When gathering quotes today for a burnout 3 feature, EB Games' VP of marketing told me that last week the Xbox version of the title outsold the PS2 version nearly 2:1. Pretty amazing when you look at the incredibly smaller installed base. She said it was evening out this week and would continue to do so, but that's not the point.
The point is, hardcore gamers' (multi console owners, purchasers on release date) purchases are clearly effected by XBL support. Although there are other minor differences, XBL is the only major advantage the Xbox version has over the PS2.
It's not huge news, but the ratio surprised me. I'd have thought the millions more PS2 owners would keep it even.
The point is, hardcore gamers' (multi console owners, purchasers on release date) purchases are clearly effected by XBL support. Although there are other minor differences, XBL is the only major advantage the Xbox version has over the PS2.
It's not huge news, but the ratio surprised me. I'd have thought the millions more PS2 owners would keep it even.