Hero Emblems update is out (in Australia)!
The newest game from Pixelbite (makers of Space Marshall) "Xenowerk" is coming to iOS this thursday.
The newest game from Pixelbite (makers of Space Marshall) "Xenowerk" is coming to iOS this thursday.
i always consider picking this up, but never have
is the iOS port good if you only play with virtual controls?
also can you run music/podcasts while playing the game?
I noticed that my dweller who returned from questing didn't automatically go to a room and started walking aimlessly around, have you sent and recalled lots of dwellers?
It’s Lara Croft as you’ve never seen her before: a turn-based puzzle experience set in a long-forgotten world, delivering gorgeous visuals, a mesmerizing soundtrack and challenging gameplay, all at your fingertips. Lara Croft GO arrives on mobile and tablets later this year.
This looks so cool. Love that art style
Is Lara Croft go turn based???
Would be even cooler.
After Hitman GO I'm all over this.
Is Lara Croft go turn based???
Would be even cooler.
After Hitman GO I'm all over this.
It's turn based.
Yeah, looks same mechanics as Hitman GO.
i need this yesterday
^^^ This. Looks a bit like Monument Valley, which is a good thing to me since that artwork was amazing. Intrigued by this, hoping is a premium game.
What game would you compare Transistor to? I never got to play it on any other system and I have just enough credit left.
Lara Croft GO announced by SE.
https://www.youtube.com/watch?v=fM0XMTqDY4Q&feature=youtu.be
similar mechanics to Hitman GO
Final Fantasy VII is coming to iOS this summer
SE is killing it on all fronts, damn.Kingdom Hearts Unchained Key for iPhone for North America
Wow! Although I can see Square charging a lot for FFVII, way more than their current FF iOS games cuz people will throw their money at it.
Torchlight Mobile is free to play, and comes equipped with all the typical trappings of that monetization model. There's an energy meter, and entering quests will cost you some energy each time, with harder quests typically costing more. There's also two currencies, a soft coin currency which is earned in abundance during quests, and a premium gem currency which you will be able to earn through play by way of special events but will also be sold in IAP packs. Really, there's nothing here that's very surprising if you've played basically any other free to play game. It's not an overly-aggressive system, but it's also not free reign to play as much or for as long as you may wish.
TA hands on with Torchlight:
http://toucharcade.com/2015/06/16/e3-2015-hands-on-with-torchlight-mobile/
TA hands on with Torchlight:
http://toucharcade.com/2015/06/16/e3-2015-hands-on-with-torchlight-mobile/
SighTA hands on with Torchlight:
http://toucharcade.com/2015/06/16/e3-2015-hands-on-with-torchlight-mobile/
A larger audience, the mindset of the general community, the nature of said games and the allure of instant gratification ($0.99 to upgrade/play/advance now rather later, "why not, game didn't cost me anything anyway")I know I'm probably just naive and detached from the real world by now but I still can't believe publishers make more money with free to play than with premium games.
I don't think I would ever pay for consumable iaps...maybe it's just my age, my generation....I dilapidated my parents fortune in the very first arcades so maybe it's just that.
But I still can't believe it.
Sigh.
That really sucks. Energy meters and all the usual F2P crap. Would have easily paid $10 or more for a premium Torchlight.
But is it going to be premium?Don't really care now, DotEmu is bringing Titan Quest (such an amazing dungeon crawler) to iOS \o/
But is it going to be premium?
But is it going to be premium?
Titan Quest as an iOS port is likley to have point to move / attack I guess?
The inner torchlight fanboy in me is still dissapointed. I've never tried Titan quest but it being a 2006 game doesn't make me want to jump on it.Don't really care now, DotEmu is bringing Titan Quest (such an amazing dungeon crawler) to iOS o/
Yeah, no thanks.Pocket Gamer said:The mobile version retains the same 3D graphics of its PC cousin, with players moving the hero around using a virtual stick and virtual buttons.
I know I'm probably just naive and detached from the real world by now but I still can't believe publishers make more money with free to play than with premium games.
I don't think I would ever pay for consumable iaps...maybe it's just my age, my generation....I dilapidated my parents fortune in the very first arcades so maybe it's just that.
But I still can't believe it.
Sigh.
I know I'm probably just naive and detached from the real world by now but I still can't believe publishers make more money with free to play than with premium games.
I don't think I would ever pay for consumable iaps...maybe it's just my age, my generation....I dilapidated my parents fortune in the very first arcades so maybe it's just that.
But I still can't believe it.
Sigh.
I don't mind F2P games only when they have IAP that can take me off the monitization treadmill that so many F2P seem to have. No matter how fun the gameplay a F2P game has, if it dictates how long I can play, when I can play, or puts $$$ above player skill, then it usually is uninstalled from my device very quickly.It is amazing how much of a barrier having to pay even just 99c up front is for most of the market. So, when people say "I would have paid $X for that!" they are unfortunately in a very, very small minority. The paid model just isn't viable for the most part when most of the market is expecting not to have to pay anything up front to play.
That isn't to say that F2P is an easy business model by comparison but there is much greater upside potential there because you can generate orders of magnitude more reach.
From our perspective F2P is also "safer" in that even if you get the monetization wrong up front, you've hopefully built up a much larger audience allowing you to fix the game over time. If you fail out of the gate with premium title you are basically dead in the water.
It is amazing how much of a barrier having to pay even just 99c up front is for most of the market. So, when people say "I would have paid $X for that!" they are unfortunately in a very, very small minority. The paid model just isn't viable for the most part when most of the market is expecting not to have to pay anything up front to play.
That isn't to say that F2P is an easy business model by comparison but there is much greater upside potential there because you can generate orders of magnitude more reach.
From our perspective F2P is also "safer" in that even if you get the monetization wrong up front, you've hopefully built up a much larger audience allowing you to fix the game over time. If you fail out of the gate with premium title you are basically dead in the water.
I don't mind F2P games only when they have IAP that can take me off the monitization treadmill that so many F2P seem to have. No matter how fun the gameplay a F2P game has, if it dictates how long I can play, when I can play, or puts $$$ above player skill, then it usually is uninstalled from my device very quickly.
However, one should also keep in mindestens that fallout shelter might be some kind of marketing for Fallout 4 thus justifying lower income from IAPs.
Does anyone has actual numbers regarding income on fallout shelter?
And so does countless companies such a Zynga, PikPok, he one who makes Clash of Clans or Candy Crush Saga. They have money, probably to live two or three lives without working, but still, they need more and still ripping of players with every new game they put out..
So many good games are on sale right now! Which one should I get?
Evoland 1.99 instead of 4.99
Goblin sword 1.99 instead of 1.99
Hero emblems 1.99 instead of 3.99