Introduction to MOBAs

i remember when they took "escape" out of blink dagger's name cuz it was a bad look

oh what they let you buy it on pudge and vengeful now how does that work
 
yes and pick
league drafting is just alternate banning 6 timez
then 1-2-2-2-2-1

but the map differences are probably more important
 
How do they choose which team gets blue and which gets purple? Coinflip?
 
How do they choose which team gets blue and which gets purple? Coinflip?

i dunno, most professional games are regulated by a shadowy organization; in NA and EU LCS it's done round robin style over a few months -> playoffs, so I'd assume that it's known beforehand what side you're on, but I don't really care to find out i guess
 
I would... if i had the game. Blizzard pls.

Abathur is the only one I'm interested in that game tbh and I'm past the stage where a single character gets me to play a game (Karthus got me to play lol because he's a lich and I love liches).

What do you find interesting about the game?
 
in terms of pro play, blue side is widely considered superior both because of picks and allowable rotations

tho there's the whole double ops thing now with purple

like you leave 3 contested picks open so the blue team is forced to pick one while you grab both

less dumb than how clg did it but still
 
Cause all the champions are the same so they only need to respect ban one or two players.

hue
 
Abathur is the only one I'm interested in that game tbh and I'm past the stage where a single character gets me to play a game (Karthus got me to play lol because he's a lich and I love liches).

What do you find interesting about the game?

I'm interested in seeing Blizzard's take on the genre. Even if impressions are mediocre, they've managed to turn Diablo 3 into a great game. I have few doubts they'll find a way to make HotS fun.
 
Why does League only have 6 bans when they have like 20 more champions than Doto? :huh
There was an entire thread about this topic, where Tom Cadwell's (head of Riot's game design) responses essentially boiled down to "We want less targeted banning and just keep it as is for banning out OP champs".

This discussion was held a couple of years ago though, so I can't say if their PoV has changed on the matter. It's probably safe to assume that it hasn't.

Here's the thread if you happen to be curious : http://bit.ly/1lhX4Mz
 
I've heard (though no officially) that too many bans would make it possible to essentially ban-out a single player.

League players must have very small hero pools then.

Serious response though, I can see their point. When the heroes are behind a paywall, you could prevent people from playing with too many bans.
 
there are certainly a good amount of players that focus on a small set of champions

oh i didnt realize that's why league doesn't have stuff like bkb, that's a pretty good read inskipp
 
speaking of blizzard going into the moba scene. i can't believe they completely ignored dota for god knows how many years when it kept wc3 alive
 
it's also interesting how blizzard decided to adapt league's f2p model too, like there must be some crazy $ behind the scenes

oh and league doesn't even let you play modes with banning until you have 16 champs
 
There was an entire thread about this topic, where Tom Cadwell's (head of Riot's game design) responses essentially boiled down to "We want less targeted banning and just keep it as is for banning out OP champs".

This discussion was held a couple of years ago though, so I can't say if their PoV has changed on the matter. It's probably safe to assume that it hasn't.

Here's the thread if you happen to be curious : http://bit.ly/1lhX4Mz

sounds like admiral bulldog should play leeg Kappa
 
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now dis gone b a gud friday night
 
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.
 
I think Zilean's reasoning is rather shortsighted. DOTA2's ban system, in conjunction with the great balance the game is enjoying currently, has forced players to become more adaptable, leading to pocket strats like Fnatic's Tiny-Wisp and DK's MMYMaapo.
 
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.

nah it's pretty simple, but obviously as you get better at it and become matched with better people it'll become more intricate. it's definitely something you need to put time into rather than something you can just pick up and succeed in
 
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.

It's a bit overwhelming at first, but it's not too bad if you go into it with the right mindset. Having friends help too although I'm not sure if your friend is the rager type (most dota players are, and naturally make awful teachers).

Unfortunately, I do not have many total newbie resources I can point you to. Better to ask in the Community thread: http://www.neogaf.com/forum/showthread.php?t=787049
 
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.

I think it really depends on your prior experience.

Also if your friend helps you through it, it will be SOOOOOO much smoother.
 
yeah i should qualify that I went WC3->dota
i dunno what the state of the dota community is atm, but most people who played when I played weren't gigantic diks
 
I think Zilean's reasoning is rather shortsighted. DOTA2's ban system, in conjunction with the great balance the game is enjoying currently, has forced players to become more adaptable, leading to pocket strats like Fnatic's Tiny-Wisp and DK's MMYMaapo.

I think Fnatic's situation is pretty interesting. Because they run Wisp-Tiny so effectively, every team is forced to use a ban on it (and with their current use of Tiny without Wisp, they may even force their opponents to ban both). This could lead to a significant advantage for them in the drafting phase since they are capable of playing all the current trending first pick/ban heroes effectively, essentially leaving their opponents with the tough decision of who to let them pick from Invoker, Ember Spirit, Lycan, Batrider and whatever. I think the current ban phase kind of favours teams that develop their own unique "respect bans" for the drafting metagame which would be great for viewers since it'll encourage even more diverse team strategies.
 
nah it's pretty simple, but obviously as you get better at it and become matched with better people it'll become more intricate. it's definitely something you need to put time into rather than something you can just pick up and succeed in

It may be simple if you're familiar with the genre, or similar ones, but as someone who went in blind (and with no friends to assist me) playing Dota 2 at the start was an overwhelming challenge. From my experience a lot of the difficulty comes from the fact that a lot of Dota is fairly un-intuitive.

Having someone help to tutor you makes a big difference, although if you don't have that you could do what I did and read a lot of tutorials and guides.

Edit: Ah missed your following post.
 
