in terms of pro play, blue side is widely considered superior both because of picks and allowable rotations
who wants to party up with me to try and make blizzard all stars bearable
How do they choose which team gets blue and which gets purple? Coinflip?
I would... if i had the game. Blizzard pls.
That it makes me play a coop vs bots game to even unlock normal multiplayer and I've been sitting here for 8 minutes now because literally no one else is looking for a vs bots game.What do you find interesting about the game?
in terms of pro play, blue side is widely considered superior both because of picks and allowable rotations
Abathur is the only one I'm interested in that game tbh and I'm past the stage where a single character gets me to play a game (Karthus got me to play lol because he's a lich and I love liches).
What do you find interesting about the game?
Why does League only have 6 bans when they have like 20 more champions than Doto? :huh
There was an entire thread about this topic, where Tom Cadwell's (head of Riot's game design) responses essentially boiled down to "We want less targeted banning and just keep it as is for banning out OP champs".Why does League only have 6 bans when they have like 20 more champions than Doto? :huh
I've heard (though no officially) that too many bans would make it possible to essentially ban-out a single player.
There was an entire thread about this topic, where Tom Cadwell's (head of Riot's game design) responses essentially boiled down to "We want less targeted banning and just keep it as is for banning out OP champs".
This discussion was held a couple of years ago though, so I can't say if their PoV has changed on the matter. It's probably safe to assume that it hasn't.
Here's the thread if you happen to be curious : http://bit.ly/1lhX4Mz
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now dis gone b a gud friday night
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.
Is Dota 2 difficult to comprehend for a first timer? A close friend of mine plays it, so I thought I might look into it during the summer or something.
I think Zilean's reasoning is rather shortsighted. DOTA2's ban system, in conjunction with the great balance the game is enjoying currently, has forced players to become more adaptable, leading to pocket strats like Fnatic's Tiny-Wisp and DK's MMYMaapo.
nah it's pretty simple, but obviously as you get better at it and become matched with better people it'll become more intricate. it's definitely something you need to put time into rather than something you can just pick up and succeed in
Does League get any "Hat Talk?" Cosmetics talk make up a decent bit of our conversation, in the dota topic, between trading, market talk, workshop links, and just spazzing out at the lates and greatest in hat technology.
Whats the most you guys have put down for a single skin/item? I recently decided to buy up a Dolfrat courier for $21 from the marketplace since I have been wanting it for a year and half and it doesn't drop in game. I got about $95 Steam Bucks from selling the virtual pack in items with some shirts I bought (They were on clearance, so I bought 4 shirts for $35, and then they screwed up the order and sent it to me twice, doubleling my shirts/money). Also, you can make it so you get a random courier each game, which makes it more appealing to own a lot of couriers.
Some couriers command a really high price, The three TI2 couriers command over $400 prices now, the TI3 couriers are worth from $50-$150,
There are also valuable hero cosmetics. Like the Alpine Ursa set is worth $1k+ now (There are only like 200 of them to be fair), and the the Dragon Claw Hook for Pudge goes for $240 USD (I don't totally get this one there is 10k of them)
After you play about 100 games the system mostly goes by a hidden MMR which goes up and down for win/loss, nothing too fancy. Win a game, go up in MMR, lose a game, go down, and the system trys to match people with similar MMRs. Works well enough, people just don't understand you aren't going to play your best every single game, or be better/bad in certain areas.i dont know how dota matchmaking works; when I played it was just whoever could find a lobby, no elo or anything.
well there was like unofficial elo where you could check your teammates and opponents and then dodge in fear or disgust
Valve has recentlyish made the cosmetic sets more standardized in pricing. For one, they are only selling full sets on the webstore now, no more single items for heroes (You have to trade or use the market for individual pieces). And they made the pricing model a standard price for "rarity". Common/Uncommon sets are $2.49, Rare sets are $3.99, Mythical sets are $7.99, Legendary Sets are 13.99, and Arcana items are $34.99.league has like
tiers of skins priced on perceived amount of work put into them
in the league thread skin talk basically boils down to ppl saying that they like or dislike a skin; the only real economic transition going is from the player to Riot. I think the most expensive skin is $20 but I could be wrong since I haven't paid a dime for league and I don't care about cosmetics
something I'm kinda interested in is whether dropped pieces of sets incentivize you to purchase more with real $ vs. no drops at all
ok i googled it and there are limited league skins going for 600+, cr4zy
is there any difference in like winrate for each map side in doto
im tempted to remove balls from the op
man that game
woof
I'm really just not even sure what they're going for. It's not something that can be taken seriously but it's also not something I could even casually goof around in because it's just so frustrating. The impact I can have on a game feels so muted.yes blizzard dota/blizzard all stars/heroes of the storm/hero brawler/technical alpha
its incredible how boring and not fun it is
maybe thats why its alpha
theyll add the fun in later