
Star Wars has been mid as fuck... at best for a long ass time now!

Nah I really loved Fallen Order, they did a great job with the level design with the gameplay being engaging. Survivor wasn't bad but found the story lesser compared to the first entry.
 
Nah I really loved Fallen Order, they did a great job with the level design with the gameplay being engaging. Survivor wasn't bad but found the story lesser compared to the first entry.
The Cal Kestis Series is a bright light in a otherwise dark galaxy and Fallen Order was especially great with the story because it had Chris Avellone writing for it and really scratched that Kotor 2 itch. The story was lesser because he had no hand in writing for Jedi Survivor.

I sometimes give it crap for not being Jedi Academy level combat but the combat in both Fallen Order and especially Survivor is very enjoyable.
 
Tell that to Jedi Survivor and Battlefront 2. The only brand brand dragging the game down was Ubisoft, ironically enough.

I honestly ask myself what mental illnesses this piece of shit suffers from, honestly. Love seeing his company lose all its value. Sure his son will fix it though.
That's what I feel when I read this statement. Ubisoft's games are so similar and there have been so many of them over the last 20 years. If the game isn't anomalously good, it is basically just another Ubislop game,.
 
The Cal Kestis Series is a bright light in a otherwise dark galaxy and Fallen Order was especially great with the story because it had Chris Avellone writing for it and really scratched that Kotor 2 itch. The story was lesser because he had no hand in writing for Jedi Survivor.

I sometimes give it crap for not being Jedi Academy level combat but the combat in both Fallen Order and especially Survivor is very enjoyable.

Huh, I didn't know that Chris was involved. Thinking on it now there was a nice sense of narrative dialogue between the characters in good flow so that was probably thanks to him as he does that in great stride (that Kotor 2 feeling you mention).

The exploration like the Clone debris ship and other planets were just superior for me, even if it was lesser in scope. Sometimes less is more when done right.
 
While it's true that Disney has hurt the brand, this still just sounds like an excuse.
The way Disney has handled Star Wars means that you can't release a crappy game an expect it to sell well just because it's Star Wars themed.
But Disney hasn't damaged the Star Wars brand to the extent that an awesome game won't sell well simply because it's Star Wars themed.

If Outlaws had been a proper amazing game instead of the usual Ubi slop trying to appeal to modern audiences, it would have sold well.

Lol no, especially regarding video games, lots of classic games are from this period.

Yup.
The prequels might not be amazing movies but they were great for videogames because at least they introduced a ton of new stuff to the universe. From new types of enemies like the droids, to tons of cool new locations, vehicles, characters, etc. They also made the fights faster and more over the top which works well in videogame format.

The new stuff is just a bunch of recycled ideas from the OG trilogy. And when they try to make something actually unique we get diverse space lesbians.
 
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Ubisoft will do anything but accept responsibility. I'm not a Star Wars fan, but if a game based on it looked interesting / good I would play it. Same as a lot of franchises. In this case, Ubisoft yet again made a game that looked bland and boring, so like many others, I passed on it. It's not that difficult to understand.
 
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