Dota 2 is ok to get into.

Watch some YouTube videos before anything then do the tutorial. I think it's compulsory anyway.

The issue is that I've heard the tutorial is boring as fuck. So just try to get through it to get to the good stuff.
 
Does League get any "Hat Talk?" Cosmetics talk make up a decent bit of our conversation, in the dota topic, between trading, market talk, workshop links, and just spazzing out at the lates and greatest in hat technology.

Whats the most you guys have put down for a single skin/item? I recently decided to buy up a Dolfrat courier for $21 from the marketplace since I have been wanting it for a year and half and it doesn't drop in game. I got about $95 Steam Bucks from selling the virtual pack in items with some shirts I bought (They were on clearance, so I bought 4 shirts for $35, and then they screwed up the order and sent it to me twice, doubleling my shirts/money). Also, you can make it so you get a random courier each game, which makes it more appealing to own a lot of couriers.

Some couriers command a really high price, The three TI2 couriers command over $400 prices now, the TI3 couriers are worth from $50-$150,

There are also valuable hero cosmetics. Like the Alpine Ursa set is worth $1k+ now (There are only like 200 of them to be fair), and the the Dragon Claw Hook for Pudge goes for $240 USD (I don't totally get this one there is 10k of them)
 
i dont know how dota matchmaking works; when I played it was just whoever could find a lobby, no elo or anything.
well there was like unofficial elo where you could check your teammates and opponents and then dodge in fear or disgust

but the basic concept of dota is easy to understand. you try to kill their big ol dood in their base and stop them from killing yours.

once you start getting into it though, there are a lot of resources you can use like guides or streams, but learning champs and stuff is fun for me. you can read about a hero but you still have to experience playing it and against it, you have to get a feel for it; this shouldn't be seen as legwork towards mastery but a part of playing the game and having fun. you kind of have to get used to this since heroes are often patched

what's probably harder is learning to deal with people, learning teamwork, just multiplayer shit. I think that's fun too, but that's where the majority of new players lose steam i think

mobas are probably a group of games where there are constant bodies of information telling you what to do in-game and out of the game

Does League get any "Hat Talk?" Cosmetics talk make up a decent bit of our conversation, in the dota topic, between trading, market talk, workshop links, and just spazzing out at the lates and greatest in hat technology.

Whats the most you guys have put down for a single skin/item? I recently decided to buy up a Dolfrat courier for $21 from the marketplace since I have been wanting it for a year and half and it doesn't drop in game. I got about $95 Steam Bucks from selling the virtual pack in items with some shirts I bought (They were on clearance, so I bought 4 shirts for $35, and then they screwed up the order and sent it to me twice, doubleling my shirts/money). Also, you can make it so you get a random courier each game, which makes it more appealing to own a lot of couriers.

Some couriers command a really high price, The three TI2 couriers command over $400 prices now, the TI3 couriers are worth from $50-$150,

There are also valuable hero cosmetics. Like the Alpine Ursa set is worth $1k+ now (There are only like 200 of them to be fair), and the the Dragon Claw Hook for Pudge goes for $240 USD (I don't totally get this one there is 10k of them)

league has like
tiers of skins priced on perceived amount of work put into them
in the league thread skin talk basically boils down to ppl saying that they like or dislike a skin; the only real economic transition going is from the player to Riot. I think the most expensive skin is $20 but I could be wrong since I haven't paid a dime for league and I don't care about cosmetics

something I'm kinda interested in is whether dropped pieces of sets incentivize you to purchase more with real $ vs. no drops at all

ok i googled it and there are limited league skins going for 600+, cr4zy
 
i dont know how dota matchmaking works; when I played it was just whoever could find a lobby, no elo or anything.
well there was like unofficial elo where you could check your teammates and opponents and then dodge in fear or disgust
After you play about 100 games the system mostly goes by a hidden MMR which goes up and down for win/loss, nothing too fancy. Win a game, go up in MMR, lose a game, go down, and the system trys to match people with similar MMRs. Works well enough, people just don't understand you aren't going to play your best every single game, or be better/bad in certain areas.

league has like
tiers of skins priced on perceived amount of work put into them
in the league thread skin talk basically boils down to ppl saying that they like or dislike a skin; the only real economic transition going is from the player to Riot. I think the most expensive skin is $20 but I could be wrong since I haven't paid a dime for league and I don't care about cosmetics

something I'm kinda interested in is whether dropped pieces of sets incentivize you to purchase more with real $ vs. no drops at all

ok i googled it and there are limited league skins going for 600+, cr4zy
Valve has recentlyish made the cosmetic sets more standardized in pricing. For one, they are only selling full sets on the webstore now, no more single items for heroes (You have to trade or use the market for individual pieces). And they made the pricing model a standard price for "rarity". Common/Uncommon sets are $2.49, Rare sets are $3.99, Mythical sets are $7.99, Legendary Sets are 13.99, and Arcana items are $34.99.
 
so it's basically the same as league, but league has the level 1-30 system where it's crazytown 1-~20 and then it begins to seem like your mmr is settling
 
yes blizzard dota/blizzard all stars/heroes of the storm/hero brawler/technical alpha

its incredible how boring and not fun it is

maybe thats why its alpha

theyll add the fun in later
 
yes blizzard dota/blizzard all stars/heroes of the storm/hero brawler/technical alpha

its incredible how boring and not fun it is

maybe thats why its alpha

theyll add the fun in later
I'm really just not even sure what they're going for. It's not something that can be taken seriously but it's also not something I could even casually goof around in because it's just so frustrating. The impact I can have on a game feels so muted.
 
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